Psypoke http://psypokes.com/forums/ |
|
The Fake MoveDex http://psypokes.com/forums/viewtopic.php?f=21&t=17951 |
Page 1 of 5 |
Author: | Darjulok [ Sun Jul 22, 2007 10:29 pm ] |
Post subject: | The Fake MoveDex |
The Fake MoveDex I was thinking in some cool moves that Nintendo could add to Pokemon in future games, when this idea came to my mind: Why not make a thread where everyone can post their move ideas? So, I decided to start this thread for that purpose. I'm starting this thread here in Fanarts because the fake PokeDex is here too, and a fake MoveDex is similar to the Pokedex. Also, invented moves can be considered fan art, right? You can post your fake moves in this format: Code: [b]<Move>[/b]
Type: Power: Accuracy: PP: Damage type: Effect: Additional info: [edit]Also, If you have fake moves which inflict fake status or are of a fake type, you can post them here, but add the effects of those status and the weakness/resistances of those fake types[/edit] And for starting this MoveDex, I will to post my fake moves: Demolisher Type: Fight Power: 20 Accuracy: 100% PP: 5 Damage type: Physical Effect: Inflicts more damage depending on foe's Defense (more defense=more damage) Additional Info: For taking down tanks Pierce Type: Bug Power: 70 Accuracy: 100% PP: 10 Damage type: Physical Effect: Ignores foe's Defense Additional Info: For taking down tanks too Eclipse Type: Dark Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Increases power of Ghost and Dark attacks by 50%; halves the power of Psychic attacks; the moves Taunt, Torment and Embargo used under Eclipse will always last 5 turns even if the Eclipse fades. Additional info: It's a weather move. Health Bash Type: Normal Power: Varies PP: 10 Accuracy: 100% Damage Type: Physical Effect: Damage is equal to 1/3 of user's Max HP. Is not affected by attack, defense and type modifiers and STAB. Additional Info: Blissey can't learn this move Post your fake moves even if they have been repeated, maybe than have a better name/effect than the previous moves. And please don't post overpowered moves like 100% accuracy OHKOs or something like that, keep your fake moves balanced. EDIT: I added more fake moves: Frost Mist Type: Ice Power: -- Accuracy: 50% PP: 5 Damage type: Other Effect: Freezes the target Stone Seal Type: Rock Power: -- Accuracy: 80% PP: 10 Damage type: Other Effect: Petrifies the target Additional info: Petrify (my fake status ailment) Effect: Non-volatile Estatus (is a classification given to the status effects that remain with the Pokemon after battle, like Poison, Burn, etc.) that disables randomly 2 of the Pokemon moves. |
Author: | Gonga909 [ Mon Jul 23, 2007 9:27 am ] |
Post subject: | |
Dragon Beam Type: Dragon Power: 200 PP: 5 Accuracy: 80 Damage type: Special Effect: 80% chance of KOing user out of exaustion Additional info(optional): Suicide move really. Is that balanced enough? What about these two? Dark Destroyer Type: Dark Power: 150 PP: 5 Accuracy: 90 Damage type: Special Effect: User has to recharge a turn after this is used. Additional info: Dark type Hyper Beam. Rubber Arm Type: Fight Power: 60 PP: 35 Damage type: Physical Effect: Inflicts damage Additional info(optional): |
Author: | Tragar [ Mon Jul 23, 2007 9:58 am ] |
Post subject: | |
Move Name: Psychic Ring Type: Psychic Power: -- PP: 10 Damage type: Special Accuracy: Every 10 points of power, 1% less accuracy Effect: None Additional info: Power is based of 1/2 of Special Attack... Move Name: Starlight Type: Normal Power: -- PP: 5 Damage type: -- Accuacy: 99% Effect: Gets rid of status effects and resets stats. Additional info: Kind of like Moonlight, but instead of healing HP, it's healing status and stats. Move Name: Quills Type: Normal Power: 10-80 PP: 10 Damage Type: Physical Accuracy: 100% No Ruffle, 90% 1 Ruffle, 80% 2 Ruffles, 70% 3 Ruffles Effect: None Additional Info: Strengthens when used after Ruffle. Move Name: Ruffle Type: Normal Power: -- PP: 20 Damage Type: -- Accuacy: 100% Effect: Doubles power of Pin Missle and Quills when used. Additional Info: Will only work up to 3 times. These work at all? |
Author: | Darjulok [ Wed Jul 25, 2007 11:57 am ] |
Post subject: | |
They sound fine, but I hope Attack Deoxys don't learn Psychic Ring because its max SP. Atk is 504. That would make a total damage of 378 considering STAB, with only 63% Accuracy. And Dragon Beam is balanced. There exist more powerful moves than this move (Explosion, Self Destruct) I want to add some fake moves: Acid Rain Type: Poison Power: -- Accuracy: -- Pp: 5 Effect: Cancels effects of all other weather moves. For 5 turns: Increases power of Poison type attacks by 50%; Water Pokemon take x2 damage from Poison type attacks; Heals Poison Pokemon 1/16 of their max HP every turn. Additional info: People say that Poison should be super effective against water and I agree with them. Well, this move does exactly what we want. Toxic Water Type: Poison Power: 80 Accuracy: 100% PP: 15 Damage type: Special Effect: Inflicts x2 damage on Water type Pokemon. Venom Inject Type: Poison Power: 90 Accuracy: 95% PP: 15 Damage type: Physical Effect: Inflict x2 damage on Water type Pokemon. Additional Info: Physical version of Toxic Water. |
Author: | Pearlman15 [ Wed Jul 25, 2007 9:04 pm ] |
Post subject: | |
Draco Sneak Type: Dragon Power: 75 Accuracy: 90 PP: 10 Damage type: Special Effect: Always attacks first. May lower users Speed. Additional info:If opposing pokemon uses Extremespeed,Quick attack or Shadow sneak, its power triples. |
Author: | Jammy [ Thu Jul 26, 2007 6:46 am ] |
Post subject: | |
Move name: Flight Type: Flying Power: N/A Accuracy: see additional info PP: 10? Damage type: N/A Effect: you can run/flee from a battle, even if your mean looked. It also allows to flee from trainer battles Additional info(optional): If the other pokemon is a flying type, this will not work you could also have one with ground types, and the dig there way out of battle |
Author: | dunsparce [ Thu Jul 26, 2007 1:42 pm ] |
Post subject: | |
Name: ultimate sacrifice type: normal pp: 1 acc: N/A Power: N/A damage type: N/A Effect: faints user and allows 2 pokemon to be revivwed w. full hp and disable status on all but one move. P.S. how is this Fan Art? |
Author: | Bluestrike [ Fri Jul 27, 2007 4:44 am ] |
Post subject: | |
Name: Storm Type: Electric PP: 5 Acc: 100% Power: N/A Damage type: N/A Effect: Weather Move. Lasts for 5 turns. Doubles the speed of Electric Pokemon. Thunder's base power is 150, thunderbolt's is 110. Hits all pokemon 1/16th of their total HP each turn except Electric and Ground. Hits Water and Flying pokemon 1/8th of their total HP each turn. Water moves become Electric type. |
Author: | DNA [ Fri Jul 27, 2007 11:23 am ] |
Post subject: | |
Name: Eclipse (this is my version!) Type: Dark, Special Power: -- Acc: 50 PP: 5 This move always goes first; causes opponent to flinch if it hits. Reduces foe's HP by half. Name: Dark Break Type: Dark, Physical Power: 90 Acc: 100 PP: 10 20% chance of lowering the foe's defense by 1 level. Like a really powerful dark punch. Name: Fire Break (same as Dark break, except Fire type) Names: Ice Break, Thunderbreak, Wood Break (you guessed it, same as above except for type) Name: Dark Vortex (because the name Dark Void is taken) Type: Dark, Status Power: -- Acc: 75 PP: 5 Hits both opponents; confuses opponents and reduces Accuracy by 3 levels each. Name: Cross Slash Type: Normal, Physical Power: 80 Acc: 100 PP: 15 The user slashes the foe in an X shape; high chance of a critical hit. Name: Life Slash Type: Psychic, Physical Power: 100 Acc: 100 PP: 5 The user slashes the foe powerfully; no side effect. Name: Death Slash Type: Dark, Physical Power: 100 Acc: 100 PP: 5 Same as Life Slash. Yeah, I'm obsessed with 'the dark side'. Meh. - DNA (I may edit more in later) |
Author: | scyther_girl [ Sun Jul 29, 2007 9:08 am ] |
Post subject: | |
so, you like fake moves? are my moves good? 1.chase type:normal power:NA PP:20 accuracy:100 Effect: if your pokemon is faster than the foe, it cannot flee from battle.* increase catch rate for that pokemon . *otherwise, the move fails. foe can still use Teleport. 2.split type:ghost power:NA PP:5 Accuracy:90 Effect: user splits itself in 2, to endure next attack. cost 1/2 of user's current HP. as long as there are 2 "splits" on the field, you can attack twice every turn. (improved substitute for ghost types ) 3.possess type:ghost power:OHKO PP:5 accuracy:30 Effect: take over one's body. makes enemy faint. 4.Scorch Bite power:75 Accuracy:80 PP:10 Effect: A scorching hot Bite. may burn. (30%) Fake status effect: trapped. while trapped, foe and user are held close to each other, and can't evade attacks. both foe and ally attacks will hit without fail. for example: warp, and string shot will cause "trapped" status. *OHKO moves & every move with less than 50% accuracy may still miss. btw, it's for a game I'm making. |
Author: | Darjulok [ Tue Jul 31, 2007 8:59 am ] |
Post subject: | |
You are making a game similar to Pokemon? That's cool. Your moves are good, and if you want, you can use my fake moves for your game. Now, I got more Fake Moves: Tornado Type: Flying Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Makes the airborne fight type moves (Sky Uppercut, Hi Jump Kick and Jump Kick) 100% accurate; the moves Razor Wind and Sky Attack will be unleashed in 1 turn; all Bug, Grass and lightweight (10.1kg - 25kg) Pokemon will be unaffected by Ground type moves; the move Roost won't disable the Flying type. Additional info: It's a weather move. The bug, grass and lightweight Pokemon are unaffected by Ground because the wind rises them. Ash Fall Type: Fire Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Decreases the Speed (2 stages) of every Pokemon except Fire and Electric type; the move Fire Blast is 100% accurate; the move Hydro Pump is 50% accurate; boosts the Sp. Defense of Fire Pokemon by 50%. Additional info: It's another weather move. If this weather existed, it would be present in the Route 113 of Hoenn. Current Type: Water Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Increases the Speed of Water and Ice type Pokemon by 50%; the move Hydro Pump is 100% accurate; the moves Surf and Hydro Pump now have 10% of reducing Opponent's Special Attack; the move Fire Blast is 50% accurate. Additional info: It's another weather move. If this weather existed, it would be present in Routes 132, 133 and 134 of Hoenn. |
Author: | embryonicdragonite [ Sun Aug 05, 2007 6:09 am ] |
Post subject: | |
Darjulok wrote: You are making a game similar to Pokemon? That's cool.
Your moves are good, and if you want, you can use my fake moves for your game. Now, I got more Fake Moves: Tornado Type: Flying Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Increases power of Flying attacks by 50%; the move Razor Wind is unleashed in 1 turn; all Bug, Grass and lightweight (10.1kg - 25kg) Pokemon will be unaffected by Ground type moves; the move Roost won't disable the Flying type. Additional info: It's a weather move. The bug, grass and lightweight Pokemon are unaffected by Ground because the wind rises them. Ash Fall Type: Fire Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Decreases the Evasiveness and Speed (2 stages) of every Pokemon except Fire and Electric type; the move Fire Blast is 100% accurate; the move Hydro Pump is 50% accurate; boosts the Sp. Defense of Fire Pokemon by 50%. Additional info: It's another weather move. If this weather existed, it would be present in the Route 113 of Hoenn. Current Type: Water Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Increases the Speed of Water and Ice type Pokemon by 50%; reduces the accuracy of all physical moves; the move Hydro Pump is 100% accurate; the moves Surf and Hydro Pump now have 10% of reducing Opponent's Special Attack; the move Fire Blast is 50% accurate. Additional info: It's another weather move. If this weather existed, it would be present in Routes 132, 133 and 134 of Hoenn. the tornado one souds like my kinda move! System7 Type: Electric Power: 90 Accuracy: 70 PP: 20 Damage Type: Electric Effect: turns the opposite pokemon into a glitch who cant move for three to six roundsand damages it too. Additional info: it goes FLASH when it strikes! okies! |
Author: | Grunt Juice [ Mon Aug 06, 2007 9:45 pm ] |
Post subject: | |
witch-A-Roo(cant think of name) switch the users pp with opponents |
Author: | scyther_girl [ Tue Aug 07, 2007 6:56 am ] |
Post subject: | |
thanks for letting me use your moves I like Demolisher, as it's very balanced. it'll help you defeat tanks, but do only low damage to other pokemon. I also like Eclipse. cool concept, I can teach it to my legendary ghost. I have a move like frost mist, I call it Ice cube. XD why should poison be effective to water? however, poison moves should become stronger when used in water arena/sea. I also like Current. in my game you can't use moves like surf & dive oustide of water arena, so it fits well. I can make a new move to use on dry land, maybe: New spring type:water power:N/A accuracy:80 pp:10 info: bring up water from deep inside the earth, to create a spring. increases water monsters speed by 100%. decrease accuracy of physical moves by 10%. (doesn't work on water arena) |
Author: | Darjulok [ Tue Aug 07, 2007 6:31 pm ] |
Post subject: | |
Poison should be super effective against water because in the real world, when the water gets polluted with wastes the fish and aquatic life die. I got another weather move, but I think it's a bit overpowered: Power Field Type: Fight Power: -- Accuracy: -- PP: 5 Damage type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Increases power of Fight attacks by 50%; Pokemon who uses an hyper-beam type move won't recharge the next turn; all hyper-beam type moves will have a 1/3 damage recoil; Pokemon won't be able to use an hyper-beam type move twice in succession. Additional Info: Hyper-beam type moves are: Hyper Beam Giga Impact Rock Wrecker Frenzy Plant Blast Burn Hydro Cannon Roar of Time I also got these moves: Wind Flow Type: Flying Power: -- Accuracy: -- PP: 30 Damage type: Other Effect: Eliminates all changes affecting stats for both Pokemon Additional info: It's a flying type version of Haze. The purpose of this move is to allow more Pokemon to become Hazers. Pure Water Type: Water Power: -- Accuracy: -- PP: 30 Damage type: Other Effect: Eliminates all changes affecting stats for both Pokemon Additional info: It's a water type version of Haze. Has the same purpose of Wind Flow. Stone Armor Type: Rock Power: -- Accuracy: 90% PP: 10 Damage type: Other Effect: Raises Defense and SP. Defense 2 stages, but petrifies the user. Move will fail if the user is already petrified. Additional info: The Petrify status is explained in my 1st post. Concentrate Type: Psychic Power: -- Accuracy: -- PP: 15 Damage type: Other Effect: Raises accuracy 1 stage. Additional info: OHKO moves won't have their accuracy raised. |
Author: | behersk [ Sat Aug 25, 2007 1:10 pm ] |
Post subject: | |
Life Beam Type: Normal Power: 200 Accuracy:70 PP:5 Damage type:Spec Effect:Cuts user HP by 2/3 Additional info: |
Author: | AlexDRACO [ Sun Aug 26, 2007 8:34 am ] |
Post subject: | |
What a great idea! I'll have to come up with some attacks and post them in tomorrow! |
Author: | Hyperion [ Mon Aug 27, 2007 9:46 am ] |
Post subject: | |
Exertion Ban Ghost 20 PP - Opponent's pokemon's moves cause 1/8 // 1/4 // 1/2 recoil damage, unless they have Limber/Truant/Gluttony/Rock head/Thick Fat. Enlightenment Psychic 1 PP - User learns any move it can naturally learn, regardless of level. The move has an additional 40% pp. User reverts to level 1, but keeps EVs. Haste Fire 5 PP - User maximizes speed, at the cost of 1/2 HP. Fog Flying 5 PP - For 5 Turns: All moves' accuracy decreased by 50%, damage decreased by 10%. Water Type Pokemon regain 1/16 HP every turn. Canceled by Defog. Note: Fog does not cancel out other weather moves, it stacks with them. Collapse Steel 15 PP 20 Base Power, Physical Target's defense and special defense each lower by 1 stage. Fortify Steel 5 PP - User's stats each increase by 2 stages, except for speed, which is minimized. User becomes paralyzed. Deny Psychic 5 PP - Always goes first. Opponent's next move fails. Fails if used successively. |
Author: | Swampert20 [ Tue Sep 04, 2007 3:53 am ] |
Post subject: | |
Finally I can get those made up moves out of my head! Thunderbolt Swarm (Electric Hyper Beam) Type: Electric Power: 150 PP: 5 Accuracy: 90% Damage Type: Special Effect: Causes the user to recharge after attacking All I could think of now. I'll put more down later... |
Author: | pokemarty4 [ Wed Sep 05, 2007 3:01 pm ] |
Post subject: | |
Nuclear Explosion Type: Poisen Power: 400 Accuracy: 100 PP: 5 Damage type: Physical Effect: Poisens a random pokemon in both players' teams Additional info: Charges on the first turn, attacks on the second. Makes the user Faint. Eagle Strike Type: Flying Power: 90 Accuracy: 100 PP: 25 Damage type: Physical Effect: Additional info: Does not apply Weakness or resistance. Can be learned by almost any pokemon Freezing Rain Type: Ice Power: N/A Accuracy: N/A PP: 5 Damage type: Special Effect: 15% chance user will be frozen Additional info: Every turn, every pokemon on the field which is not ice, water or fire type will be hit with icy rain, taking 1/16 of their hp and possibly freezing them. Kind of like Rain Dance but a bit different. |
Author: | Darjulok [ Fri Sep 07, 2007 9:04 pm ] |
Post subject: | |
Custom Blow Type: ???? Power: 60 Accuracy: 100% PP: 10 Damage type: ???? Effect: The type of this move is equal to the primary type of the Pokemon with this move (that is, it always gets STAB). The damage type of this move depends of the highest offensive stat of the Pokemon with this move. -Attack > Sp. Attack = Physical -Attack < Sp. Attack = Special Depending on the type of this move, the effect caused on opponent will be: -Fire and Psychic: 15% chance of burning -Water and Ice: 15% chance of freezing -Poison and Bug: 15% chance of badly poisoning -Ground and Rock: 15% chance of petrifying (fake status) -Dark and Ghost: 15% chance of lowering Evasiveness 1 stage -Electric and Normal: 15% chance of paralyzing -Steel and Fight: 35% chance of flinching -Grass and Flying: 15% chance of sleeping -Dragon: 30% chance of lowering Speed 1 stage Additional info: The description of Petrify status can be found in the 1st post of this thread. All Pokemon can learn this move. This move can only be obtainable by Move Tutor ONCE. |
Author: | Meeps [ Sun Sep 09, 2007 10:48 pm ] |
Post subject: | |
Rocket Propel Type: ??? Power:85-95 Accuracy: 100% PP:8 Damage Type: Physical Effect: The Type of this move is chosen at random. If Gravity is in effect, this move has a 70% chance of becoming Flying type. This move is NOT affected by the move Gravity. Other info: Only Pokemon with Levitate can use this move. Porygon-Z is the one exeption. |
Author: | Darjulok [ Mon Sep 10, 2007 6:45 pm ] |
Post subject: | |
More Fake Moves. These are for my Fake Pokemon. Aqua Kick Type: Water Power: 75 Accuracy: 100% PP: 10 Damage type: Physical Effect: Has a high critical hit ratio Additional info: Water type version of Blaze Kick, but sacrificing power for accuracy. Electro Knee Type: Electric Power: 75 Accuracy: 100% PP: 10 Damage type: Physical Effect: Has 10% chance of paralyzing the opponent Additional info: Electric version of Aqua Kick Icicle Stab Type: Ice Power: 90 Accuracy: 100% PP: 10 Damage type: Physical Effect: Summons an icicle that hits the opponent from below. Has 20% chance of lowering opponent Defense 1 stage. Additional info: Physical version of Ice Beam Magnetic Field Type: Steel Power: -- Accuracy: -- PP: 5 Damage type: Other Effect: Cancels effects of all other weather moves. For 5 turns: Increases the power of Electric type attacks by 50%; all Steel type moves will have 100% accuracy; Steel and Electric Pokemon will be immune to Roar and Whirlwind. Life Up Type: Normal Power: -- Accuracy: -- PP: 5 Damage type: Other Effect: Increases user max HP by 1/3 and heals HP equal to that same amount. This effect will last until the user faints or is switched out. Can be Baton Passed by user (the coming Pokemon will have it's HP boosted and recovered as soon as it comes out).The HP boost cannot be stacked; the move will fail if the Pokemon that has already the HP boost tries to use this move again. Additional Info: Basically, it's an HP stat raising move. Blissey cannot learn this move. Wing Rise Type: Bug Power: -- Accuracy: -- PP: 10 Damage Type: Other Effect: Pokemon uses its tiny wings for levitating, becoming immune to Ground attacks for 5 turns Additional Info: Bug type version of Magnet Rise. Plus it gives an move option to winged Bug Pokemon that can't learn Fly. Burn Touch Type: Fire Accuracy: 75% PP: 15 Damage Type: Other Effect: Burns the opponent Additional Info: Burn inducing attack that can be usable by all Fire type Pokemon. Will O Wisp can only be used by Ghost Pokemon and Vulpix. Ambush Type: Dark Power: 50 Accuracy: 100% PP: 20 Damage type: Physical Effect: Badly damages if the Pokemon its switching IN Additional Info: Its similar to Pursuit, but this move hits the coming Pokemon. Overcharge Type: Electric Power: 120 Accuracy: 100% PP: 15 Damage Type: Special Effect: Prepares and raises User's Sp. Defense 1 stage, attacks on second turn. Additional Info: Special Electric version of Skull Bash with higher power. Last Stand Type: Normal Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Maximizes user's Defense and SP. Defense, but disables all its offensive moves. User cannot be switched out and becomes immune to Roar/Whirlwind. Additional Info: The best move for tanks |
Author: | Darjulok [ Sun Oct 21, 2007 8:07 pm ] |
Post subject: | |
My previous post was too long, so I decided to split the move list. Berry Blend Type: Bug Power: -- Accuracy: -- PP: 10 Damage Type: Other Effect: Uses the held berry for making juice, and then drink it for healing HP and activating the berry additional effect. Additional Info: The amount of HP healed depends of the Contest stats (Cool, Cute, Beauty, Smart and Tough) of the berry (the higher contest stats the berry has, higher is the HP healed). Examples: Cheri Juice heals 50 HP and cures Paralysis, Oran Juice heals 90 HP, Salac Juice heals 100 HP and boosts Speed 1 stage. Healing Chart Contest stats---HP healed 10---50 15---60 20---70 30---80 40---90 50---100 For finding out the Contest stats of each berry, consult this page: http://www.lolstop/berrydex-dp/ Scale Shield Type: Dragon Power: -- Accuracy: -- PP: 15 Damage Type: Other Effect: Raises Defense 2 stages. Pokemon gains "Rough Skin" ability for 5 turns. The "Rough Skin" ability will disappear if the Pokemon is switched out. Additional Info: The Rough Skin ability replaces the original ability of the Pokemon. Using Scale Shield during the next 5 turns WON'T increase the duration of Rough Skin ability. However, if this move is used after the 5 turns, the Pokemon will get again the Rough Skin ability. Dragon Roar Type: Dragon Power: -- Accuracy: -- PP: 20 Damage Type: Other Effect: Forces the opponent to switch out with another random Pokemon from the team and reduces the Speed of the coming Pokemon by 2 stages. This move always goes first, but the user won't be able to attack the next turn. Additional Info: The user will be able to switch out after using this move, but not attack. Thorn Wrap Type: Grass Power: -- Accuracy: -- PP: 20 Damage Type: Other Effect: User sets a plant covered by thorns around the foe. The thorns inflict damage to the opponent every time it changes Pokemon, varying by type. Additional Info: Grass version of the move "Stealth Rock" Sticky Mud Type: Ground Power: 20 Accuracy: 100% PP: 20 Damage Type: Special Effect: Shots sticky mud at the foe, reducing its Speed 1 stage and preventing it from switching out until it faints. Additional Info: The mud cannot be removed by any move, not even the move "Rapid Spin" Earth Trap Type: Ground Power: -- Accuracy: -- PP: 30 Damage Type: Other Effect: By causing a small fissure, the user traps the foe's feet and prevents it from evading incoming attacks except OHKO moves. Additional Info: In other words, this move reduces the opponent's Evasiveness to 0. Shell Out Type: Water Power: 120 Accuracy: 100% PP: 5 Damage type: Physical Effect: The user toss its own shell for damaging the foe. Reduces Defense 2 stages. This move cannot be used again until the user switches out. Additional Info: This move is exclusive for turtle-like Pokemon (Squirlte, Turtwig families and Torkoal), which apparently their shell is not attached to its body and it could be removed easily without leaving the Pokemon too vulnerable. If another kind of shelled Pokemon (Shedinja, Metapod Clyoster, etc.) gets this move and takes out its shell, it would be catastrophic for it. |
Author: | Darjulok [ Mon Oct 22, 2007 10:33 pm ] |
Post subject: | |
Another post with more Fake Moves Featherslash Type:Flying Power: 90 Accuracy: 100% PP: 15 Damage Type: Physical Effect: Attacks the opponent with a sharp feather from a wing. 20% chance of raising user's Speed 1 stage Feather Rain Type: Flying Power:15 Accuracy: 80% PP: 10 Damage Type: Physical Effect: Attacks 2-5 times in one turn. If one of these attacks breaks a Substitute, the real Pokemon will take the rest of the attacks. Each attack has 10% chance of flinching the foe. Molten Steel Type: Steel Power: 70 Accuracy: 100% PP: 10 Damage Type: Special Effect: 20% chance of burning the opponent. Inflicts x2 damage on Steel and Fighting type Pokemon. Anvil Fall Type: Steel Power: -- Accuracy: 100% PP:20 Damage Type: Physical Effect: Inflicts more damage on lighter foes. Additional Info: Has the opposite damage modifiers to the moves "Low Kick" and "Grass Knot": If Low Kick has 120 power against the heaviest foes, then this move has 120 power against the lightest foes. Mega Quake Type: Ground Power: 140 Accuracy: 90% PP: 5 Effect: Reduces user's Attack 2 stages Additional Info: Ground and Physical version of the move "Overheat" Maximize Type: Normal Power: -- Accuracy: -- PP: 5 Damage Type: Other Effect: Maximizes all stats (Attack, Defense, Accuracy, etc.) User will faint at the end of the next turn. Additional Info: It works like this: Turn 1: Pokemon uses this move. If the Pokemon has enough Speed, it will be able to perform this move before the foe. Turn 2: Pokemon is able to attack, but faints at the end of this turn. |
Page 1 of 5 | All times are UTC - 8 hours [ DST ] |
Powered by phpBB® Forum Software © phpBB Group http://www.phpbb.com/ |