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The Fake MoveDex http://psypokes.com/forums/viewtopic.php?f=21&t=17951 |
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Author: | superbird [ Wed Jul 08, 2009 6:42 pm ] |
Post subject: | Re: The Fake MoveDex |
Flame Veil BATTLE type:fire Power:-- Accuracy:-- PP:5 Special attacks do 1/2 damage and physical attackers get automatically burned for 5 turns. Has no effect on water types/water type moves. Contest type:beauty APPEAL: JAM: judge's voltage goes up by 2. if the voltage is completed after only 1, no one gets it. Also, next turn's attack + LEARNED BY: Flatile(my fake pokemon), level sixty-something. |
Author: | Ryanh181 [ Wed Jul 08, 2009 7:47 pm ] |
Post subject: | Re: The Fake MoveDex |
Move: Static Shock Type: Electric Power: 90 Accuracy: 75 PP: 20 May paralyze the opponent. High Critical-Hit ratio. Description: The Pokemon runs in place generating Static electricity, then blasts a high level beam at the opponent. Contest: Your Pokemon goes first next turn. Appeal: Jam: -- Compatible Pokemon: All Electric Type Pokemon (Except Flying/Electric). |
Author: | Mektar [ Mon Jul 20, 2009 3:29 pm ] |
Post subject: | Re: The Fake MoveDex |
Move: Eat Type: Normal BP: -- Accuracy: 100% PP: 10 Effect: An interesting OHKO move that only works if the Target has less Height AND Weight then the user. If not, the USER faints. The following also happens to the user if the move works and faints the target. Based on the Target's MAIN TYPE, the Following will happen to the user: GOOD: Grass: All lowered stats are returned to normal Psychic: All status problems are cured Water: One third of the user's max HP is regained Bug: 50 Hp is regained Dragon: All stats are increased by one stage Normal: A fainted ally is randomy selected to regain 1 HP Flying: PP for all moves is refilled See next post for more info (I can't Enter) |
Author: | Mektar [ Mon Jul 20, 2009 3:34 pm ] |
Post subject: | Re: The Fake MoveDex |
BAD: Fire: The user is Burned Ice: The user is Frozen Electric: The user is Paralized Dark: The user is put to Sleep Poison: The user is Poisoned Rock: 50 HP is lost Steel: One third of the user's max HP is cut All Pokemon that can learn Stockpile can learn Eat. Please PM me your comments on this move! |
Author: | PsyFire [ Wed Aug 12, 2009 3:41 am ] |
Post subject: | Re: The Fake MoveDex |
Confusing Fireball Type: Fire Power: 80 Accuracy: 100% PP: 10 Damage type: Special Effect: 100% Chance of Burn and 100% of Confusion. Both effects go to the user and the target. Additional info: If the user misses then only the user is effected! Psy Cannon Type: Psychic Power: 200 Accuracy: Never Misses PP: 1 Damage type: Special Effect: If it hits it lowers the target's and the User's Special Defense by two stages. Additional info: You only have one target choose the right one. |
Author: | Thunderhead [ Fri Aug 28, 2009 1:16 pm ] |
Post subject: | Re: The Fake MoveDex |
Move: Hydro Electric Type: Water Power: 90 Accuracy: 90% PP: 10 Damage type: Special Effect: This move also counts as an Electric type attack, however resistances will be ignored when attacking with this move. Additional info: This is good for Lanturn, and any Electric type pokemon who needs a Ground killer. This move is a common breed move with electric and water pkmn. Move: Flash Swipe Type: Normal Power: 50 Accuracy: 65% PP: 10 Damage type: Effect: Evasion lowers when hit, by 2 pts. Additional info: Good to use with Zap Cannon and Dynamic Punch. |
Author: | koipen [ Thu Sep 03, 2009 12:28 pm ] |
Post subject: | Re: The Fake MoveDex |
Psycho trick Power: - PP: 10 Type: Psychic Accuracy: - When this move is used, the next pokemon that trainer sends out is completely random. Mind twister Power: - PP: 10 Type: Psychic Accuracy: - When this move is used, the next pokemon sent out by the opponent is decided by yourself. However, the opponent can decide your next switch too. Spatial twist Power: - PP: 5 Type: Dragon Accuracy: 100% When this move is used, the next 3 turns the Pokemon won't obey any kind of command from their trainers. Switch, and Fight commands aren't useable. |
Author: | Shiny Dialga2 [ Thu Oct 29, 2009 4:29 pm ] |
Post subject: | Re: The Fake MoveDex |
Grass Dance Type: Grass Power: 50 Accuracy: 80 PP: 10 Damage type: Special Effect: 50% chance of confusion Additional info: For grass types to confuse something |
Author: | Rhyperior Rocks [ Wed Nov 18, 2009 9:20 pm ] |
Post subject: | Re: The Fake MoveDex |
Move Name:Overcast Power:-- Accuracy:-- Type:Flying Effect:Moves clouds in,allowing evasion and speed to rise and roost restores all of your Hp and doen't lose your flying type and Sky Attack always hit on one turn PP:35 |
Author: | pokemon_god [ Sun Nov 29, 2009 1:57 pm ] |
Post subject: | Re: The Fake MoveDex |
Name-Lightning Sword Power-130 Accuracy-100% Type-Electr Move type-Physical Description-The user strikes the opponent with a powerful-electric sword. Has 60% chance of paralizing the opponent. PowerPoints-5 |
Author: | Scizor Rules [ Tue Jun 08, 2010 5:26 am ] |
Post subject: | Re: The Fake MoveDex |
Attack name:Dragon spin kick Type:dragon Power:60 Accuracy:100 Move:physical Effect:Spins, fly and kick. Causes flinching. |
Author: | Infernape77 [ Fri Jul 30, 2010 7:10 am ] |
Post subject: | Re: The Fake MoveDex |
Hello, I'm new here, because i like this topic,so i want to post too. This my Fake Movedex: Name: Seed Cannon Power: 150 Acc : 50 Type : Grass pp : 10 Category:Special Description: The user prepare the "AMMO" at first turn, and attack at the second turn. It will be more effective if used on Sunny Day. Name: Flame Cannon Power: 150 Acc : 50 Type : Fire PP : 10 Category:Special Description: The user launch fire from its mouth and strike the foe. 30% to leave enemy burn. Name: ShowerStream Power: 150 Acc : 50 Type : Water PP : 10 Category: Special Description: User showered enemy with current water. After attacking, user charging at the next turn. More effective if the user use Hydro Pump before. |
Author: | GiratinaLover10 [ Fri Sep 03, 2010 5:50 pm ] |
Post subject: | Re: The Fake MoveDex |
Dark Rainbow Type: Light Power: 300 PP: 1 Damage type: Special Effect: Inflicts damage And Rainborises the opponent (lowers attack by 3000%) Additional info(optional): Final blast only learned by Giratisellia Kills one shot |
Author: | bigtukker [ Sun Sep 05, 2010 3:30 pm ] |
Post subject: | Re: The Fake MoveDex |
Boiling Water Type: Water Power: 80 PP: 20 Move Type: Special Description: doubles damage when used on a Water-type and halfs damage when used on a Fire-type. |
Author: | Aquadude [ Thu Oct 28, 2010 6:18 pm ] |
Post subject: | Re: The Fake MoveDex |
for right now I have 3 Staggershock Electric PP:20 Acc: --- (will always hit unless underground) Power: 60 move does not desist until a the end of the 3rd-5th turn after it was used in between every turn it deals the damage that shockwave would deal learned by all electric types cannot be sketched method of being taught TM 97 Psycho fry Psychic Power:80 Acc: 100% PP:15 Unless it is used against a ground or psychic type treat this as an electric attack it also a 30% chance of paralysis or Vs. Ground type or psychic type power 70 Acc --- When against a ground or psychic type this move will function like swift did in the 1st generation no matter where the pokemon is it will get hit by this move Meathod of learning TM 98 Learned by all Psychic types even unown can not be sketched Psycho burn type: psychic Power 80 Acc 100% Treat this as a fire type attack 30% chance of burn Learned by all naturally psychic types not weak to fire |
Author: | Scizor Rules [ Fri Mar 11, 2011 1:35 am ] |
Post subject: | Re: The Fake MoveDex |
Name:Salemence Dive Dragon type PP: 15 Power:70 Accuracy: 100 Move:Physical Can only be used by Salemence Effect: Same effect as fly, but dragon type and might paralyze oppenent(35%) Name: Pegasus Strike Type: Flying PP: 5 Power:100 Accuracy: 65 Move:Special Effect:1 hit KO Bad accuracy Summons a pegasus to shoot a massive power. |
Author: | Stripes [ Thu Jun 02, 2011 7:05 am ] |
Post subject: | Re: The Fake MoveDex |
Quick Attack (Revised) Type: See below Power: 35 Accuracy: 100 PP: 30 Damage type: Physical Effect: Always strikes first Additional info: The type of this move is the same as the primary type of whatever Pokemon is using it. Gunk Wave Type: Poison Power: 30 Accuracy: 100 PP: 15 Damage type: Special Effect: 25% chance of poison. The opponent will attack second for the next two turns, as well as being unable to switch out. This time cannot be stacked. Corrosion Type: Poison Power: N/A Accuracy: 100 PP: 10 Damage type: N/A Effect: After this move is used, the target's Attack and Defence drop one stage at the end of every turn. Corrosion ends if the target is switched out. Toxic Gas Type: Poison Power: N/A Accuracy: 65 PP: 10 Damage type: N/A Effect: If this move hits, the target becomes both poisoned and confused. Can hit all targets in double and triple battles. Acid Spray (revised) Type: Poison Power: 40 Accuracy: 100 PP: 25 Damage type: Special Effect: 20% chance of burn. As you can see, I harbour a deep dislike for the lack of Poison moves, particularly ones that can help really disrupt the other team. I see them as being fast but weak, and coming in simply for the purpose of causing as much havoc as possible. Gunk Wave could be used as a set-up for another Pokemon: use it, switch out the next turn and bring in something stronger, and then hit hard on the enemy's second slow turn. Corrosion could be a serious killer for a tank, particularly if its used in conjunction with Mean Look and Toxic Gas. Imagine an Arbok coming in, Mean Looking, whipping out Corrosion, then Toxic or Toxic Gas, and suddenly you've got a poisoned and potentially confused enemy, unable to bail with both Physical stats lowering each turn. Hammer away with Poison Tail and you've done a good job. Toxic Gas, as mentioned before, could rip up if used at the right time. Not only would the opponent be poisoned, and losing health every turn, but also stuck with the most irritating status condition in the game (at least in my humble opinion). Cue use with Mean Look. Acid Spray I've always seen as a bit of a silly move. I dunno about all of you, but I've always associated acid with burning, and when I found out all the real Acid Spray does is lower SpDef, it didn't quite click. So, I swapped the effect around. Huge change. Finally, the Quick Attack. So far, we've got Aqua Jet, Ice Shard, Mach Punch, and I'm pretty sure there's a Ghost or Dark one too. Aaaaanyway, aside from the type, they're all carbon copies of Quick Attack. So, me thinks, why not just have the one move? Due to the fact that every Pokemon using it would get STAB, I toned it down by 5 points, but other than that, its essentially the same. Might not be everybody's piece of cake, but to me, it just seems to eliminate four or five moves that really, don't need to be there. There's my pitch. Stripes |
Author: | sumo12345 [ Sat Sep 17, 2011 11:38 pm ] |
Post subject: | Re: The Fake MoveDex |
Airstrike Type: Flying Power: 210 Accuracy: 60 PP: 5 Damage type: Special Effect: First turn: flies up, semi invulnerable double damage from Gust and Twister. Second turn: attack. Additional info: need more be said? Toxic Charge Type: Poison Power: 70 Accuracy: 90 PP: 10 Damage type: Physical Effect: May poison or badly poison the target Additional info: 30% chance poison, 10% chance bad poison. |
Author: | Jetbreon [ Sat Jan 07, 2012 5:00 pm ] |
Post subject: | Re: The Fake MoveDex |
Name:Arena Type:Fighting Affect:Doubules the power of fighting type moves. |
Author: | Kinglugia [ Sat Jan 21, 2012 4:36 am ] |
Post subject: | Re: The Fake MoveDex |
Exclusive to Rotom Name: Plasma Shift Type: Ghost Power: -- Accuracy: -- PP: 15 Effect: Allows Rotom to shift into its alternate forms. Name: Plasma Ball Type: Electric Power: 80 Accuracy: 100 PP: 35 Damage: Special Effect: Varies between the Rotom forms. Normal form: Has 30% chance to confuse opponent. Heat form: Becomes Fire type and has 30% chance to burn opponent. Wash form: Becomes Water type and has 30% chance to lower opponent's speed by 1 stage. Freeze form: Becomes Ice type and has 30% chance to freeze opponent. Fan form: Becomes Flying type and has 30% to cause the opponent to flinch. Mow form: Becomes Grass type and has 30% chance to either Poison, Paralyze or Sleep opponent(10% chance for each individual status problem and cannot stack). I will also post another few more moves for several other Pokemon as well. |
Author: | Haunted Water [ Sun Jan 29, 2012 9:51 pm ] |
Post subject: | Re: The Fake MoveDex |
Hmm... Epic! Name: Power Surge Type: Electric Power: -- Accuracy: -- PP: 15 Effect: Lowers Accuracy by 10% for all pokemon on the field. Raises Electric types Sp. Atk by 1, and increases electric type attacks power by 20%. Name: Sonic Blast Type: Steel Power: 130 Accuracy: 70% PP: 5 Effect: A screeching beam of invisible lightwaves that lowers all of the target's stats by 2 and accuracy by 10%. It lowers the user's Sp. Atk and Sp. Def by 1. I'm going to use a few of these in my RP. |
Author: | Kinglugia [ Fri Feb 03, 2012 7:30 am ] |
Post subject: | Re: The Fake MoveDex |
Thanks Samurott Now, here's some move(s) for the Klinklang family Name: Gear Spin Type: Steel Power: -- Accuracy: -- PP: 35 Damage: Other Effect: Increases the power of the next Steel type move by 50%, as well as increasing the user's Def by one stage for the duration of the battle until it has either been switched out or KOed. Name: Gear Shred Type: Steel Power: 100 Accuracy: 95 PP: 5 Damage: Physical Effect: Has 30% chance for a critical hit. |
Author: | CrazyRazey [ Wed Jul 18, 2012 12:27 am ] |
Post subject: | Re: The Fake MoveDex |
Hope any of these are any good Recharge Type: Electric Power: -- Accuracy: -- PP: 20 Damage type: Other Effect: Restores 1/2 of the user's max HP Additional info: Electric type version of recover Shadow Bind Type: Ghost Power: 20 Accuracy: 75% PP: 20 Damage type: Physical Effect: Traps the target for 4-5 turns, causing damage equal to 1/16 of its max HP each turn Additional info: This trapped effect can be broken by Rapid Spin. The target can still switch out if it is holding Shed Shell or uses Baton Pass, U-Turn or Volt Switch Celestial Sphere Type: Psychic Power: 40 Accuracy: 85% PP: 5 Damage type: Physical Effect: Attacks 2-5 times in one turn Additional info: Has a 3/8 chance to hit twice, a 3/8 chance to hit three times, a 1/8 chance to hit four times and a 1/8 chance to hit five times. If the user of this move has Skill Link, this move will always strike five times Orb of Night Type: Dark Power: 100 Accuracy: 90% PP: 10 Damage type: Special Effect: Puts the target to sleep Additional info: -- Solar Wind Type: Fire Power: 120 Accuracy: 80% PP: 5 Damage type: Special Effect: Has a 50% chance to burn the target. Has a 10% chance to raise all of the user's stats by 1 stage. Additional info: The user recharges during its next turn Petal Twister Type: Grass Power: 140 Accuracy: 100% PP: 5 Damage type: Special Effect: Has a 10% chance to lower targets accuracy by 1. Has a 10% chance to make the target flinch Additional info: Both effects can occur from a single use Voltaic Strike Type: Electric Power: 100 Accuracy: 85% PP: 10 Damage type: Physical Effect: Has a 10% chance to paralyze the target Additional info: The user receives 1/4 recoil damage Pyro Blast Type: Fire Power: 120 Accuracy: 100% PP: 10 Damage type: Special Effect: Lowers the user's Special Attack by 1 stage after use. Raises the user's Special Defense by 1 stages. Additional info: -- Glacier Force Type: Ice Power: Varies Accuracy: 100% PP: 10 Damage type: Physical Effect: -- Additional info: Base power increases as the target's weight increases. <= 10kg ~ 30 10.1kg - 25.0kg ~ 50 25.1kg - 50.0kg ~ 80 50.1kg - 100.0kg ~ 100 100.1kg - 200.0kg ~ 120 >= 200.1kg ~ 150 Punch and Run Type: Fighting Power: 70 Accuracy: 100% PP: 20 Damage type: Physical Effect: The user switches out after use Additional info: Fighting type of Volt Switch Shock Bolt Type: Electric Power: 150 Accuracy: 90% PP: 5 Damage type: Special Effect: The user recharges during its next turn Additional info: Electric type of Hyper Beam Quick Blow Type: Normal Power: 50 Accuracy: 100% PP: 20 Damage type: Physical Effect: -- Additional info: Usually goes first. Stronger version of Quick Attack Poison Claw Type: Poison Power: 70 Accuracy: 100% PP: 15 Damage type: Physical Effect: Has a 10% chance to poison the target. Has a 10% chance to raise the user's Attack by 1 stage Additional info: Both effects can occur from a single use |
Author: | sumo12345 [ Sun Oct 28, 2012 9:35 am ] |
Post subject: | Re: The Fake MoveDex |
Psyflare Type: Fire Power: 60 Accuracy: 85% PP: 15 Damage Type: Special Effect: The user engulfs the target in a sudden burst of blue flame. This attack treats the targets Sp. Atk as its Sp. Def. Sand Jet Type: Ground Power: -- Accuracy: 95% PP: 20 Damage Type: Status Effect: The user smashes bits of sand and dirt into the targets face. The targets accuracy and evasion are reduced by 2 stages. Health smash Type: Psychic Power: -- Accuracy: 100% PP: 10 Damage Type: Physical (when used by non-psychic types) Effect: When used by a psychic-type, all fainted pokemon is the party are revived with 1 HP. When used by all other pokemon, the target's HP is reduced to that of the user. |
Author: | GhostPony750 [ Sun Oct 28, 2012 3:31 pm ] |
Post subject: | Re: The Fake MoveDex |
Move: Ultrasound Accuracy: No Miss PP: 15 Effect: -50% chance of Flinching -50% chance of confusing Additional Info: -The attack effects may not occur -One pokemon can receive both Flinch and Confusing. -Does not work on pokemon with soundproof ability. -In Double/ Triple battle, the move affect every pokemon, even allies, but not the user |
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