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Jellicent help (vgc)
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Author:  metagross4 [ Fri May 06, 2011 9:54 am ]
Post subject:  Jellicent help (vgc)

I need alot of help on the moveset. This jellicent is meant to be a bulky survivor. His partner since it is vgc doubles, is hydreigon who knows surf for a quick restore

Jellicent M
Bold
Leftovers
Water abosorb

Scald
Ice beam
Hex
Energy ball

If ice Beam or energy ball isnt suppereffective, scald away. Then ic i get the birn, hex away

Author:  Mutant_Mewtwo [ Fri May 06, 2011 10:57 am ]
Post subject:  Re: Jellicent help (vgc)

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp
- Recover
- Taunt
- Surf

Thats standard Jelli, Essentially. Obviously for Double Battles you don't want Surf so Scald is a better Option. Whether or not you want to run Scald and Will-O-Wisp is up to you, if you don't run Scald with either Ice Beam, Energy Ball or Shadow Ball. Depending on the coverage you require. So...

Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Will-O-Wisp / Ice Beam / Energy Ball / Shadow Ball
- Recover
- Taunt
- Scald

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