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 Hey all, greetings and move thought.. 
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Bug Catcher
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Hi, this is my first post here. I've recently contracted the pokemon bug in a pretty big way, although likely not as big as many folks here.

Anyhow. I've been working on some teams and the like, mostly for doubles battles as I find them a bit more strategic than one on one fights.

I've only started dabling in breeding so my teams are not quite optimal, just decent. I wanted to see what folks though of some of my "ideas" which no doubt have been done long before I came around but its all new to me.

I was wondering what folks though of the following..
In my level 30s double team I often lead wtih an Archane and a Honchcrow. The main trick here is that Archane uses helping hand on Honccrow and Honch uses Sucker Punch on any any pokemon that looks like it's got an attack one fo the two is weak agaisnt. They were built for 30 max teams so the durability there is less than 50+ where you get the seriously tanky pokemon. So far it's worked well (between STAB and HH I often 1HKO with it), but my battling expereince is limited. Anyone else played with this "combo"? It does requrie a bit of prediction but often I can guess when I'm looking at sweepers and which poke on the other team has a super effective against one of the two I've got out.

Anyhow, thanks for reading,
Sigfried


Mon Dec 03, 2007 10:14 pm
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Dragon Tamer
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it's a good strategy...unfortunately it leaves you WIDE open for an attack from both of them because arcanine didnt do anything by help defeat/take alot of life away from one person...and you also give it away that your gonna sucker punch them...so you have to have a good strategy after that...it's a great opening start though...


Tue Dec 04, 2007 12:17 am
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I'm not a big HH fan, since it simply multiplies the power of the attack by 1.5, where as the HH user could also deal a strong attack and get some heavy damage down also. But it seems decent, though you still have to take into your equation that it's DOUBLE battle, and the surviving Poke that you're facing can still attack and deal major damage.

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Tue Dec 04, 2007 3:09 pm
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If by Archane you mean Arcanine?
I can look at it from a standpoint and say there are far better combos out there. Sucker Punch only goes first if the foe is using an offensive move, and to top it off, it only has 5 PP.
Using two stronger Pokemon would have a much devastating effect altogether. One combo I love to abuse is a Dragonite/Bronzong EQ-related combo. Dragonite pulls EQ and deals massive damage while Bronzong is unscathed due to Levitate, and Bronzong is there to use Hypnosis or Payback on whatever's left standing. Even though his main function is an annoyer, his attack stat is quite decent.

An EQ combo, then again, could be pulled off with a lot of Pokemon: Aerodactyl, Dugtrio (who is using the EQ, not Dragonite), Zapdos...you get the picture.
There are other combos out there, but the EQ Double Battle combo is my personal favorite.

- DNA

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Tue Dec 04, 2007 8:04 pm
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DNA wrote:
If by Archane you mean Arcanine?
I can look at it from a standpoint and say there are far better combos out there. Sucker Punch only goes first if the foe is using an offensive move, and to top it off, it only has 5 PP.
Using two stronger Pokemon would have a much devastating effect altogether. One combo I love to abuse is a Dragonite/Bronzong EQ-related combo. Dragonite pulls EQ and deals massive damage while Bronzong is unscathed due to Levitate, and Bronzong is there to use Hypnosis or Payback on whatever's left standing. Even though his main function is an annoyer, his attack stat is quite decent.

An EQ combo, then again, could be pulled off with a lot of Pokemon: Aerodactyl, Dugtrio (who is using the EQ, not Dragonite), Zapdos...you get the picture.
There are other combos out there, but the EQ Double Battle combo is my personal favorite.

- DNA


Bronzor AND dragonite both can use EQ, Dragonite is flying type.

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Tue Dec 04, 2007 9:15 pm
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KOL40 wrote:
DNA wrote:
If by Archane you mean Arcanine?
I can look at it from a standpoint and say there are far better combos out there. Sucker Punch only goes first if the foe is using an offensive move, and to top it off, it only has 5 PP.
Using two stronger Pokemon would have a much devastating effect altogether. One combo I love to abuse is a Dragonite/Bronzong EQ-related combo. Dragonite pulls EQ and deals massive damage while Bronzong is unscathed due to Levitate, and Bronzong is there to use Hypnosis or Payback on whatever's left standing. Even though his main function is an annoyer, his attack stat is quite decent.

An EQ combo, then again, could be pulled off with a lot of Pokemon: Aerodactyl, Dugtrio (who is using the EQ, not Dragonite), Zapdos...you get the picture.
There are other combos out there, but the EQ Double Battle combo is my personal favorite.

- DNA


Bronzor AND dragonite both can use EQ, Dragonite is flying type.

Oh right I forgot. I just don't have EQ on my annoyer moveset, which is why I didn't say it. And I don't want to go on all night naming EQ abusers.... (Yes, I put the 'ab' there intentionally)
- DNA

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Tue Dec 04, 2007 9:41 pm
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I know what you mean, I had that combo as well, but it was charizard and dragonite.

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Tue Dec 04, 2007 9:58 pm
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I love the Explosion+Sub combo. The opponent never foresees Explosion if you don't have a Ghost out, and naturally, don't switch or anything. Meaner is Explosion+(in RSE, another Explosion on a defensive poke or a Gengar :lol: , in DP, a charge up move on a Ghost/Resister). But people don't really like Explosion in 2vs2 for many reasons...
My fave combo is Raichu+Lapras. Raichu uses an offensive (special) move (Thunder/Surf/HP) on the bigger threat, while Lappy sets up RD. Than, Raichu uses Thunder for a fast KO or Surf to heal Lapras (in DP) and get the 1.5* bonus, and Lappy can sweep.

EQ in 2vs2 is truly evil, especially Salamence and Aerodactyl or something... Metagross with Explosion does it fine as well.

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Wed Dec 05, 2007 4:32 pm
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It has been my experience that if someone has a faster Pokemon, and it has a super effective attack, and their target is not a Tank of some kind... then they one shot you pretty much every time.

I ve played enough I can usualy spot the sweeper and I can often guess if it has a super effective move on one of my pokemon. They almost always go for it so it's pretty easy to predict when you will be attacked and by whom. I've had great luck with sucker punch agaisnt psychic special sweepers like alakazam.. but its not enough to one shot folks unless it is super effective. But with HH I often do get a one shot and it always goes first so speed matters not. (honchcrow isn't too fast at base) He seemed ideal due to type and attack stat at level 30, not sure which has that post 50.

If I sense that my opponent has a non sweeping team out or I think I can out speed them I will opt for different moves. But as I said I'm new, so my success with it so far may or may not be relavent. I really like sucker punch, but this is the only way I've found to make it one shot. 5PP isn't much but I don't think I've ever run out of moves in a single match unless facing a pokemon designed for draining PP. Honchcrow just isn't durable enough or fast enough to hang around for a long time in a double battle. But I have won a couple matches on the strength of a fairly beefy sucker punch on the final attack exchange.

Still, the folks I've played agaisnt (and myself) don't have teams as fully developed as a lot of folks here have assembled. they have some combos and ev training but not a lot of though to meta game.

My level 30 team actualy has a few earthquake "combos". Honchcrow has mirror move and I have a Gyrados with Quake on the team and I can sometimes get a double earthquake out of that. And I have a Gengar and Rotom in there who can ignore Quake. I can't do Bronzgong/Dragonite because its a level 30 cap team thing. My typeical level 50 team is more a bunch sweepers and a couple wall types and are less specilized. (I've really only specificaly bred two pokemon for battle at this point, my Archanine (Helping Hand, Heat Wave, Flare Blitz, Body Slam) and a Probopas (Toxic, Rest, Discharge, Sandstorm). Most of the others are trades from friends or just wild pokemon with some TM's slapped on them.

Basicaly I'm still pretty newbie in pokemon land. I also tend to like to use under used but decently effective strategies, or ones I "invented" myself even if someone else invented them long ago.

I was curious about HH + Sucker punch because I hadn't seen it talked about and it was working pretty well for me in matches.


Wed Dec 05, 2007 4:39 pm
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SkyBlitz wrote:

My fave combo is Raichu+Lapras. Raichu uses an offensive (special) move (Thunder/Surf/HP) on the bigger threat, while Lappy sets up RD. Than, Raichu uses Thunder for a fast KO or Surf to heal Lapras (in DP) and get the 1.5* bonus, and Lappy can sweep.
.


What is RD?


Wed Dec 05, 2007 4:42 pm
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Seablade wrote:
SkyBlitz wrote:

My fave combo is Raichu+Lapras. Raichu uses an offensive (special) move (Thunder/Surf/HP) on the bigger threat, while Lappy sets up RD. Than, Raichu uses Thunder for a fast KO or Surf to heal Lapras (in DP) and get the 1.5* bonus, and Lappy can sweep.
.


What is RD?


Rain Dance. And for the Sucker Punch cmbo, I was thinking maybe you could use a Pokemon with Trick Room and then use Kangaskhan as the SPer? Because Kanga can Edure+Reversal, and if it Endures first turn against a Fighting-type/move TR would already be set up for turn 2 and it could sweep. If there aren't any major threats for Kanga, then it can Hammer Arm to further enhance its chances of going first after TR and to do some damage. But Kanga does have base 90 speed, so base 80 speed and tanks will probably outspeed it. Oh, and not to mention, Kanga has SP, so if Reversal doesn't quite finish off something, but the opponent doesn't predict right, SP might finish it off. So the set would look like this:

Kangaskahn @ Leftovers/???
Brave
Scrappy
252 Atk / 252 HP / 6 Def or Sp.Def
or
252 Atk / 128 Def / 128 Sp.Def (no HP so Endure+Reversal is easier)

Sucker Punch
Endure
Reversal
Hammer Arm / Outrage / EQ / Brick Break / Avalanche

Hammer Arm - To slow down Kanga in preparation for TR.
Outrage - Extra attacking move (also deals with Dragons).
EQ - Do I need to say it?
Brick Break - Good coverage.
Avalanche - For Dragons, but be wary of TR.

Hope this works, and feel free to flame me if it's a really bad idea....

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Wed Dec 05, 2007 7:04 pm
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Bug Catcher
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Thanks for the ideas. I don't have a Kangaskahn yet but I'll get one sooner or later and give er a try.


Thu Dec 06, 2007 9:41 am
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