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Jellicent help (vgc) http://psypokes.com/forums/viewtopic.php?f=27&t=28256 |
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Author: | metagross4 [ Fri May 06, 2011 9:54 am ] |
Post subject: | Jellicent help (vgc) |
I need alot of help on the moveset. This jellicent is meant to be a bulky survivor. His partner since it is vgc doubles, is hydreigon who knows surf for a quick restore Jellicent M Bold Leftovers Water abosorb Scald Ice beam Hex Energy ball If ice Beam or energy ball isnt suppereffective, scald away. Then ic i get the birn, hex away |
Author: | Mutant_Mewtwo [ Fri May 06, 2011 10:57 am ] |
Post subject: | Re: Jellicent help (vgc) |
Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def, -Atk) - Will-O-Wisp - Recover - Taunt - Surf Thats standard Jelli, Essentially. Obviously for Double Battles you don't want Surf so Scald is a better Option. Whether or not you want to run Scald and Will-O-Wisp is up to you, if you don't run Scald with either Ice Beam, Energy Ball or Shadow Ball. Depending on the coverage you require. So... Jellicent (M) @ Leftovers Trait: Water Absorb EVs: 248 HP / 216 Def / 44 Spd Bold Nature (+Def, -Atk) - Will-O-Wisp / Ice Beam / Energy Ball / Shadow Ball - Recover - Taunt - Scald |
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