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Better Team for 2010 VGC? http://psypokes.com/forums/viewtopic.php?f=27&t=25784 |
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Author: | Cactuar [ Mon Jan 04, 2010 12:57 pm ] |
Post subject: | Better Team for 2010 VGC? |
So, I'm planning a team for the 2010 VGC(Which for America have not been announced) assuming the rules are the same as Japan's. (4-on-4 Double. It's somewhere on the Smogon forums.) I came up with three teams. Team 1 Tyranitar @ Focus Sash (Thanks MasterChef!) Adamant Sand stream 252 S 128 A 128 SD Crunch Dragon Dance Protect Earthquake Registeel @ Shuca(?) Berry Adamant Clear Body 252 A 252 HP 6 D Explosion Iron Head Ice Punch Earthquake Ho-Oh (Yes Ho-Oh on a sandstorm team) @ Life Orb Adamant Pressure 252A 252 S 6 D Sacred Fire Recover Brave bird Punishment Garchomp @ Choice Band Jolly Sand Veil 252 A 252 S 6 HP Earthquake Dragon Claw Stone Edge Crunch Some Ubers are now allowed. Ho-Oh is on here because he isn't hit by EQ and I might as well abuse the fact that he's allowed. In addition Sacred Fire is super effective against Skarmory. First turn, T-Tar protects while Regi explodes, or if there are Ghost types, T-Tar uses Crunch and Regi uses a different move. Then, Chomp and Ho-Oh clean up. Team 2 Kyogre @ Choice Specs Timid Drizzle 252 SA 252 S 6 HP Water Spout Thunder Ice Beam Surf Palkia @ Lustrous Orb Modest Pressure 252 SA 252 S 6 HP Surf Thunder Spatial Rend ??? Latios @ Wise Glasses Timid Levitate 252 S 252 SA 6 HP Dragon Pulse Psychic Calm Mind Surf Gyarados @ Life Orb Jolly Intimidate 252 A 252 S 6 HP Waterfall Earthquake Dragon Dance Ice Fang Uh, simple Rain team pretty much. Latios is a pretty nice addition. Team 3 Groudon @ Leftovers Adamant Drought 252 A 252 SD 6 HP Earthquake Overheat Dragon Claw ??? Ho-Oh @ Choice Band/Life Orb Adamant Pressure 252 A 252 S 6 D Earthquake/Punishment/Recover Sacred Fire Recover/EQ/Punishment Brave Bird Exeggutor @ Choice Specs Modest Chlorophyll 252 S 252 SA 6 HP SolarBeam Psychic Sleep Powder Explosion Typhlosion @ Choice Scarf Modest Blaze Eruption SolarBeam Focus Blast ??? Exeggutor with Groudon is excellent(Not supposed to be a pun) Sacred Fire gets a boost, along with Eruption on Typhlosion. ---------------------------------------------------------------------------- I may have made a few mistakes, correct me if you see any. So, post your opinions and vote in the poll! Also, regarding T-Tar, HG/SS Multiplayer has Auto-Level for battles, so T-Tar is usable. |
Author: | shinashu taji [ Tue Jan 05, 2010 9:48 pm ] |
Post subject: | Re: Better Team for 2010 VGC? |
I say team one because it has the most amount of Pokemon I hate the least. |
Author: | /vXv\ [ Wed Jan 06, 2010 10:41 am ] |
Post subject: | Re: Better Team for 2010 VGC? |
Team 1 is 100% physical and only ho-oh is resistant to Earthquake while Ttar and Steel are both weak verse it Team 2 is all water types and your running a rain dance set thunders a major threat , surf will still hurt you badly even with resistantses Team 3 has to worry about Ice shard, I'd suggest Fire Punch instead of Overheat, and add shadow claw, HP Ice for typlosion Other Ideas I went in 09 so i saw some some thing that you shoud be wary of 4x weakness, especially with priority moves like mach punch or ice shard chocie items, if your down to you last two pokemon which happens faster with only 4 to start with, you could be locked into a ineffective move Don't rely on wheather too much, your only allowed to enter 6 six pokemon (still use only 4) , if some one changes the wheater your most likely finished HP is pericous use it sparingly, explosion user is the loser (if it ends the match) Accuracy counts double team is allowed Minimize weaknesses, On My team No two pokemon shared a weakness and each had two or less weaknesses Matches are timed so don't try and out last your foe Glass Cannons must destroy or be destroyed Walls should be balanced For a Team mix I suggest a wall, a tank and a special and physical sweeper. Other things like luck affect the battle in ways you can't control, that was my downfall, My dusknoir was critically Hit, and even though I got past that my umbreons acc was lowered one level by gastrondons muddy water(10% chance of Happening) and so Dig on lucario missed Ps Lucario was in the red, gastrodon was about to by KOed by Toxic, My Umbreon was at 2/3 HP an resisted all of Gastrodons Attacks Lucario moved first aura sphere, missed cause I'm under ground, I dig up and miss lucario, umbreon takes gastrodons hit easly, it faints due to toxic, then lucario blasts me with aura sphere, Game Over |
Author: | Cactuar [ Wed Jan 06, 2010 1:33 pm ] |
Post subject: | Re: Better Team for 2010 VGC? |
I'm Kinda leaning towards Team 3, Team one I'm not going to use. I may still use Team 2 but discharge is a big threat, especially if it paralyzes. Anyways thanks for the advice. |
Author: | Electrike! [ Wed Jan 06, 2010 4:48 pm ] |
Post subject: | Re: Better Team for 2010 VGC? |
Probably Team 3, since team 2 is predictable because lots of people will be using rain teams due to Kyogre and Palkia being allowed, and team 1 you decided not to use (plus it has no special attacks). Good luck in the VGC! |
Author: | Sion9 [ Wed Jan 06, 2010 6:30 pm ] |
Post subject: | Re: Better Team for 2010 VGC? |
/vXv\ wrote: your only allowed to enter 6 six pokemon (still use only 4) If I recall correctly, you can choose 4 pokemon from a team of 6 for each battle with knowledge of the opponent's pokemon (species). Therefore, you should choose 6 pokemon considering that you may want to choose a different 4 depending on the opponent's pokemon. Electrike! wrote: team 2 is predictable because lots of people will be using rain teams due to Kyogre and Palkia being allowed Good point, but if you want to run a Sun team make sure your Groudon has - Spe nature (Brave) 0 Spe IV or you will lose control of the weather from the start. (Assume that the any Rain team opponents will be attempting to use the same with Kyogre). In fact, if you believe that Kyogre/Palkia Rain teams will be common, you may want to choose a team that can counter it easily. /vXv\ wrote: HP is pericous use it sparingly, explosion user is the loser (if it ends the match) An Explosion/Protect that takes out two opponents can be quite devastating, but you'll need some prediction to pull it off because enemies will be expecting it. If you want an Exploder, however, Metagross is a common choice, and Rain works nicely by removing its Fire weakness. I would choose Snorlax (Selfdestruct), which has less Atk but higher base damage from STAB, is less likely to be predicted as a 1st turn Exploder, and has a good chance of surviving the 1st turn if you optimize defense. Use Choice Band or Life Orb to maximize damage, assuming you want Protect/Explode 1st turn, which is a great start if it works. (Of course, if you intend to keep Snorlax out a few turns and then Selfdestruct, Life Orb is a big giveaway to your opponent that your moveset is weird). |
Author: | /vXv\ [ Thu Jan 07, 2010 9:54 am ] |
Post subject: | Re: Better Team for 2010 VGC? |
If you plan on going Sunny Day get the slow groudon, And consider Getting a cherrim, flower gift boosts Attack AND Special Defence by 50% when its sunny two things groudon would really enjoy! As far as stats go I'd focus on Keeping it alive Impish/Bold Nature with flower gift AT is slightly higher than its special but they are still close EVS in HP DF SD Moves that are supportive Helping hand Aromatherapy Lucky Chant Captivate- remember it hits both opponents (but may not be helpful if every ones using Legendarys) Worry seed Sweet scent -remember it hits both opponents other Good moves Synthesis solar Beam wheather Ball If its working with groudon include protect |
Author: | Cactuar [ Fri Jan 08, 2010 3:57 pm ] |
Post subject: | Re: Better Team for 2010 VGC? |
@Sion9 the rules have changed.You may only enter 4 pokemon, if I remeber correctly. |
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