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 Want a strong team? Here's a guide! 
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Dragon Tamer
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OK. First lemme get this out of the way. I didnt know where the HECK to put this. Its a guide so i put it here.
So, youre probably thinking....I can't beat (insert trainer/PKMN here) no matter how hard I try! Every week (or so) i will put up a new item, moveset, or pokemon that could make a great addition to a team.You can add some, too (it wouldn't be fun without). The rules for posting are as follows:
:!: NO SWEARING WHATSOEVER! this is MY topic and i WILL be on the lookout for those rulebreakers
:!: be kind and respectful to other people's posts. I know i sound like a teacher but PLEASE! everyone's idea is a good idea (unless it says magikarp w/ splash...lol)
:!: and last but CERTAINLY not least, always be open to ask me a question or a comment. PM me or post it on here if anything happens on here(i dont want u asking me about your date or your social life :lol:)


And now the list of people mean enough to be put here on
THE LIST
1.
2.
3.
4.
5.


OKAY GUYS POST AWAY
My post wont be till next week or this weekend!


Last edited by pokemonrox96 on Wed Nov 19, 2008 4:19 pm, edited 3 times in total.



Wed Aug 27, 2008 4:00 pm
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So you basicly tell pokemon with moveset? I think I would go to Smogon for that.And what comes to bulding team... I already have a team building guide posted in Battle Tower.


Sun Aug 31, 2008 12:09 am
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[quote="koipen"]So you basicly tell pokemon with moveset? I think I would go to Smogon for that.And what comes to bulding team... I already have a team building guide posted in Battle Tower.[/quote]
I think you should put that guide in Victory Road as well as the Battle Tower; it seems fitting.


Mon Sep 01, 2008 7:47 am
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Dragon Tamer
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thx volke, but i dunno how 2 copy it
So.... anyways

today's tip
the enigma berry

use(s): restores HP on supereffective hit
get: darkrai event (5/31-6/1/08) {darkrai} & pokemon battle revolution (wii)

most people may like to use oran or sitrus berries, but they ar useless in d/p/p
truth is, enigma berry is the most effective berry to use, especially if that sufereffective hit would nearly KO you

being the first tip post, we give you another tip

the second tip
Toxic (TM06)

use(s): badly poisons foe (damage increases each turn)
get: via TM (06)

this is a common move for the strategic trainers and those with poison types. definitely a staple in battling.

thats all for today. remeber to post ur own ideas here too.!


{meganium}


Mon Sep 01, 2008 10:21 am
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pokemonrox96: Did you just post this topic in this forum or ask a mod to move it here? After all, this isn't really a guide as much as it could be something like people commenting on your "tips." Reply or PM me, and then I'll move this to Battle Tower.

As for the other guide that could go in Victory Road, leave me a PM or something about it.

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Mon Sep 01, 2008 4:59 pm
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Dragon Tamer
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ok tiger u can move it
---------------------------
anyway since were moving to the battle tower DONT COME LOOKING HERE!!!
:lol:
neway c u in our new home!


Wed Sep 03, 2008 2:55 pm
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Dragon Tamer
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Enigma is a decent item, but there are better. The pinch boost berries, including Custap, and the type resist berries are usually more effective if you're going to use a berry.


Wed Sep 03, 2008 6:06 pm
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ok thanks for the post sanjay!!! :D :D :D
i like enigma especially since i dont use alot of defense when i battle but ur call is ur call
========================================================================
ok. since nobodys posted yet, the next tip is right here @ the end of the last post!
anyway,
TIP #3
Protect (TM17)/Detect
a staple in competitive battling. protect/detect are a pair of moves that are self-explanatory: they "protect" the user from harm (dont ask about the quotes :oops: ) there is a catch. if used too many times, protect will 100% fail. so... a guide to protedt/detect:
Protect/detect-move-protect/detect

where theres a move theres a counter.
TIP #4
Feint
One of the moves introduced recently, feint is a move that 100% will pass through protect/detect (from here on out it will b called p/d)
feint only does damage if the foe uses p/d so it can b a pain.
feint is very effective on foes who <3 to p/d on opponents so keep that in mind in ur battles.

Next time, ill hilite some combos in single/ double battles
========================================================================
of course STILL noone posted (why guys, why?) so anyway:
TIP # 5
Spiritomb

Yes a pokemon is our 5th tip. Spiritomb can no.. definitely WILL be an asset to double/single battling. Why?
Quote from D/P guide from nintendo Power (c) 2007:
Quote:
Spiritomb can learn both halves of the hypnosis/dream eater combo, a move that surely haunts its foes
...or something like that.
Spiritomb is also the SECOND pokemon to have NO weaknesses (meaning its of the dark/ghost type)
it joins the ranks like so...
{sableye} {spiritomb}

Next tip
tip # 6
Rain Dance/thunder

this is more or less a "DUH!" moment this is cuz rain give thunder 100% accuracy
this double battle combo is very effective or you could use rt.212 on d/p and thunder
i think thats enough for today
PLEASE ADD A POST SO I CAN START A NEW ONE!!!!!!!!!!!!
IM BEGGING YOU!!!!!!!
bye

Next Tip Post:
I just thouht of this this morning:
TIP #7:
Always have a move that will be super effective to your opponent.
meaning...
sample moveset:
Meganium
Frenzy Plant SolarBeam
Sunny Day(TM11) Earthquake(TM26)

The key here is Earthquake, which is supereffective to supereffective fire type foes, whose moves can be lethal to poor meganium.

TIP #8
The TANKS!!!
For u noobz who dunno wat a tank is (omg ur such a noob lol) it is a pkmn whose hp is "omg!" high and can take a lot of hits. most of the time theyre slow w/ hi attack:
ie: chansey (whose exeption is ridiculously low attack)

Thats all for 2day please post ppl!!!!
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
OK so lots of ppl have viewed which is gr8 (im up to 212 or so) but NOONES POSTD!
so..... TGIF! and so begins our 9th tip (OMGTGIF)

TIP #9
training methods 101 ( i never understood y these things are called 101....... )
anyway
Good!
give everyone an "even coat of training' by organizing them by level
Bad!
train 1 pkmn till its like lv 79 than train everyone else

Next TIP

TIP #10
Keep a wide array of types in yur party @ ALL TIMES
meeanaing. *major typo*
GOOD!
{empoleon} {houndoom} {froslass} {garchomp} {luxray} {crobat}
11 different types not many common weaknesses of the top of my head
BAD!
{wingull} {taillow} {walrein} {staraptor} {piplup} {buizel}
3 separate types, 1 common weakness- electric
thats a wrap happy columbus day weekend and TGIF!
-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+*-+-*-+*-+*-+*-+*-+*
okay here we go again
continuation of battle stategies
TIP #11
Belly Drum, Rest, Chesto Berry
This is DIABOLICAL!!! MWAHAHAHAHAAHA *coughcough*
First! Belly drum maxs attack for 1/2 the HP
Second! Rest restres health for Sleep-the classic remedy
Last! Chesto Berry wakes up Sleeping beauty without the kiss!
umm.. excuse my mad side :|
OK moving along

TIP # 12
the speed demons
a continuation of battle teirs.
Speed Demons are the pokes with wicked speed like such...
{crobat}
making it quick cuz im tired
so happy halloween if i dont get to you guys and g'nite!


Thu Sep 04, 2008 3:47 pm
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The team that you said it was good was nice but actually, my team is also quite good but if you don't want Dialga, replace it with a fire type pokemon. :wink:

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Fri Oct 31, 2008 2:11 am
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thx 4 posting!!!!
Your team is very good, with gastrodon to shield staraptor by switch out...i'd do any rhyhorn evo w/ lightning rod in double battles w/ staraptor as its pardner
//////////////////////////////////////////////////////////////////////////////////////
i can finallly start a new post, so thanx sapphireL!!!

TIP the THIRTEENTH (dont ask, im feeling lemon-snickety)
more of "pokemonrox's ideas of battle teirs(not reeal tiers)"
"walls" are pokes with sick defense, maxed to almost maxed like.....
{metagross}
(if nobody piked up on tip, its 'walls'


TIP 14
think before you attack so dont dont end up like this poor smily :frustrated:
once again ill b quick
i learnd this the hard way. ill attack then do a cliche "OMG im so stupid i cannt blive i did that" especially under pressure so just simply, THINK!!!

TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY TURKEY

apropriate divider huh?
continuin the movesets and team builds with:
TIP 15
Frustration and Return

A good/bad chart can show these, well, ups and downs.
Frustration=
+ (good) good if you just caught/ traded pkmn
- (bad) bad if poke has it on friendship evo
- gets weaker with friendship
+ gets strong on hate

Return=
+ good if friendship evo
+ good if had poke for a while
- bad if just caught poke

Use the friendshiip checker on the poketch to determine wat move to teach

TIP 16
pokemonrox96's attack strategies continue:
ditto {ditto}
right now, you must think im some sort of WACKO!
ditto are good (if there a high lvl)
use the transform attack. it copies ur oppenets move- with 5 pp for each one however.
good against ghosts.

thats it. happy thanksgiving!!!

((((((((((((((((((((((((((((((((((((((((((((()))))))))))))))))))))))))))))))))))))))))))))))))))))((((((((((((((())))))))))))))))
So its been a while.
Continuing battle teams
Tip 17:
three man teams
'less than 6' teams (ie teams of 4, 3, 2, 1) are the toghest to create beacause you have less options. for example:

bad 3 team:
{turtwig} {metagross} {magnezone}
athough metagross can take a lot of hits, it still vulnerable to fire- a common weakness to all three. a poke like {magmortar} can KO the trio in a matter of minutes.

however...
GOOD 3 team
{metagross} {empoleon} {torterra}
each poke backs up the other (empoleon backs up metagross, torterra backs empoleon) as long as they have STAB moves (empoleon a water move, torterra a grass and ground type move)

TIP 18..... save it for next time
MERRY CHRISTMAS!!
!@#$%^&*()(*&^%$#@!~!@#$%^&*()_(*&^%$#@!@#$%^&*()(*&^%$#@!2345670-0987654321@3$5^7*9)-+``~1~1~
i feeled random!

Tip 18- the toughest stategy of em all....
BATTLING WITH 1 POKEMON!!!!!! (DUN, DuN, dun!!!!!!!!!!!!!!!)
subtip 1- kepp a lot of diffenet moves in the set. Dont have all STAB moves. Refer to the tip where i said to have moves in the moveset that are supereffective to your weak points- the example i gave:
a meganium battles a magmar
meganium knows earthquake by TM
meganium uses earthquake!
magmar KO'd!!!!
subtip 2- use held items
thats that for know (im running outta battery)
BYE! for now


Sun Nov 02, 2008 5:48 am
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Dragon Tamer
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you said that meganium had earthquake, Sunny Day, Solar Beam, and Frenzy Plant... if a magmortar was to attack you he would win. magmortar has a higher speed than your pokemon, and grass types are generally slower, so he would use a fire move before you could attack, and poor meganium would die. D;

So make sure you will hit them before they hit you and kill you... I prefer to change to something that isn't affected by their move, or better yet, activate your ability, like when he attacks with fre you switch to a flareon with flash fire, so when he hits you, it doesn't deal that much, and in addition, it makes your fire moves wreck.

the trick is to use pokemon that can kill their own type, so that you are resistant to them, and you kill them.

the best defense is a solid offense... that is what my fencing instructor taught me, and it works in pokemon too

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Sat Jan 24, 2009 10:11 pm
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good point. which leads me to...
TIP #19
Dark Types and Dragon Types
they share one thing in common- they are weak to themselves, along with other types:
Dragons-
weak to:
Dragon, Ice

Ghosts-
weak to:
Ghost, Dark

I am just showing a couple examples. so anyway, this coincides with...
TIP #20
Advanced batle strategies- In depth coverage of 1-on-1 battles.

1. Use DRAGON/GHOST types. they can do double damage to their own kind. if you link STAB with a supereffective move, its a recipe for disaster (for them...not 4 u...!!!)
2. Held items. Leftovers, plates(for D/P/Pt), Berries, etc. you get the point.
3. THINK WISELY!!!!! Make sure moves, stats, etc. are up to par, and finally
4. Use the battle tower as a test.

Sorry I havent postd in a wile, with my store and whatnot, I havnt gotten to this... :(


Sun Jan 25, 2009 3:51 pm
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Pokemon Master
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pokemonrox96 wrote:
good point. which leads me to...
TIP #19
Dark Types and Dragon Types


Got a typo there.

pokemonrox96 wrote:

1. Use DRAGON/GHOST types. they can do double damage to their own kind. if you link STAB with a supereffective move, its a recipe for disaster (for them...not 4 u...!!!)

Except both these types have horrible super effective type coverage outside their own types, ghost hitting 1 other type and dragon hitting none. and the pokes that get stab on these are few in number. If you wanna attack with STAB plus super effective damage use fight,ground or ice. The first 2 hit 5 separate types x2 and the latter hits 4 types x2 but that includes many commonly used pokes. Besides it's a rare chance for someone to stay in to take obvious STAB+2x damage instead of simply switching to something that resists or can wall that spectrum of hit.


Mon Jan 26, 2009 4:11 pm
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ok. i c where ur goin there.

TIP # 20
Weather effects

I think its time i got more in-depth with this.
1. Sandstorm- Deals damage to all but rock, ground, (steel?)
2. Rain- Weakens Fire moves and Synthesis
Thunder hits 100% no fail
Water type moves boosted
Can be caused by Kyogre's Ability, Drizzle
3. Hail- Hits all but Ice (Water?)
4. Fog- Accuracy lowered
Can be cleared in overworld with HM05 Defog
5. Sunny Day- Ups power of Fire moves and Synthesis
Can be caused by Groudon's ability, Drought
Weakens water moves
(does it lower thunders accuracy???)



And an edit:
Quote from masterchef:
Quote:
Steel types are not hit by sandstorm
Water types are hit by hail
Sun lowers Thunder's acc to 50%
Also:
Solarbeam's power is halved in hail, sandstorm or rain. and requires no charge in the sun
Morning sun, synthesis, and moonlight heal 33% in sand, hail or rain and 66% in sun.
Blizzard is 100% acc in hail
Rock types recieve a 1.5% S.def boost in sandstorm
Pokes with sand veil and snow cloak are immune to damage from the weather even if they're not ice/ground,rock,steel type.

THANK U MASTERCHEF!!!

and i think ill kepp it like that for now, until next time,
Happy Presidents Day
{meganium}


Last edited by pokemonrox96 on Tue Feb 17, 2009 6:16 am, edited 1 time in total.



Mon Feb 16, 2009 9:33 am
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The only weather affects I use are Sunny Day, and Rain.

Rain: Kyogre switch out at the beginning of battle + Raichu with Thunder = Happy.

Sunny Day: Meganium + Solar Beam + Sunny Day = ownage of all rock types, to bad sunny day helps fire Pokemon kill Meganium.

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Mon Feb 16, 2009 10:13 am
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pokemonrox96 wrote:
ok. i c where ur goin there.

TIP # 20
Weather effects

I think its time i got more in-depth with this.
1. Sandstorm- Deals damage to all but rock, ground, (steel?)
2. Rain- Weakens Fire moves and Synthesis
Thunder hits 100% no fail
Water type moves boosted
Can be caused by Kyogre's Ability, Drizzle
3. Hail- Hits all but Ice (Water?)
4. Fog- Accuracy lowered
Can be cleared in overworld with HM05 Defog
5. Sunny Day- Ups power of Fire moves and Synthesis
Can be caused by Groudon's ability, Drought
Weakens water moves
(does it lower thunders accuracy???)

and i think ill kepp it like that for now, until next time,
Happy Presidents Day
{meganium}


Steel types are not hit by sandstorm
Water types are hit by hail
Sun lowers Thunder's acc to 50%
Also:
Solarbeam's power is halved in hail, sandstorm or rain. and requires no charge in the sun
Morning sun, synthesis, and moonlight heal 33% in sand, hail or rain and 66% in sun.
Blizzard is 100% acc in hail
Rock types recieve a 1.5% S.def boost in sandstorm
Pokes with sand veil and snow cloak are immune to damage from the weather even if they're not ice/ground,rock,steel type.
...


Mon Feb 16, 2009 4:57 pm
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From my Username you probably know what one my favorite Pokemon is...And that's the Pokemon I'm gonna tip! I will be using my Porygon-Z as a example.

Porygon-Z {porygon-z}
Moves: Hyper Beam, Ice Beam, Thunder Bolt, Tri-Attack
Reason: Porygon-Z has high Special Attack. Plus his Special Ability, Adaptability doubles the power of Normal Type moves. Which means:
Hyper Beam: 150 2x=300
Tri-Attack: 80 2x= 160
So it does: 393 Special Attack+300 BP=Almost always a instant KO.
Item: Focus Sash, Choice Lens, Silk Scarf, Scope Lens

It all ads up to:
393 Sp. Atk. with 300 BP+The fact that Hyper Beam is Normal Type so it raises the Final Damage done. Plus if I ad a Silk Scarf even more damage....Or a Choice Lens Which doubles it's Sp. Attack to...786.

And Ice Beam is for taking out all the people with, Garchomp, Dragonite, Salamence, etc.
Thunder Bolt, is for all those people that are Water type with Ice type moves....Waiting to faint my por Dragon type Pokemon.


Thu Mar 12, 2009 5:40 pm
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Actually most people make their pory-z timid nature. which maxes his s.atk at a lesser 369 while everything else goes into maxing speed at 306, as 90base is quite low speed for a sweeper as frail as pory-z.


Thu Mar 12, 2009 6:19 pm
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Try this for size
doubles team
Abomasnow w/ wise glasses or occa berry
Blizzard (In Hail it NEVER misses and has a 30% chance of breaking protect)
Water Pluse
energy ball
HP (Rock)
No pokemon is resitant to this moveset

Wailrien w/leftovers
Blizzard
Attract
Toxic
Protect

One lasts, the other blasts

And for Porygon - Z
I prefer download beacause the 50% boost of SA boosts my SA to 607
and if I don't get the boost I know I'd better switch in a physical sweeper.

Also if You need two extra moves pick a Ghost and a Fighting type, No pokemon is resitant to that pair.

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Fri Mar 13, 2009 10:11 am
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MasterChef wrote:
Actually most people make their pory-z timid nature. which maxes his s.atk at a lesser 369 while everything else goes into maxing speed at 306, as 90base is quite low speed for a sweeper as frail as pory-z.

I made mine "Mild", but I wish it would have been one that raises Sp. Atk but lowers Atk, because Porygon-Z doesn't need that stat.

/vXv\ wrote:

Try this for size
doubles team
Abomasnow w/ wise glasses or occa berry
Blizzard (In Hail it NEVER misses and has a 30% chance of breaking protect)
Water Pluse
energy ball
HP (Rock)
No pokemon is resitant to this moveset

Doesn't Abomasnow's Special Ability make Hail? There for boosting Blizzards acc to 100%?
So...120BP 100% Acc...Pretty Great really.


Last edited by Porygon-Z Master on Mon Mar 23, 2009 5:00 pm, edited 1 time in total.



Fri Mar 13, 2009 2:43 pm
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im just going to say wow because those are KILLER movesets.
group all the past 3 or 4 posts together and youve got a recipe for success/


Sat Mar 14, 2009 9:22 am
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I always make my tanks Adamant or Modest so to be rid of unessarary stats.
And then then I pile on speed and/or Hit points
like a garchomp must be fast, but a Metagross needs HP.
I made a list of the top 100 pokemon based on base stats
Using this formula
HP + Sp +
Top Offensive stat (Because you can only Use one move per turn)
Defensive stats added together and devided by two (Because you can get hit by any move)
and ability factors in some times Like Regigigas because it speed and Attack are halfed for the first turn
Here are the top 5

1. Slaking 492.5 {slaking} ( Reduced to 412.5 because it can only hit every other turn)

2. Mewtwo 480 {mewtwo}

3. Arceus 480 {arceus}

4. Regigigas 480 {regigigas} (Reduced to 350 because it speed and Attack are halfed for the first 5 turns)

5. Blissey 462.5 {blissey}

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Mon Mar 16, 2009 1:43 pm
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/vXv\ wrote:
Try this for size
doubles team
Abomasnow w/ wise glasses or occa berry
Blizzard (In Hail it NEVER misses and has a 30% chance of breaking protect)
Water Pluse
energy ball
HP (Rock)
No pokemon is resitant to this moveset


Except special walls, 92base even with +s.atk nature is walled by most competent walls. Plus in doubles blizzard's power is halved as it hits both pokes. use Wood hammer over energy ball to prevent being s.walled. and HP Fire to hit steel types.

/vXv\ wrote:

Wailrien w/leftovers
Blizzard
Attract
Toxic
Protect

One lasts, the other blasts

Not bad, but steel and rest-talkers will wall his attack/status easily. Attract is iffy at best and roar might keep others from setting up on you.


/vXv\ wrote:

And for Porygon - Z
I prefer download beacause the 50% boost of SA boosts my SA to 607
and if I don't get the boost I know I'd better switch in a physical sweeper.

Also if You need two extra moves pick a Ghost and a Fighting type, No pokemon is resitant to that pair.


Pory-Z learns no fighting move outside HP. Besides Boltbeam+normal is only resisted by 1 poke and hits many more types SE.

/vXv\ wrote:
I always make my tanks Adamant or Modest so to be rid of unessarary stats.
And then then I pile on speed and/or Hit points
like a garchomp must be fast, but a Metagross needs HP.
I made a list of the top 100 pokemon based on base stats
Using this formula
HP + Sp +
Top Offensive stat (Because you can only Use one move per turn)
Defensive stats added together and devided by two (Because you can get hit by any move)
and ability factors in some times Like Regigigas because it speed and Attack are halfed for the first turn
Here are the top 5

1. Slaking 492.5 {slaking} ( Reduced to 412.5 because it can only hit every other turn)

2. Mewtwo 480 {mewtwo}

3. Arceus 480 {arceus}

4. Regigigas 480 {regigigas} (Reduced to 350 because it speed and Attack are halfed for the first 5 turns)

5. Blissey 462.5 {blissey}


Sorry, but outside the sake of counting numbers I seen no point to this. :?


Tue Mar 17, 2009 12:21 pm
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First off that was just a Hail set

Second Ghost / Fight is a general statment For any pokemon

Thirdly Numbers are important

Top 5 Pokemon per type
This is my personal scale (it does not exclude Ubers)

Normal: Slaking, Arceus, Regigigas, Blissey, Togekiss

Fire: Ho-oh, Entei, Heatran, Moltres, Arcanine

Electric: Raikou, Zapdos, Jolteon, Electivire, Magnezone

Water: Kyogre, Palkia, Manphay, Gyarados, Suicune

Grass: Shaymin(S), Shaymin, Celebi, Sceptile, Leafeon

Ice: Mamoswine, Weavile, Articuno, Regice, Lapras/Glaceon

Psychic: Mewtwo, Lugia, Deoxyes (S), Latios, Latias

Dark: Darkrai, Tyranitar, Weavile, Honchkrow, Umberon

Dragon: Giratina(O), Giratnia, Dialga, Palkia, Rayquaza

Fighting: Heracross, Hariyama, Gallade, Infernape, Machamp

Flying: Lugia, Ho-oh, Rayquaza, Shaymin(S), Salamence

Bug: Heracross, Pinsir, Ninjask, Scizor, Armaldo

Ghost: Giratina(O), Giratina, Drifblim, Gengar, Rotom (Hardware)

Posion: Crobat, Gengar, Roserade, Tentacruel, Venasaur

Steel: Dialgia, Heatran, Jirachi, Metagross, Magnezone

Ground: Groudon, Garchomp, Mamoswine, Rhyperior, Gliscor

Rock: Tyranitar, Rhyperior, Aerodactyl, Regirock, Rampardos


Tue Mar 17, 2009 1:28 pm
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Pokemon Master
Pokemon Master
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Joined: Sun Jan 13, 2008 5:02 am
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Location: Michigan
/vXv\ wrote:


Second Ghost / Fight is a general statment For any pokemon


Sorry, I though it was in with the pory-z stuff,


/vXv\ wrote:

Thirdly Numbers are important


They are, but aside from listing what has the highest stats it has no bearing to how good/bad a pokemon is in battling. Unless of course you can make numerical listings for movesets/pools, abilities(which you showed with slaking, but how valuable is say, Heatran's?), weakness resistances and the commodity of having/employing each in competitive play(rock would have more value then say poison) etc. Listing off a calculation with just using the stat bases doesn't paint a accurate picture.


Wed Mar 18, 2009 5:08 pm
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