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Werewolf 17 - now without Roman numerals! http://psypokes.com/forums/viewtopic.php?f=3&t=28669 |
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Author: | rex09 [ Sun Sep 04, 2011 12:28 pm ] |
Post subject: | Werewolf 17 - now without Roman numerals! |
Welcome to Werewolf 17! My name is Rex, and I will be your host. For those of you who have never participated in a Werewolf (or mafia, it's the same thing) game, here's how it works: Quote: There are 15-30 Villagers on a small deserted island. They find out three of the villagers are werewolves. Every night the werewolves attack one person. Every time a werewolf kills someone the villagers vote who they think the werewolves are. One person then gets banished. The cycle happens over and over until the werewolves are banished, or all the villagers have been attacked and killed. Only this time we're going to play it with Pokemon! Rules: 1. People sign up, stating what Pokemon they would like to represent. 2. Once we have sufficient numbers, I will randomly choose three (subject to change) werewolves. 3. Werewolves will then decide on a character to eliminate from the game. 4. The host will then tell the remaining contestants to vote. 5. Participants vote, and werewolves are allowed to vote also. Character with the highest number of votes / first to reach a certain number of negative votes shall be eliminated. 6. Repeat step 3-5 over until we have either no werewolves or a winner. 7. If a player leaves in the middle of the game, they still could be a werewolf. If a player who leaves / gets banned happens to be a werewolf I will replace them using RandomNumberGenerator.com. I am not going to tell anyone if this does happen. 8. Don't vote until the werewolves have chosen who gets eaten. Non-standard rules: 9. Whichever werewolf PMs me first decides who gets killed. THE FIRST PM, GUYS. The werewolves will know who each other are; but it will be up to them to decide whether to work as a team, and work it out before PMing me, or to try to control the game by themselves... DUNDUNDUN. 10. The werewolves can try to kill each other, if they so choose. I won't tell anyone if this happens, either. Prizes: Werewolves: 30 Psybucks to be split up between the surviving werewolves, if they win. Villagers: 10 Psybucks to each surviving villager, if they win. Dead people: lolprizes copy+pasta Werewolf FAQs 1. Are you giving clues away in the storyline? A: no. 2. Who are the werewolves? A: no. 3. How are the werewolves chosen? A: no. 4. This game is unfair and rigged!!! I'm getting voted off because people hate me!! A: no. 5. Can I host the next Werewolf? A: no. 6. What are the twists? A: no. 7. Is EP sexy? A: ye- wait, what? Just as a side note, I won't be giving away any clues. THE DEATHS DON'T TELL YOU ANYTHING; THEY'RE JUST ME WRITING CREATIVELY. SIGNING UP: There will be either 20 or 21 people before we start (subject to change). Please update your post with the 'sign-up' list as you register. So, please sign up... now!! GOGOGO |
Author: | twistedturtwig [ Sun Sep 04, 2011 1:19 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Finally! A new Werewolf game! I'm in. Let's see... who to choose... who to choose... I guess I'll be Beeheeyem. You know why, rex. EDIT: Happy Birthday Cherrygrove! |
Author: | rex09 [ Sun Sep 04, 2011 1:21 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
The List wrote: 1. twistedturtwig - Beheeyem Everybody keep updating the list (quotes not necessary; the number, username, and Pokemon are). Also, no duplicate Pokemon. |
Author: | Cherrygrove [ Sun Sep 04, 2011 1:24 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - Gligar |
Author: | azul [ Sun Sep 04, 2011 3:16 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Cherrygrove wrote: The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - Gligar 3. azul - sableye |
Author: | Dare234 [ Sun Sep 04, 2011 5:16 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - Gligar 3. azul - Sableye 4. Dare234 - Typhlosion Added icons where possible. |
Author: | Mektar [ Sun Sep 04, 2011 6:06 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
An desert island, huh? Better be a Water-Rock Type. Call me |
Author: | rex09 [ Sun Sep 04, 2011 6:12 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Thanks for the typo heads-up UPDATE THE LIST, PLEZ I refuse to update it every time this game. |
Author: | azul [ Sun Sep 04, 2011 6:21 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
1. twistedturtwig - Beheeyem 2. Cherrygrove - Gligar 3. azul - Sableye 4. Dare234 - Typhlosion 5. mektar - kabutops just puting the list not in quotes |
Author: | Mr. Dude [ Sun Sep 04, 2011 7:10 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - Ludicolo has always been one of my favorites. Come on, who doesn't like Ludicolo? |
Author: | Wailord_2 [ Sun Sep 04, 2011 8:23 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - 7. Wailord_2 - I'll be forretress. no particular reason. its just awesome |
Author: | Edoc'sil [ Mon Sep 05, 2011 9:31 am ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - 7. Wailord_2 - 8. Edoc'sil - Gengar FTW. 8D |
Author: | IceArceus12 [ Mon Sep 05, 2011 1:54 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - 7. Wailord_2 - 8. Edoc'sil - 9. IceArceus12 - Add me and my Jirachi! |
Author: | Aquadude [ Mon Sep 05, 2011 4:16 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
1 it is the 18th werewolf 2 count me in as eelektross |
Author: | rex09 [ Mon Sep 05, 2011 5:18 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Uh, no. Batmaster's doesn't count because he didn't finish, try again. AND UPDATE THE LIST. |
Author: | EvilPenguin [ Mon Sep 05, 2011 6:50 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Quote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - 7. Wailord_2 - 8. Edoc'sil - 9. IceArceus12 - 10 Aquadude - Eelektross 11. EvilPenguin - Broshawott |
Author: | rex09 [ Tue Sep 06, 2011 4:50 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
I'm going to ask that anyone who wants to please put a link in your sig to generate interest in this game. You don't have to, but it'd be much appreciated . Thanks in advance! Code: [url=http://www.psypokes.com/forums/viewtopic.php?f=3&t=28669]Click here to join Werewolf 17!! It'll be fun![/url] Or something like that :p |
Author: | twistedturtwig [ Tue Sep 06, 2011 4:56 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Sure thing rex! Done! Also, when do you predict that it'll start? |
Author: | rex09 [ Tue Sep 06, 2011 4:58 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
As soon as we get 18-25 people. 20-22 is ideal. We can't start until then. So, hopefully within a week; two might be a bit more realistic, though. |
Author: | Skeleton [ Tue Sep 06, 2011 7:57 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Sure why not Dat Listizzle wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - {gligar} 3. azul - {sableye} 4. Dare234 - {typhlosion} 5. mektar - {kabutops} 6. Mr. Dude - {ludicolo} 7. Wailord_2 - {forretress} 8. Edoc'sil - {gengar} 9. IceArceus12 - {jirachi} 10 Aquadude - Eelektross 11. EvilPenguin - Broshawott 12. Skeleton - Emolga |
Author: | JsXtm [ Tue Sep 06, 2011 8:11 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Signing up in the interest of getting critical mass. If enough other people sign up I'll drop back out. I think I will mix it up a bit and be . |
Author: | IceArceus12 [ Wed Sep 07, 2011 8:49 am ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
List: 1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - 7. Wailord_2 - 8. Edoc'sil - 9. IceArceus12 - 10 Aquadude - Eelektross 11. EvilPenguin - BROshawott 12. Skeleton - Emolga 13. jsXtm - |
Author: | ShinyLucario [ Thu Sep 08, 2011 1:56 am ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - 7. Wailord_2 - 8. Edoc'sil - 9. IceArceus12 - 10 Aquadude - Eelektross 11. EvilPenguin - BROshawott 12. Skeleton - Emolga 13. jsXtm - 14. ShinyLucario - Reuniclus I think I'll join as , hoping that I can finally be normal for once. |
Author: | rex09 [ Fri Sep 09, 2011 3:39 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Bump; I believe this will start once we get 18 people, although I have to admit I'm surprised at how long this is taking. Also, I'll PM JsXtm once we reach 18, asking him if he still wants to participate. |
Author: | DragoBoy [ Sun Sep 11, 2011 1:37 pm ] |
Post subject: | Re: Werewolf 17 - now without Roman numerals! |
Never done anything like this before but I'll give it a go The List wrote: 1. twistedturtwig - Beheeyem 2. Cherrygrove - 3. azul - 4. Dare234 - 5. mektar - 6. Mr. Dude - 7. Wailord_2 - 8. Edoc'sil - 9. IceArceus12 - 10 Aquadude - Eelektross 11. EvilPenguin - BROshawott 12. Skeleton - Emolga 13. jsXtm - 14. ShinyLucario - Reuniclus 15. DragoBoy - |
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