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Scizor Double Battle Strategy
http://psypokes.com/forums/viewtopic.php?f=27&t=26477
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Author:  smileydude689 [ Sat May 22, 2010 11:30 am ]
Post subject:  Scizor Double Battle Strategy

(First of all, I'm not sure if I was suppose to put this here, please move it to the correct place if I am wrong)

I was wondering if it is possible to to do a combo like Helping Hand with Scizor's Technician Bullet Punch?

If I am correct, Helping Hand boosts your partner's move by 50%, so the Bullet Punch should still be at base power 60, which activates Technician, so would it be a base power 90 + STAB, so wouldn't it be a 120 base power attack?

Maybe I did my math wrong because that is too strong...

Author:  Blastiose_ex [ Sat May 22, 2010 12:56 pm ]
Post subject:  Re: Scizor Double Battle Strategy

Yeah you did your math right, that would work. If you want even more power, give scizor a Choice Band. The sturdiest pokemon that can learn it are Umbreon, Vaporeon, Jirachi and possibly Nidoking. I would use one of those because they would stay alive a while longer than say, Furret or Arcanine

Author:  MasonTheChef [ Sat May 22, 2010 1:10 pm ]
Post subject:  Re: Scizor Double Battle Strategy

You are right, but it would be best with SD+Bullet punch, as in 2vs2 you will have to OHKO a poke every turn to avoid being stuck back twice, something that will end scizor quickly, while your other poke wastes it's turn. Another method for this is SD scizor + a slower poke with CB and Trick, it'll lock you in to your move choice the following turn, but allows the other poke to support/attack.

Author:  smileydude689 [ Sat May 22, 2010 1:15 pm ]
Post subject:  Re: Scizor Double Battle Strategy

Okay. Thanks for the help! I am surprised that this is even possible...
I wasn't exactly planning on making a team with Scizor, because I dislike using popular Pokemon. I just wanted to know if that's even possible. But thanks for all the information.

Someone can close this thread now.

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