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 Who'd be good with Stealth Rock? 
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Dragon Tamer
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I was planning to have someone on my team with Stealth Rock, but I'm not sure who'd be best to use the TM on. Since you only get one TM of Stealth Rock a game, I don't want to mess it up.

So, who do you think would be the best recipient of the TM?


Tue Jul 24, 2007 11:10 am
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You asking that raises a question. Are you going to be using the Stealth rock-ee for competitive battling? If so, use it on a Forretress. It learns Spikes and Toxic Spikes too.

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Tue Jul 24, 2007 11:15 am
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Well, I was going to just use it for battling with others in general, but Forretress sounds like a good idea.


Tue Jul 24, 2007 11:19 am
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BronzOMG | Leftovers
Relaxed | Levitate
~ Light Screen
~ Stealth Rock
~ Gyro Ball OR Flash Cannon
~ Earthquake OR Psychic
EVS: Enough to get to 350 Def, Enough to get to 336 OR 320 HP (336 if your HP IV is 29 or higher, 320 otherwise) and the rest in Attack OR Sp.Def depending on which attacks you choose.

Tanky Bronzong with decent damage potential. Lefties will recover 20-21 per turn, Light Screen will let you stand up to special attacks and provides some support for the rest of the team, and you can set up Stealth Rock. Makes for good times.

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Last edited by Valcarde on Tue Jul 24, 2007 5:45 pm, edited 1 time in total.



Tue Jul 24, 2007 1:45 pm
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Hmm. I like that idea.

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Tue Jul 24, 2007 5:14 pm
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I would say either Blissey or Forretress. I guess Bronzong could work too as well.


Wed Jul 25, 2007 9:08 am
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You could teach it to skarmory too. It learns roarthat makes them switch


Wed Jul 25, 2007 11:28 pm
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Dragon Tamer
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can you set up spikes, stealth rock, and toxic spikes all at the same time?

and what would a good forretress set look like


Mon Jul 30, 2007 4:04 pm
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I'm going for a Forretress at the mo with:

Toxic Spikes
Zap Cannon
Magnet Rise
Double-Edge

Any good?


Wed Aug 01, 2007 3:23 pm
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DevilDriver wrote:
I'm going for a Forretress at the mo with:

Toxic Spikes
Zap Cannon
Magnet Rise
Double-Edge

Any good?
What? No. why?

It's not weak to earthquake, so magnet rise isn't that great. Double edge? You still take damage that, but it Might work is they try and bring in a non gengar special sweeper.

Zap cannon has 50% accuracy and is generally not a good idea without something like machamp around.

Toxic spikes are probably one of the less effective spikes, but they can be run ok.

Do consider though, that a magnezone will horribly butcher this thing. Some ghosts will too, probably drapion too, even a nidoking really. So be careful to switch.

I'm not sure I know a good situation for this pokemon set.


Wed Aug 01, 2007 5:38 pm
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Well I haven't even bred it yet so there is still time to amend this 8-)

Magnet Rise sounded cool, ya know, dodge an EQ

Again, Zap Cannon sounded cool, Power!

Toxic Spikes: Woo, toxic, awesome (although apparently fail :()

And I love double edge 8-)

(PS- i was highly drunk when I wrote that moveset and haven't changed it, so I didn't look into each move or check its accuracy etc.)


Wed Aug 01, 2007 6:25 pm
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Quote:
You could teach it to skarmory too. It learns roarthat makes them switch

I'm guessing you mean whilwind, because the Psydex says Skarmory can't learn roar...
But I think that Skarmory w/ WW and SR is a great idea, I might be using one in my team soon...
PS: how do you put the *blank* said in the quote thing?

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Sat Aug 04, 2007 5:17 am
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SpacialRender wrote:
Quote:
You could teach it to skarmory too. It learns roarthat makes them switch

I'm guessing you mean whilwind, because the Psydex says Skarmory can't learn roar...
But I think that Skarmory w/ WW and SR is a great idea, I might be using one in my team soon...
PS: how do you put the *blank* said in the quote thing?


tm

and never mind the fortress set. what about stealth rocks on a claydol?


Sat Aug 04, 2007 10:25 am
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