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 Trick Room Banette 
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Was thinking about making up a MU/BL team and putting Banette in it, any comments on this moveset?

Banette@Iron Ball
Brave, 252 atk , 126def, 126sp.def

Trick Room
Fling
Shadow Claw
Return/Destiny Bond/Snatch/Will-o-wisp/Knock-off

Basic idea: Use Trick room and reduce speed with Iron Ball. Use Banette's high-attack with shadow claw, and Banette is low on HP or about to be KOed, fling the Iron Ball for 130 atk with fling.
Return can be a alternative to attack, Destiny bond can be used to take down a second pokemon after Iron Ball is Flung. Snatch can be used to take swords dance or calm mind's etc etc. Will-o-wisp for burn status. Knock off to disable items.

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Sun Sep 02, 2007 6:06 pm
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I'm not fit to judge, but {banette} could be killed before it actually did it's job.

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Sun Sep 02, 2007 6:15 pm
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Banette might be able to pull it off, but it's defenses aren't the best. However, it might work if you BP Stockpiles or something.

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Sun Sep 02, 2007 6:33 pm
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In the Battle Tower Bannete's are quite annoying but in competitive battling
they might get murdered.

Not unless it was baton passed stockpile or has the focus sash for support. :wink:

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Sun Sep 02, 2007 6:47 pm
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Well, focus sash only works 1 turn; and even with stockpile they still get murdered by special moves.

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Sun Sep 02, 2007 6:51 pm
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Ghett0 wrote:
Well, focus sash only works 1 turn; and even with stockpile they still get murdered by special moves.


That's why Bannete runs Destiny bond and its a suicidal pokemon and when its about to get KO'd, you take your opponent down with you.

See there are no happy endings... :twisted:

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Sun Sep 02, 2007 6:54 pm
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So just send it out against a big gun like bidoof and destiny bond?

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Sun Sep 02, 2007 6:57 pm
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Ghett0 wrote:
So just send it out against a big gun like bidoof and destiny bond?


No.. lol :lol:

Before that, set up thunder wave and use knock off to annoy the pokemon.

As soon as the pokemon is about to kill you, Destiny Bond and you get a
free switch.

Also always carry Shadow Claw on Bannete for a physical move.
Sometimes you can make something out of nothing. :wink:

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Sun Sep 02, 2007 7:04 pm
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isnt there an anti tank embargo banette that works well?

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Sun Sep 02, 2007 9:05 pm
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Knock Off works just as well for tanks to remove their Lefties.

Infernape101's got the right idea here. Knock Off and Thunder Wave (Will-o-Wisp alternatively ;D ) to annoy, Shadow Claw for offense, and Destiny Bond for suicide bombing.

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Sun Sep 02, 2007 9:17 pm
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Isn't that a moveset suggested by Serebii's Pokemon of the week??


Sun Sep 02, 2007 9:23 pm
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Darjulok wrote:
Isn't that a moveset suggested by Serebii's Pokemon of the week??


Yup I got that idea from there but I knew that moveset long ago.

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Sun Sep 02, 2007 10:13 pm
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Delete this post? (looking for the delete button on the edit screen, i swore i saw one before... I must be blind =.=)

EDIT: Too tired to keep looking =.=

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Last edited by ItIsTuesday on Mon Sep 03, 2007 1:27 am, edited 2 times in total.



Mon Sep 03, 2007 12:08 am
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It must have been a misunderstanding.

While your moveset may be more useful for an annoyer, mine is an attempt at using Banette's attack to it's advantage.

My angle is coming from the fact that Banette has a movepool the size of a penny. I wanted to try and get something in there to use it's attack. Since it has next to no speed, it needs trick room. To use trick room it has to have as low speed as possible. Therefore, Brave Nature (Serebii's idea) Coupled with Iron Ball lowers the speed nicely. Then fling the Iron Ball and Destiny bond. Hopefully taking two pokes down with it.

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Mon Sep 03, 2007 12:54 am
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Nice I understand where your coming from, I like the moveset. :D

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Mon Sep 03, 2007 12:55 am
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umm... how about the serebii POTW set
really, its the best you can do


Mon Sep 03, 2007 2:15 pm
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i like it, but does it work?

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Mon Sep 03, 2007 7:44 pm
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Wilesthegreat wrote:
umm... how about the serebii POTW set
really, its the best you can do


It's not about beating Serebii's moveset. It's about creating a new idea to use Banette to the best of it's stats.

To be honest, there are way better annoyers out there than Banette. Ones that are way faster. That's not Banette's strength, Banette has it's strength in attack. So use Trick Room to turn it's weakness into a strength, avoid a OHKO with Focus Sash. Next turn, go faster, use Fling or Destiny Bond.

Last_Redeemer wrote:
i like it, but does it work?


I'm in the process of finding that out myself. To be more direct, I posted this moveset to get people's input and find out what they thought and if it worked.

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Mon Sep 03, 2007 10:59 pm
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If its going on a trick room based team, then I would give it a shot. BTW, wht team is this going on? What are the other pokes? do they know trick room? If you had, say, a bronzong with trick room, you might be able to get away with a choice band banette.

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Tue Sep 04, 2007 7:44 am
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he has to have the iron ball for fling

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Tue Sep 04, 2007 9:19 am
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bannete@leftovers
{brave}
-trick room
-destiny bond
-sucker punch
-thunderwave/knock off

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Wed Sep 05, 2007 8:21 pm
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Last_Redeemer wrote:
he has to have the iron ball for fling

You need a brain to think.

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