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 Netbattle Team Rating Thread 
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This will be like the other team rating threads, only this one will obviously be for Netbattle teams. Feel free to post your teams here to be rated or rate others teams in this thread. And please, only seriously rate teams, no stupidity. I don't always have a high tolerance of stupidity.

Yes, anyone can rate as far as I care, as long as people don't start getting stupid about it. Also, whenever you rate teams, try not to go about it in an elitist manner. Be polite. Instead of saying "*move* sucks", try "*move* is a bad idea" or something along those lines.

However, there is an unofficial list of team raters, none of which are obligated in any way to rate teams, but have done so and have seemed to have a talent for it.
Tobey
Lynx
Mr. Minish
Neutral777
Prophet


Anyway, post/rate away!

Btw, the best way to do this is to use the Export to Text option under File while in Team Builder.

You should add a little something after each Pok


Last edited by FireStarter on Fri May 11, 2007 2:56 pm, edited 16 times in total.



Mon Aug 08, 2005 7:35 pm
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So anyone can rate the teams?

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Tue Aug 09, 2005 3:43 am
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This team has served me very well, but I think some inprovements can be made.

Gengar (F) @ Leftovers ** Karyan
Trait: Levitate
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Giga Drain
- Psychic
- Thunderbolt
- Will-O-Wisp

Snorlax (M) @ Leftovers ** Domir
Trait: Immunity
EVs: 252 HP / 252 Atk / 6 SDef
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Rest
- Return
- Rock Slide

Lapras (F) @ Leftovers ** Sagara
Trait: Water Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Confuse Ray
- Ice Beam
- Surf
- Thunderbolt

Umbreon (M) @ Leftovers ** Tynan
Trait: Synchronize
EVs: 41 HP / 252 Def / 217 SDef
Bold Nature (+Def, -Atk)
- Mean Look
- Moonlight
- Protect
- Toxic

Medicham (M) @ Choice Band ** Shen
Trait: Pure Power
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Hi Jump Kick
- Rock Slide
- Shadow Ball

Crobat (M) @ Leftovers ** Sora
Trait: Inner Focus
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Haze
- Shadow Ball
- Sludge Bomb

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Tue Aug 09, 2005 6:48 am
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that looks good but you may want chesto on {snorlax} for a nice lil wakeup. the {umbreon} is pretty useless against all steels and poison pokemon so you'd be better off getting something else on it besides protect like baton pass or sumthing. and imo, brick break>hi jump kick so if medicham can learn the former, put that in.

here's my relatively new team. i made it yesterday :P

{umbreon} @ leftovers
Trait: synchronize
Evs: 252 HP/ 129 Def/ 129 Sp Def
Careful Nature (+Sp Def, - SAtk)
-mean look
-curse
-wish
-baton pass

{magneton} @ leftovers
Trait: magnet pull
Evs: 6 HP/ 252 Sp Atk/ 252 Spd
Modest Nature (+SAtk, -Atk)
-rain dance
-thunderwave
-thunder
-hidden power (water)

{weezing} @ leftovers
Trait: levitate
Evs: 252 HP/ 129 Def/ 129 Sp Def
Careful Nature (+Sp Def, -Sp Atk)
-Will-O-Wisp
-Sludge Bomb
-Haze
-Pain Split

{gyarados} @ leftovers
Trait: intimidate
Evs: 6 HP/ 252 Atk/ 252 Spd
Adamant Nature (+Atk, -Sp Atk)
-Dragon Dance
-Taunt
-Earthquake
-Hidden Power (flying)

{arcanine} @ leftovers
trait: intimidate
Evs: 6 HP/ 252 Atk/ 252 Sp Atk
Brave Nature (+Atk, -Spd)
-extremespeed
-flamethrower
-hidden power (grass)
-crunch
I NEED HELP ON THIS ONE


{celebi} @ leftovers
trait: natural cure
Evs: 252 HP/ 129 Def/ 129 Sp Def
Impish Nature (+Def, -Sp Atk)
-Heal Bell
-Leech Seed
-Recover
-Giga Drain



The strategy being: curse up with umbreon, sweep with extremespeed on arcanine w/o having to worry about the speed decrease. 8 pp can usually sweep through an entire team without ghosts. weezing is anti-physical, magneton is anti-skarm, celebi is healer, and gyarados is anti-annoyers. any help, ESPECIALLY ON THE ARCANINE would help. thx.

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Tue Aug 09, 2005 8:16 am
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Chimaerax wrote:
that looks good but you may want chesto on {snorlax} for a nice lil wakeup. the {umbreon} is pretty useless against all steels and poison pokemon so you'd be better off getting something else on it besides protect like baton pass or sumthing. and imo, brick break>hi jump kick so if medicham can learn the former, put that in.


Ya I was thinking of putting Chesto on Snorlax, I'll try that out. I don't run into many Steel and Poison Pokemon often so i have no problrm toxi-stalling with Umbreon, so I'm keeping him, but thanks for the tip anyway. For maximum damage I want to keep on Hi-Jump kick, that combined with CB can take out pretty much anything (except Ghosts -.-). Thanks anyways.

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Tue Aug 09, 2005 10:10 am
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I love my team. It's kinda UU, I've gotten mixed responses to whats UU and what isn't. And yes, it is the team shown in my trainer card. Its also my in-game team and has been kept within the original 150.

{machamp} @ Scope Lens
HP: 330, Attack: 394, Defence: 198,
Speed: 146, SpAtt: 149, SpDef: 260
Trait: Guts
-Cross Chop
-Earthquake
-HP Ghost
-Rock Slide
Just a phisical sweeper to open with. Has been given a high SpDef and HP Ghost to deal with Psychic openers.

{arcanine} @ BrightPowder
HP: 321, Attack: 275, Defence: 195,
Speed: 310, SpAtt: 275, SpDef: 185
Trait: Flash Fire
-Flamethrower
-Crunch
-HP Fighting
-ExtreemeSpeed
Another sweeper, mixed this time. Attack stats may be lower than the others on the team, but its speed and versatility help it keep its spot on the team.

{electabuzz} @ Focus Band
HP: 290, Attack: 181, Defence: 149,
Speed: 320, SpAtt: 288, SpDef: 206
Trait: Static
-Thunderbolt
-Ice Punch
-Psychic
-HP Grass
Yet another sweeper, notice a trend? I love electabuzz's moveset, too bad the defencive stats suck. Focus Band helps with this.

{golem} @ Lum Berry
HP: 320, Attack: 319, Defence: 300,
Speed: 126, SpAtt: 131, SpDef: 227
Trait: Rock Head
-Earthquake
-Rock Blast
-Double-Edge
-Roar
Golem makes a sturdy beatstick and has been given moves to counter subers. The SpDef has been near-maxed to help it resist the enivitable HP Grass.

{muk} @ Quick Claw
HP: 380, Attack: 328, Defence: 230,
Speed: 136, SpAtt: 149, SpDef: 235
Trait: Sticky Hold
-Sludge Bomb
-Haze
-HP Ghost
-Brick Break
Another slow and steady, Muk's offencive power is usualy under-estimated. HP Ghost again to fight of Pyschic types.

{lapras} @ Leftovers
HP: 450, Attack: 185: Defence: 225,
Speed: 156, SpAtt: 276, SpDef: 230
Trait: Water Absorb
-Surf
-Ice Beam
-Thunderbolt
-Confuse Ray
Lapras is a giant chunk of HP with teeth. I'll take HP over speed anyday as my lapras has beaten down many a Starmie.

Overall a slow team with plenty of attack potential. I get alot of bull for using QC and FB, but its better than giving lefties to every single poke.

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Tue Aug 09, 2005 12:13 pm
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Machamp @ Scope Lens
HP: 330, Attack: 394, Defence: 198,
Speed: 146, SpAtt: 149, SpDef: 260
Trait: Guts
-Cross Chop
-Earthquake
-HP Ghost
-Rock Slide
Just a phisical sweeper to open with. Has been given a high SpDef and HP Ghost to deal with Psychic openers.

I like it Ok, but I think Bulk Up over HP Ghost would be a good idea. If you were to go with Bulk Up, I would say replace Scope Lens with Letovers maybe take a little out of attack and put it into Defense.

Arcanine @ BrightPowder
HP: 321, Attack: 275, Defence: 195,
Speed: 310, SpAtt: 275, SpDef: 185
Trait: Flash Fire
-Flamethrower
-Crunch
-HP Fighting
-ExtreemeSpeed
Another sweeper, mixed this time. Attack stats may be lower than the others on the team, but its speed and versatility help it keep its spot on the team.

I see the point of this one, however, 275 attack stats aren't going to sweep anything that isn't weak to it. The Crunch would be pitiful against anything not Weak to dark attacks. I Might suggest Fire Blast over Flamethrower if you feel compelled to keep that strategy.

Electabuzz @ Focus Band
HP: 290, Attack: 181, Defence: 149,
Speed: 320, SpAtt: 288, SpDef: 206
Trait: Static
-Thunderbolt
-Ice Punch
-Psychic
-HP Grass
Yet another sweeper, notice a trend? I love electabuzz's moveset, too bad the defencive stats suck. Focus Band helps with this.

I like this set OK, except for Psychic. You might want to consider Thunderwave over Psychic.

Golem @ Lum Berry
HP: 320, Attack: 319, Defence: 300,
Speed: 126, SpAtt: 131, SpDef: 227
Trait: Rock Head
-Earthquake
-Rock Blast
-Double-Edge
-Roar
Golem makes a sturdy beatstick and has been given moves to counter subers. The SpDef has been near-maxed to help it resist the enivitable HP Grass.

I really like Rock Blast on this Golem. I'm not really for maxing out SD though. Golem probably won't take an HP Grass from anything that has good enough SA to have it in the first place (i.e. Raikou, Magneton, Zapdos, etc.)

Muk @ Quick Claw
HP: 380, Attack: 328, Defence: 230,
Speed: 136, SpAtt: 149, SpDef: 235
Trait: Sticky Hold
-Sludge Bomb
-Haze
-HP Ghost
-Brick Break
Another slow and steady, Muk's offencive power is usualy under-estimated. HP Ghost again to fight of Pyschic types.

Haze is Ok, but once again, there isn't much point for HP Ghost. I would suggest Curse and Explosion over Haze and HP Ghost. If you want to keep Haze, then I would just suggest Explosion over HP Ghost.

Lapras @ Leftovers
HP: 450, Attack: 185: Defence: 225,
Speed: 156, SpAtt: 276, SpDef: 230
Trait: Water Absorb
-Surf
-Ice Beam
-Thunderbolt
-Confuse Ray
Lapras is a giant chunk of HP with teeth. I'll take HP over speed anyday as my lapras has beaten down many a Starmie.

You might consider Roar over C-Ray, otherwise the set is OK.

Your team is OK I guess, but it seems way to offensively oriented. Other than C-Ray, your team doesn't have any Status moves (i.e. Thunder Wave)


Last edited by FireStarter on Tue Aug 09, 2005 8:15 pm, edited 1 time in total.



Tue Aug 09, 2005 12:54 pm
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Chimaerax wrote:

{umbreon} @ leftovers
Trait: synchronize
Evs: 252 HP/ 129 Def/ 129 Sp Def
Careful Nature (+Sp Def, - SAtk)
-mean look
-curse
-wish
-baton pass

Curse is :/ here. Less Sp.Def. Bold Nature and move Def Evs. Also, don't max HP. Get HP to about 384...I don't think you have to max for 384.

{magneton} @ leftovers
Trait: magnet pull
Evs: 6 HP/ 252 Sp Atk/ 252 Spd
Modest Nature (+SAtk, -Atk)
-rain dance
-thunderwave
-thunder
-hidden power (water)

You won't have time to dance before it gets EQ'd/Roar'd/WW'd. Thunderbolt > Thunder. Metal Sound > Rain Dance. The HP is your choice between fire, ice, and grass. Give it 220 in Speed, 176 Sp.Atk, split the rest in HP and Def.

{weezing} @ leftovers
Trait: levitate
Evs: 252 HP/ 129 Def/ 129 Sp Def
Careful Nature (+Sp Def, -Sp Atk)
-Will-O-Wisp
-Sludge Bomb
-Haze
-Pain Split

Lose the Sp.Def entirely. Impish nature with 252 Def Evs. 196 HP Evs for max leftovers recover, iirc.

{gyarados} @ leftovers
Trait: intimidate
Evs: 6 HP/ 252 Atk/ 252 Spd
Adamant Nature (+Atk, -Sp Atk)
-Dragon Dance
-Taunt
-Earthquake
-Hidden Power (flying)

Less Speed. Get the speed stat to 264. Throw the rest into HP and Def/Sp.Def.

{arcanine} @ leftovers
trait: intimidate
Evs: 6 HP/ 252 Atk/ 252 Sp Atk
Brave Nature (+Atk, -Spd)
-extremespeed
-flamethrower
-hidden power (grass)
-crunch

Brave seems silly here. Mild Nature. Get Sp.Atk to about 300-310. Throw a good bit into Speed. Then drop some into HP. If you want put about 16-24 EVs into Atk.


{celebi} @ leftovers
trait: natural cure
Evs: 252 HP/ 129 Def/ 129 Sp Def
Impish Nature (+Def, -Sp Atk)
-Heal Bell
-Leech Seed
-Recover
-Giga Drain

TOO much recovery. Bold Nature. Psychic > Giga Drain. Substitute > Recover. Max Hp. Drop some into Def. Kick some into Sp.Def. Remaining into Sp.Atk.


@dragonfan#149: Sandstorm lolz at Non-leftover Snorlax. Toxic is lol because it gets stopped by like...everything...and ToxicTrapping Heracross(Umby's most common counter) loves you for activating Guts and Taking a CB Megahorn to the face :/

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Tue Aug 09, 2005 8:13 pm
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Hey, that was fun! Lets do it again! :lol: Btw, those HP Ghosts have saved me several times. The pokes that have them would otherwise have trouble dealing with Ghosts and Psychics. And I'm just not a big fan of status effects unless they are part of a specific stratagy. Anyways, you never see mono-normal teams. 'Cept for me.

{tauros} @ Choice Band
Stat notes: Max Attack, High speed.
Trait: Intimidate
Moves: Return, Earthquake, HP Ghost, Iron Tail
Its a CB Tauros, nothing special here. STABed return is nice, you'll see it again in this team.

{kangaskhan} @ Brightpowder
Stat notes: Max Attack, High HP.
Trait: Early Bird
Moves: Fake Out, Earthquake, Return, Shadow Ball
Basic sweeper to finish what the tauros left behind. STABing Fake Out does considerable damage for free.

{dunsparce} @ Leftovers
Stat notes: Mostly average stats.
Trait: Serene Grace
Moves: Thunder Wave, Headbutt, Ancientpower, Rock Smash
Another tried and true arctype. 100% Rock Smash and 60% Headbutt are both nice. Ancientpower works as a nice finisher.

{exploud} @ Quick Claw
Stat notes: Max SpAtt, High HP
Trait: Soundproof
Moves: Extrasensory, Ice Beam, Thunderpunch, Flamethrower
Its tricky to special sweep with pure normal types. Exploud is one of the better ones.

{ursaring} @ Scope Lens
Stat notes: Max Attack, High Speed
Trait: Guts
Moves: Frustration, Facade, Brick Break, Roar
I love it when people give me the status effect to make it most effective. 394 Attack + Facade + STAB + Guts. Roars as a psudo hazer, too.

{porygon 2} @ Focus Band
Stat notes: Max SpAtt, High Speed
Trait: Trace
Moves: Recover, Ice Beam, Thunderbolt, Psychic
The best pure normal special sweeper. Period. Recover helps it anti-stall.

If alot of people use Fighting types, I'll put in a Dodrio, but I'd like to keep the team pure normal when I can. If I want to go UU, I'll take out Tauros for a Persian, and Porygon2 for a Clefable. This realy is one of my favorite teams, so it has the most variants in my box.

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Tue Aug 09, 2005 9:39 pm
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ChroniclerC wrote:


Goto Team Builder, File, and Export to text. It saves you the trouble of having to type this stuff. :D

{tauros} @ Choice Band
Stat notes: Max Attack, High speed.
Trait: Intimidate
Moves: Return, Earthquake, HP Ghost, Iron Tail
Iron Tail is meh but nothing else goes there :/

{kangaskhan} @ Brightpowder
Stat notes: Max Attack, High HP.
Trait: Early Bird
Moves: Fake Out, Earthquake, Return, Shadow Ball
No. This guy wants some defense. Rest > Something because that is too much yumminess to pass up. Rest > Fake Out. Get HP Divisible by 16 and beef the defenses. Leftovers > Brightpowder because this guy has longevity.

{dunsparce} @ Leftovers
Stat notes: Mostly average stats.
Trait: Serene Grace
Moves: Thunder Wave, Headbutt, Ancientpower, Rock Smash
Meh. Max Speed and Atk. :/ I'm not SO sure about Ancientpower. If it can learn Rock Slide, go with that. The boost IS nice...but 8 PP won't cut it.

{exploud} @ Quick Claw
Stat notes: Max SpAtt, High HP
Trait: Soundproof
Moves: Extrasensory, Ice Beam, Thunderpunch, Flamethrower
Keep the Special Sweeping to Girafarig and Porygon. This guy can handle SkarmBliss though. Ice Beam + Flamethrower = good. Return + Shadow Ball = good. Smack those moves there and tweak Evs. I still don't get hos Blissey can Focus Punch and this thing can't :/ Leftovers > Quick Claw because this thing has nice HP for a reason.

{ursaring} @ Scope Lens
Stat notes: Max Attack, High Speed
Trait: Guts
Moves: Frustration, Facade, Brick Break, Roar
I don't like roar here. Why roar when you can just smite. Earthquake > Roar. Rock Slide > Brick Break. HP:Ghost > Frustration. Switch into Toxic or Will-o-Wisp...and you've just spanked. A speed pass from a Girafarig would be rather nice. Keep Atk Maxed give it some Defenses and HP with Leftovers.

{porygon 2} @ Focus Band
Stat notes: Max SpAtt, High Speed
Trait: Trace
Moves: Recover, Ice Beam, Thunderbolt, Psychic
Psychic is meh. Thunder Wave helps with this things god awful speed. Max Sp.Atk and throw Evs into Defenses and HP. You can get kinky with Lum Berry + Recycle ;x. Leftovers otherwise.


U HAF FIHGT WEEK11one1!11!!1

Yeah. Girafarig/Togetic rock fighting-types. :/ Girafarig has SO much potential on this team. CM Passing to Exploud and Pory aren't bad ideas. AgilPassing to Pory, Ursa, or Exploud is great too. Not to mention that CMed Psychic SPANKS fighting types not named Medicham.

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Wed Aug 10, 2005 2:10 pm
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OU team
--------------------------------
Jolteon (M) @ Petaya Berry
Trait: Volt Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Substitute
- Thunder Wave
- Thunderbolt

Medicham (M) @ Choice Band
Trait: Pure Power
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Hi Jump Kick
- Rock Slide
- Shadow Ball

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 182 HP / 216 Def / 112 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 6 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt

Claydol @ Leftovers
Trait: Levitate
EVs: 160 HP / 99 Atk / 155 Def / 96 SAtk
Quiet Nature (+SAtk, -Spd)
- Earthquake
- Ice Beam
- Psychic
- Rapid Spin

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 200 HP / 252 Def / 58 SAtk
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled
_____________________________
UU team
-----------------------------------------
Electrode @ Choice Band
Trait: Soundproof
EVs: 76 HP / 141 Spd / 252 SAtk / 41 SDef
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Substitute
- Thunder Wave
- Thunderbolt

Granbull (M) @ Leftovers
Trait: Intimidate
EVs: 119 HP / 6 Atk / 133 Def / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Heal Bell
- Return
- Shadow Ball
- Thunder Wave

Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Explosion
- Hidden Power [Ghost]
- Rapid Spin
- Spikes

Pinsir (M) @ Choice Band
Trait: Hyper Cutter
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Earthquake
- Hidden Power [Bug]
- Rock Slide

Typhlosion (M) @ Petaya Berry
Trait: Blaze
EVs: 252 Spd / 252 SAtk / 6 SDef
Timid Nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Grass]
- Substitute
- Thunderpunch

Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 6 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Psychic
- Reflect
- Thunder Wave

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Sat Aug 13, 2005 2:11 am
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Mewnoob wrote:
OU team
--------------------------------
Jolteon (M) @ Petaya Berry
Trait: Volt Absorb
EVs: 6 HP / 252 Spd / 252 SAtk
Timid Nature (+Spd, -Atk)
- Hidden Power [Grass]
- Substitute
- Thunder Wave
- Thunderbolt
Assuming your DV spread for your HP grass is the -1 def, -1 spatk (the standard on netbattle), then this is a standard jolt set, dont see any problems

Medicham (M) @ Choice Band
Trait: Pure Power
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Focus Punch
- Hi Jump Kick
- Rock Slide
- Shadow Ball
standard choice-cham

Skarmory (M) @ Leftovers
Trait: Sturdy
EVs: 182 HP / 216 Def / 112 Spd
Impish Nature (+Def, -SAtk)
- Hidden Power [Flying]
- Spikes
- Substitute
- Whirlwind
with the only soundproof pokes being electrode, mr. mime, and exploud, all UUs and none (With the possible exception of mime) being pokemon you're gonna wanna bring skarm out against (trode is obvious, and most physical explouds carry flamethrower for skarms), WW is pointless over Roar, and if you give yourself roar instead, you can throw drillpeck in there, giving you a more powerful flying attack, and restoring your DVs to max... thats ultimately up to you though, and doesnt really make a huge difference regardless of what you go with... substitute im not quite sure about... aside from guarding you from status ailments, it has no real purpose, subing on the switch rather than spiking, then spiking/roaring when they break your sub only burns 1/4 HP whereas had you roared or spiked on the switch you woulda gotten the same thing done, without the HP loss... rest for HP recovery is most common, but again, its up to you...

Tyranitar (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 6 Atk / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt
boah boah boah boah boah boah boah boah :mrgreen:

Claydol @ Leftovers
Trait: Levitate
EVs: 160 HP / 99 Atk / 155 Def / 96 SAtk
Quiet Nature (+SAtk, -Spd)
- Earthquake
- Ice Beam
- Psychic
- Rapid Spin
more or less a standard claydol

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 200 HP / 252 Def / 58 SAtk
Bold Nature (+Def, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled
calm nature my friend, bold increases defense a whole 11 pts, calm increases spdef 60 pts, you do the math... your EV spread is good and your set is good though...
_____________________________
UU team
-----------------------------------------
Electrode @ Choice Band
Trait: Soundproof
EVs: 76 HP / 141 Spd / 252 SAtk / 41 SDef
Timid Nature (+Spd, -Atk)
- Hidden Power [Ice]
- Substitute
- Thunder Wave
- Thunderbolt
for UU play, where the fastest thing besides trode is swellow, the set is good, if you're facing OUs add more speed to deal with dactyls and stuff... and get the freak rid of choiceband, it does nothing on this set...

Granbull (M) @ Leftovers
Trait: Intimidate
EVs: 119 HP / 6 Atk / 133 Def / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Heal Bell
- Return
- Shadow Ball
- Thunder Wave
aside from the fact that you changed the EV spread ever so slightly (for the worse i might add, ditch those 6 attack EVs and put em into HP, your EV spread should be 126 HP / 132 Def / 252 SDef, you dont need that extra point of attack, and the extra HP EVs get you a multiple of 16 on your HP, increasing the efficiency of your leftovers ever so slightly), it's my granbull set.... pwnage, keep it :P

Cloyster (M) @ Leftovers
Trait: Shell Armor
EVs: 252 HP / 6 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Explosion
- Hidden Power [Ghost]
- Rapid Spin
- Spikes
standard spiker set... fine

Pinsir (M) @ Choice Band
Trait: Hyper Cutter
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Brick Break
- Earthquake
- Hidden Power [Bug]
- Rock Slide
standard CB set, the only thing i would do is go with jolly (i love speed, and this guys actually quite fast), but thats your choice

Typhlosion (M) @ Petaya Berry
Trait: Blaze
EVs: 252 Spd / 252 SAtk / 6 SDef
Timid Nature (+Spd, -Atk)
- Flamethrower
- Hidden Power [Grass]
- Substitute
- Thunderpunch
Assuming you used the -1 HP, -1 spatk DV spread to get your HP grass, this is a carbon copy of my typhy (except i put the 6 EVs you have in spdef into def, lol), and with typhy, you cant go wrong :mrgreen:

Hypno (M) @ Leftovers
Trait: Insomnia
EVs: 252 HP / 6 SAtk / 252 SDef
Calm Nature (+SDef, -Atk)
- Calm Mind
- Psychic
- Reflect
- Thunder Wave
interesting set... looks good though

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Sat Aug 13, 2005 7:28 am
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my baby (preevolved team) team, i use it for Level balance or preevolved battles. Some of these are from higher evolved pokemon that i sometimes use

Mankey (M) @ Salac Berry
Trait: Vital Spirit
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Earthquake
- Endure
- Reversal

Taillow (M) @ Liechi Berry
Trait: Guts
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Hidden Power [Steel]
- Quick Attack
- Return

Larvitar (M) @ Salac Berry ** Little-tar
Trait: Guts
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Dance
- Earthquake
- Hidden Power [Ghost]
- Rock Slide

Clamperl (M) @ DeepSeaScale ** Clampy
Trait: Shell Armor
EVs: 252 Def / 118 SAtk / 140 SDef
Bold Nature (+Def, -Atk)
- Confuse Ray
- Hidden Power [Electric]
- Iron Defense
- Surf

Bulbasaur (M) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 184 Atk / 74 SDef
Careful Nature (+SDef, -SAtk)
- Leech Seed
- Sludge Bomb
- Substitute
- Synthesis

Cyndaquil (M) @ Petaya Berry ** Quilfire
Trait: Blaze
EVs: 6 Def / 252 Spd / 252 SAtk
Hasty Nature (+Spd, -Def)
- Flamethrower
- Hidden Power [Electric]
- Quick Attack
- Substitute

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Sat Aug 13, 2005 11:41 am
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Speed is important in my opinion, unless its a Tank/Annoyer, as for your offer of a pre-ev tournament, i'll think about it and Pm you my awnser,
Edit: Also, if anyone needs a server to hold a torny you could use my server if you ask me.

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Sat Aug 13, 2005 1:21 pm
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Lynx: Bold Nature on Blissey prevents it from being completely slaughted by anything with a Physical Attack. Remember...that MASSIVE HP saves it when it takes an EQ from Aero to the face..then you para...then...switch...then..own...or just switch to Skarm/Cune and save the Bliss from losing HP. Whatever. The Bold Nature Bliss is standard. Duggy can't even OHKO it..which is it main purpose...as Ice Beam CAN ohko it...if you had more SP.Atk EVs on BLiss..and 704 HP on Bliss so Lefties is nice and solid..

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Sun Aug 14, 2005 7:32 pm
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hi, I'm new to netbatle, and I need an advice.
everyone seem to have a {snorlax} . I've beaten {regice} {mewtwo} and other legenderies easily, but this guy alone kills my whole team.
I've tried a {gengar} with Nightmere , but the foe just switches him out, and I've wasted a move. you can't Toxic him, and Rest cures him of Burn/ confusion. my {relicanth} with maxed defense dies after two returns from it.
what on hell can kill this monster??

{snorlax} @ leftovers
Return
Rest
snore
----(whatever)

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Mon Aug 15, 2005 2:24 pm
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scyther_girl wrote:
hi, I'm new to netbatle, and I need an advice.
everyone seem to have a snorlax . I've beaten regice, mewtwo and other legenderies easily, but this guy alone kills my whole team. I've tried a gengar with Nightmere , but the foe just switches him out, and I've wasted a move. you can't Toxic him, and Rest cures him of Burn/ confusion. my relicanth with maxed defense dies after two returns from it. What on hell can kill this monster??

{snorlax} @ leftovers
Return
Rest
snore
----(whatever)


Firstly, if it uses Curse, don't let it. Haze, Roar, and Whirlwind will all remove the stat adjustments. Second, Snorlax is a normal type with high SpDef, so phisical moves are perfered, especialy fighting type. Even though Rest is present, don't be afraid to use status effects, they will force it to rest earlyer (snore doesn't hurt as much a Return does). Use ghost types to avoid Snore and Return if necisary and pummel it while it is asleep. Almost anything is faster than it, but make sure you can stop it from resting, a fast Whirlwind or Roar can do that, or use your own sleep moves. And of course most standard interference works well too, but typicaly avoid things that do set amounts of damage, Snorlax has a high HP stat usualy. If it doesn't have leftovers, expect a chesto berry to take it out of Rest induced sleep. And, of course, a little luck can't hurt, so, Good luck taking down Snorlax!
{snorlax}

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Mon Aug 15, 2005 2:58 pm
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ChroniclerC wrote:
scyther_girl wrote:
hi, I'm new to netbatle, and I need an advice.
everyone seem to have a snorlax . I've beaten regice, mewtwo and other legenderies easily, but this guy alone kills my whole team. I've tried a gengar with Nightmere , but the foe just switches him out, and I've wasted a move. you can't Toxic him, and Rest cures him of Burn/ confusion. my relicanth with maxed defense dies after two returns from it. What on hell can kill this monster??

{snorlax} @ leftovers
Return
Rest
snore
----(whatever)


Firstly, if it uses Curse, don't let it. Haze, Roar, and Whirlwind will all remove the stat adjustments. Second, Snorlax is a normal type with high SpDef, so phisical moves are perfered, especialy fighting type. Even though Rest is present, don't be afraid to use status effects, they will force it to rest earlyer (snore doesn't hurt as much a Return does). Use ghost types to avoid Snore and Return if necisary and pummel it while it is asleep. Almost anything is faster than it, but make sure you can stop it from resting, a fast Whirlwind or Roar can do that, or use your own sleep moves. And of course most standard interference works well too, but typicaly avoid things that do set amounts of damage, Snorlax has a high HP stat usualy. If it doesn't have leftovers, expect a chesto berry to take it out of Rest induced sleep. And, of course, a little luck can't hurt, so, Good luck taking down Snorlax!
{snorlax}


To add to this. It will take a Few Curses to get it immune to Fighting Attacks from a strong physical pokemon. Blaziken with Sky Uppercut LOVES to smack Lax around. You can try Knock Off Banette with HP:Fight so you remove Leftovers AND do some pretty high damage.

Weezing and Skarm wall Lax extremely bad. Weez not only Hazes but Pain Split(if used at the right time) can get all your HP back to full. Skarm just Roars and Spikes...Resting when needed.

Breloom, Blaziken, Machamp, Heracross, Medicham, Banette, Rhydon, and Tyranitar love to counter Curselax with pure offense. Weezing and Skarm can wall it for a while then lol at the curses as they get removed.

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Mon Aug 15, 2005 3:25 pm
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Weezing (M) @ Leftovers ** Smoggy
Trait: Levitate
EVs: 196 HP / 252 Def / 62 Spd
Impish Nature (+Def, -SAtk)
- Haze
- Pain Split
- Sludge Bomb
- Will-O-Wisp

Meh. Not a typical starter pokemon but w/e. Standard. Walls like wh0a.

Magneton @ Leftovers ** lol, Skarm
Trait: Magnet Pull
EVs: 60 HP / 18 Def / 180 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Hidden Power [Fire]
- Metal Sound
- Substitute
- Thunderbolt

lol. Skarm counter. No skill needed. It CAN actually sweep pretty well if you can get a Sub up. Metal Sound LOVES Milotic, Snorlax, and Ludicolo.

Ninjask (M) @ Leftovers ** lol, Earthquake
Trait: Speed Boost
EVs: 86 HP / 252 Atk / 172 Spd
Adamant Nature (+Atk, -SAtk)
- Baton Pass
- Hidden Power [Flying]
- Substitute
- Swords Dance

Switch into a CB'd Earthquake then attempt the set-up or just sweep. Funny thing is...I 5-0 a Team with this then passed to Marowak for the win.

Marowak (M) @ Thick Club ** JUICE
Trait: Rock Head
EVs: 218 Atk / 40 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bonemerang
- Focus Punch
- Rock Slide
- Substitute

It is sickening how often I can get this to work. Hard to counter once it gets is inertia. Only problem is Accuracy which is like 90% but still...that isn't slowing it down too bad esp. if a sub is up.

Snorlax (M) @ Leftovers ** Fluffeh
Trait: Thick Fat
EVs: 78 HP / 44 Atk / 136 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Body Slam
- Curse
- Rest
- Shadow Ball

Sponge. Curselax > All. I usually send this guy as Skarm bait. Then Maggy has its fun. Sp.Gengar can't do a DARN thing to this guy but Destiny Bond. However, I've only seen like 2 Gengars with that so meh.

Tyranitar (M) @ Leftovers ** BOAH BOAH
Trait: Sand Stream
EVs: 252 HP / 70 Spd / 188 SAtk
Quiet Nature (+SAtk, -Spd)
- Crunch
- Focus Punch
- Substitute
- Thunderbolt

SkarmBlissMcGar counter. I usually save this until Late Game or when my Lax dies. Then I am like "no more lefties 4 j00". Makes Suicune, Celebi, and the opponent's Curselax SO much easier to deal with.

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Tue Aug 16, 2005 4:37 am
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This team served me well. 10-3-0.

Latias (F) @ Soul Dew ** Latias
Trait: Levitate
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Dragon Claw
- Psychic
- Thunderbolt

Dugtrio (F) @ Liechi Berry ** Dugtrio
Trait: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Return
- Rock Slide

Regice @ Leftovers ** Regice
Trait: Clear Body
EVs: 1 HP / 128 Def / 1 Spd / 252 SAtk / 128 SDef
Calm Nature (+SDef, -Atk)
- Amnesia
- Ice Beam
- Rest
- Thunderbolt

Tyranitar (M) @ Leftovers ** Tyranitar
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Dragon Dance
- Earthquake
- Rock Slide

Umbreon (M) @ Leftovers ** Umbreon
Trait: Synchronize
EVs: 252 HP / 128 Def / 128 SDef
Careful Nature (+SDef, -SAtk)
- Confuse Ray
- Mean Look
- Moonlight
- Toxic

Hitmonlee (M) @ Leftovers ** Hitmonlee
Trait: Limber
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Earthquake
- Hi Jump Kick
- Rock Slide

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Wed Aug 17, 2005 10:38 am
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steinerrecliner wrote:
This team served me well. 10-3-0.

Latias (F) @ Soul Dew ** Latias
Trait: Levitate
EVs: 6 HP / 252 Spd / 252 SAtk
Modest Nature (+SAtk, -Atk)
- Calm Mind
- Dragon Claw
- Psychic
- Thunderbolt
Im not one to consult on sets for legends

Dugtrio (F) @ Liechi Berry ** Dugtrio
Trait: Arena Trap
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Aerial Ace
- Earthquake
- Return
- Rock Slide
standard CB trapper duggy for the most part... you might consider sludge bomb over AA though... first off, a stab'd EQ is more than double the power of an AA... secondly, sludgebomb still covers grass types like sceptile (which i assume is the reason you put AA on there, while your rockslide covers most bugs)... about the only thing this doesnt give you better type coverage against is heracross and to a small extent, breloom (though sludgebomb should still ohko breloom iirc)... if you wanna keep AA you could replace return w/ sludgebomb... like t-tar if you wanna keep the flying type, go with HP flying (for HP flying that doesnt lower your speed, reduce every stat DV except speed to 30... while it may seem bad, it really doesnt make any difference at all.. speed is the only stat aside from HP where a single pt can make a huge difference

Regice @ Leftovers ** Regice
Trait: Clear Body
EVs: 1 HP / 128 Def / 1 Spd / 252 SAtk / 128 SDef
Calm Nature (+SDef, -Atk)
- Amnesia
- Ice Beam
- Rest
- Thunderbolt
see latias above

Tyranitar (M) @ Leftovers ** Tyranitar
Trait: Sand Stream
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Dragon Dance
- Earthquake
- Rock Slide
is it just me, or do you like AA? t-tar isnt the best DDer, but it works... you might wanna consider a replacement for AA, as its BP is just too low to make it worth using for the few type advantages that it gives you... t-tar learns brickbreak and return, or if you wanna keep your flying type, you could even go with HP flying for a higher BP

Umbreon (M) @ Leftovers ** Umbreon
Trait: Synchronize
EVs: 252 HP / 128 Def / 128 SDef
Careful Nature (+SDef, -SAtk)
- Confuse Ray
- Mean Look
- Moonlight
- Toxic
screwed by anything with sub and cant even b-pass its mean look... utility umbreon's are becoming more popular... umbreons that can baton pass meanlooks and/or wish's to other pokemon and use wish combined with protect to restore its own HP... even if you've got your heart set on a toxi-staller, the wish-protect combo stalls better and doesnt get boned by your t-tar's sandstream like moonlight

Hitmonlee (M) @ Leftovers ** Hitmonlee
Trait: Limber
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bulk Up
- Earthquake
- Hi Jump Kick
- Rock Slide
does well with hitmonlee's higher special defense if you can get set up... the only problem here is hitmonlee's low HP (the plague of the hitmons)... good set, except you might consider jolly over adamant... bulk-up will sufficiently raise hitmonlee's already high base attack, but you're gonna need speed to make it a truly effective sweeper

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Wed Aug 17, 2005 11:23 am
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i am new to netbattle, but this is my team

Hypno (M) @ TwistedSpoon
Trait: Insomnia
EVs: 6 Atk / 252 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Dream Eater
- Hypnosis
- Ice Punch
- Shadow Ball

Gengar (M) @ Scope Lens
Trait: Levitate
EVs: 252 Atk / 252 Spd / 6 SAtk
Lonely Nature (+Atk, -Def)
- Curse
- Destiny Bond
- Perish Song
- Sludge Bomb

Celebi @ Leftovers
Trait: Natural Cure
EVs: 6 HP / 252 Def / 252 SDef
Hardy Nature (Neutral)
- Heal Bell
- Leech Seed
- Psychic
- Toxic

Smeargle (M) @ Focus Band
Trait: Own Tempo
EVs: 252 HP / 7 Def / 251 Spd
Timid Nature (+Spd, -Atk)
- Fissure
- Horn Drill
- Lock-On
- Sheer Cold

Hitmonchan (M) @ Scope Lens
Trait: Keen Eye
EVs: 252 Atk / 6 Def / 252 SAtk
Hardy Nature (Neutral)
- Counter
- Fire Punch
- Revenge
- Sky Uppercut

Marowak (F) @ Thick Club
Trait: Rock Head
EVs: 252 Atk / 6 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bonemerang
- Brick Break
- Rock Slide
- Swords Dance

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Wed Aug 17, 2005 6:09 pm
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flaming_fox wrote:
i am new to netbattle, but this is my team

Hypno (M) @ TwistedSpoon
Trait: Insomnia
EVs: 6 Atk / 252 Spd / 252 SAtk
Mild Nature (+SAtk, -Def)
- Dream Eater
- Hypnosis
- Ice Punch
- Shadow Ball
first of all, ditch dream eater... its an utterly worthless attack... the second you put something to sleep, you opponent is gonna switch... replace with psychic... the most common set involves either hypnosis or thunderwave to paralyze or sleep the opponent, followed by calm minds, coupled with psychic and one of the punches.. i would advise calm mind over shadowball for stat raising ... hypno's shadowball will only be useful against things like gengar and alakazam, which it can easily wall and kill anyway, especially when you throw in a few calm minds... if you do go the calm mind route, your EV spread should be much more defensive... fill up your HP EVs, then pile on spdef and def EVs in addition to a calm nature... your calm minds will provide your killing power, not your EVs... also, get rid of twisted spoon, its pretty much useless, replace with leftovers, something hypno's walling ability can use very well...

Gengar (M) @ Scope Lens
Trait: Levitate
EVs: 252 Atk / 252 Spd / 6 SAtk
Lonely Nature (+Atk, -Def)
- Curse
- Destiny Bond
- Perish Song
- Sludge Bomb
ummm, wow.... curse is suicide, you curse, they kill you (finish you i should say, curse kills half your HP), they switch, curse is lifted... destiny bond is good when combined with gengar's speed... perish song is another move thats pretty much pointless same deal, you perish song, they kill you, they switch to avoid dying... as for sludge bomb, yes it gets stab, but gengars base special attack is double its base attack... you throw that nature and those EV into its attack and you have the 2nd highest non-uber special attack stat in the game... combine that with its movepool that includes psychic, thunderbolt, fire punch, and ice punch, and youve got a pretty decent killer... so id say go with psychic, thunderbolt, one of those punchs, and destiny bond, throw your EVs into speed and special attack, and make your nature either timid (my favorite) or modest for that extra spattack boost and make it a sp-sweeper gengar...

Celebi @ Leftovers
Trait: Natural Cure
EVs: 6 HP / 252 Def / 252 SDef
Hardy Nature (Neutral)
- Heal Bell
- Leech Seed
- Psychic
- Toxic
dont look at me for specific legend sets, but i think your EV spread and moveset need some tweaking here, maybe someone else can help you on the specifics

Smeargle (M) @ Focus Band
Trait: Own Tempo
EVs: 252 HP / 7 Def / 251 Spd
Timid Nature (+Spd, -Atk)
- Fissure
- Horn Drill
- Lock-On
- Sheer Cold
first, let me get this off my chest, smeargle is terrible, it fails against almost anything.... now on to suggestions... a smeargle without spore is useless... smeargle itself is, 90% of the time (or more) useless, as anything with moderate speed and a substitute can block anything smeargle throws at it, and anything with moderate speed can usually ohko it before it does anything... since you put smeargle on your team though, ill give you some options for it... your EVs are good except put one of those from defense into speed to max out your speed... next you dont need 3 ohko moves... i realize it looks cool, but its double redundant... you're lucky if you can pull of the ohko once, so why do you need 5 ohko moves when just sheercold covers all types and gives you 5-8 (most of the time 8 since max PP is a standard netbattle clause)... replace the other two with meanlook/spiderweb and spore... alternatively, you could go with a baton passer set, something like spore + stat raiser move (most commonly tail glow or bellydrum) + endure/sub + baton pass + salac berry... smeargle has so many options, its just terrible at all of em...

Hitmonchan (M) @ Scope Lens
Trait: Keen Eye
EVs: 252 Atk / 6 Def / 252 SAtk
Hardy Nature (Neutral)
- Counter
- Fire Punch
- Revenge
- Sky Uppercut
get rid of counter... hitmonchans defense and HP are low enough that you're probably not gonna survive a physical hit anyway... revenge is another move that actually requires you to take a hit, which im sorry to say, with hitmonchan, isnt likely to happen.. (unless its a special hit, and even then without any kind of defense or HP EVs, still might ohko you)... hitmonchan's speed also leaves much to be desired... if you want to use either of those two moves, you're gonna need to dump some EVs into your defenses and especially into your HP.... as for fire punch, what are you thinking... hitmonchan has a base special attack of 35... its base attack is 105... you do the math... get rid of firepunch, that should free up those EVs you wasted on special attack to be put into either your speed or your defenses if you want to use counter or revenge... also since hitmonchan's pretty much worthless as a pokemon (hense its NU status), id say put mach punch on there over maybe firepunch, just to give you something for sub/end-flail/rev'ers... otherwise your options for this pokemon are bulk-up (use with speed, special defense, and HP EVs), earthquake, rockslide... one more thing, since you're probably gonna want defenses on here, go with leftovers

Marowak (F) @ Thick Club
Trait: Rock Head
EVs: 252 Atk / 6 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Bonemerang
- Brick Break
- Rock Slide
- Swords Dance
pretty decent, dont really have to change anything, although since you've got rock head on there, id put double edge on over brickbreak or rock slide...

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Wed Aug 17, 2005 7:19 pm
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Im a steel-fighting "gym-leader" on netbattle. took a break to compose the Ultimate Steel Fighting team. this team, I have yet to test, but has taken me a sorta-long while to compose, Im not finished with it yet:

{hitmonlee} , jolly, chesto berry, maxed spd and atk, rest used on sp.def
Foresight
Hidden Power (rock)
mega Kick
hi Jump Kick

{metagross} relaxed-leftovers, maxed def, alot on atk, then balanced on sp.atk, sp.def. Few used on HP. (his Hp is 312)
Meteor Mash
psychic
iron Defense
explosion

{heracross} guts-jolly-salac bery-max spd, max atk, rest on HP
megahorn
Swords Dance
Endure
reversal

{magneton} magnet pull-modest-magnet
Hidden Power (water)
metal Sound
thunderbolt
SuperSonic

Now this is where i need help:

steel or fighting pokemon here now I need these to be the attacks
taunt
Hidden Power ghost (or shadow ball)
fighting or steel attack move (depends on type)
stat raising move to compliment the pokes stats here

opposite of pokemon above
stat raising move to compliment the pokes stats here
status problem causng move here
attacking move(power 60+) here
any move here

Can anyone help me? if you can, please do!!!! Also, rate the pokemon I have now

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Thu Aug 18, 2005 12:36 am
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RukarioManiac wrote:
Im a steel-fighting "gym-leader" on netbattle. took a break to compose the Ultimate Steel Fighting team. this team, I have yet to test, but has taken me a sorta-long while to compose, Im not finished with it yet:

{hitmonlee} , jolly, chesto berry, maxed spd and atk, rest used on sp.def
Foresight
Hidden Power (rock)
mega Kick
hi Jump Kick

Mega Kick should be ditched for Earthquake, and HP Rock for HP Ghost. Attach Shell Bell.

{metagross} relaxed-leftovers, maxed def, alot on atk, then balanced on sp.atk, sp.def. Few used on HP. (his Hp is 312)
Meteor Mash
psychic
iron Defense
explosion

this set needs to be changed. Give it a Adamant nature and select 4 out of these moves: Meteor Mash, Earthquake, Agility, Rock Slide, Shadow Ball and Sludge Bomb. Explosion is pointless on a metagross, and so is Psychic and Iron Defense.

{heracross} guts-jolly-salac bery-max spd, max atk, rest on HP
megahorn
Swords Dance
Endure
reversal

The boost from Swords Dance wont help you with Reversal, so Ditch Endure and Reversal for Brick Break and HP Ghost. Attach Lefties.

{magneton} magnet pull-modest-magnet
Hidden Power (water)
metal Sound
thunderbolt
SuperSonic

To sum up:

{magneton} @ Lefties
Modest/Magnet Pull

Metal Sound
Thunderbolt
HP Ice
Thunder Wave


Now this is where i need help:

steel or fighting pokemon here now I need these to be the attacks
taunt
Hidden Power ghost (or shadow ball)
fighting or steel attack move (depends on type)
stat raising move to compliment the pokes stats here

Unfortunately, I dont thing there is a pokemon like that. The closest you can get is a Medicham, but that doesn't have Taunt.

opposite of pokemon above
stat raising move to compliment the pokes stats here
status problem causng move here
attacking move(power 60+) here
any move here

Try a Steelix there. Of course, no status moves or stat rasing moves here, but Heal Bell/Aromatherapy and Haze are VERY comman in today's metagame. Moves it should have are Explosion, Earthquake, Rock Slide and maybe Toxic/Iron Defense if you really need a move that bad.

Can anyone help me? if you can, please do!!!! Also, rate the pokemon I have now

_________________
sweet17: You look like the Farm Fresh guy lol
bloodninja: Well, you look like you ATE the Farm Fresh guy....
bloodninja: Not to mention all the groceries.


Thu Aug 18, 2005 1:08 am
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