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 2v2 Battling Guide Version 4.5 (see last post) 
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Pokemon Ranger
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Might as well give it a shot!
{togetic} EVs. |252 Spd. | 126 Def. 126 | Sp. Def.
Item: Leftovers
Ability: Serene Grace
Nature: One that raises Sp. Def and Lowers Atk.
Attack 1: Follow Me
Attack 2: Helping Hand
Attack 3: Special Attack Move/Filler
Attack 4: Softboiled

{tyranitar} EVs. | 252 Atk. | 252 Spd. | 6 Def.
Item: Shell Bell
Ablity: Sand Stream
Nature: One that raises Atk. and lowers Sp. Atk
Attack 1: Dragon Dance/Swords Dance
Attack 2: Rock Slide
Attack 3: EQ
Attack 4: Filler

Strategy:
Togetic Follow Me's while T-Tar here is Dragon Dancing/Swords Dancing, once you have raised your stats enough, then start sweeping with Rock Slide or EQ. When T-Tar does attack, then make sure Togetic Helping Hands for extra damage. Heal Togetic when neciasarry (sp)

Sorry if this has already been submitted...

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Last edited by Swampert King on Sun Oct 09, 2005 5:52 am, edited 1 time in total.



Sun Oct 09, 2005 5:36 am
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Pokemon Ranger
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That's quite good, SK. I'm just waiting for Dr. double Duel to come back again.

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sweet17: You look like the Farm Fresh guy lol
bloodninja: Well, you look like you ATE the Farm Fresh guy....
bloodninja: Not to mention all the groceries.


Sun Oct 09, 2005 5:39 am
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Pokemon Ranger
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Thanks! I saw it in a Colloseum Battle Now, except it wasn't excactly that :P . What are you waiting for though? (I know, Dr. Double Duel, but why do you need Him/Her?)

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Sun Oct 09, 2005 5:46 am
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Pokemon Ranger
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D.D.D is the only one who can add things to the test list and also add things to the team of lists.

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sweet17: You look like the Farm Fresh guy lol
bloodninja: Well, you look like you ATE the Farm Fresh guy....
bloodninja: Not to mention all the groceries.


Sun Oct 09, 2005 5:51 am
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{absol} @ King's Rock
Naive

Substitute
Swords Dance
Baton Pass
Bite

teamed up with

{spinda} @ Leftovers
Hasty

Protect
Safeguard
Teeter Dance
Toxic




switching over to the next duo




{golem} @ Hard Stone
Adamant

Rock Slide
Magnitude
Earthquake
Explosion

teamed up with

{flygon} @ Soft Sand
Lonely

Sandstorm
Screech
Sand Tomb
Protect

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Thu Oct 13, 2005 1:52 pm
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Pokemon Ranger
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Magnitude, Soft Sand, Hard Stone, King's Rock and moves of the same type on the same pokemon is pointless and bad. I'd give all the pokemon Leftovers and replace Magnitude with something like, Body Slam or something? Also, with the increasing amounts of Ninjasks, even In-Game, I feel Rock Slide should be replaced with Rock Blast.

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sweet17: You look like the Farm Fresh guy lol
bloodninja: Well, you look like you ATE the Farm Fresh guy....
bloodninja: Not to mention all the groceries.


Fri Oct 14, 2005 8:53 am
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Pokemon Ranger
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{castform} @ Leftovers
[Nature that raises Sp. Atk and lowers Def.]
Forecast

Sunny Day
Weather Ball
Solar Beam
Omit

{charizard} @ Shell Bell
[Same nature as Castform's]
Blaze

Flamethrower
Aerial Ace
Steel Wing
Omit/Solar Beam (Can it learn that? If so, than that's there)

Focuses on Sunny Day. Simple.
__________________________

{castform} @ Leftovers
[Nature that raises Sp. Atk and lowers Def.]
Forecast

Rain Dance
Weather Ball
Thunder
Omit

{kingdra} @ Lum Berry
[Same nature as Castform's]
Swift Swim

Surf
Dragonbreath
Omit/Substitute
Omit/Thunder (Can it learn that? If so, than that's there)

Same as the last one, but with Rain Dance

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Sat Oct 15, 2005 6:16 am
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How would this DB strategy go?
{medicham} @Lefties Relaxed Nature
Psychic
Hi Jump Kick
Psych Up
Hidden Power (Ice)

{kyogre} Hasty Nature @berry that raises SA in a pinch
Calm Mind
Thunder
Surf
Ice Beam

Calm Mind to the max with Kyogre, then Psych Up. Use SA boosts to advantage. Repeat. :P

-Gardevoir~

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Sat Oct 15, 2005 11:15 am
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Pokemon Ranger
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That would work, but Medicham's Sp. Atk. sucks :wink:

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Sat Oct 15, 2005 4:37 pm
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Hence Psych Up +Calm Mind.

-Gardevoir~

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Sat Oct 15, 2005 5:36 pm
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How about this?

{ursaring}
Facade
Earthquake
Bulk Up
Subsitute

{xatu}
Psychic
Wish
Toxic
Haze

Uraring charges up with Bulk Up, while Xatu Hazes/Psychics/Wishes, then have Xatu use Toxic on Ursaring, Facade+Guts+Toxic=Ouch.

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Sat Oct 15, 2005 7:34 pm
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Whats the point of Haze when you have Curse? And are we all forgetting that the number one stat in 2vs2 that should NEVER be glected on ANY 2vs2 sweeper is SPEED?


Tue Oct 18, 2005 3:13 pm
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Neither of them have Curse.

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99.5 of all Sigs have Stupid Statistics, and the Elite Four can delete all of them.


Tue Oct 18, 2005 3:15 pm
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Post 
Bulk Up is same thing. Haze + Ally Stat Boost = No

also, for those interested, you might wanna take a gander at this:

http://www.smogon.com/forum/viewtopic.php?t=4782

Its updated at least once every week, and is usually pretty accurate.


Tue Oct 18, 2005 3:17 pm
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How about this one?

{gengar}
Mean Look
Perish Song
Protect
Taunt

{xatu}
Psychic
Calm Mind
Thunder Wave
Confuse Ray

Mean Look and Perish Song with Gengar, Thunder Wave and Confuse Ray with Xatu, then Protect and Taunt with Gengar, while Sweeping with Xatu.

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99.5 of all Sigs have Stupid Statistics, and the Elite Four can delete all of them.


Mon Oct 24, 2005 7:10 pm
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Pokemon Ranger
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N.B This set I am about to post is tiger10x's idea, not mine. But seeing as he hasn't posted it, I'll post it for him:

Raichu @ Liechi
Trait: Static
EVs: 6 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Thunder Wave
- Hidden Power [Ghost]
- Reversal
- Substitute

Hariyama @ Leftovers
Trait: Thick Fat
EVs: 252 Attack / 252 HP / 6 Spd
Adamant Nature (+Atk, - SAtk)
-Body Slam
-Smellingsalt
-Endure
-Reversal

On a side note, the Ursaring Guts abuse set DOESN'T work. Aerodactyl and Crobats are too common these days.

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bloodninja: Well, you look like you ATE the Farm Fresh guy....
bloodninja: Not to mention all the groceries.


Thu Oct 27, 2005 3:47 am
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It has been a while for me but I got it....

{houndoom} Item: Scope Lens & Ability: Flash Fire
Flamethrower
Crunch
Solarbeam
Will-O-Wisp (Egg Move)

{castform} Item: Shell Bell & Ability: Forecast
Sunny Day
Weather Ball
Solarbeam
Toxic

Start the battle with Houdoom's Will-O-Wisp and Castform's Sunny Day. Next turn use Will-O-Wisp on the other enemy and Weather Ball on Houndoom himself to increase his fire attack power. The following turn, use Flamethrower (first if enemies is fire weak or normal), Crunch (first if enemies is dark weak), and Solarbeam (first on grass weak enemies), and Castform uses Toxic this turn and then the next. After this, your oppoents will be on their knees.

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Sun Oct 30, 2005 6:51 am
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Groudon King wrote:
It has been a while for me but I got it....

{houndoom} Item: Scope Lens & Ability: Flash Fire
Flamethrower
Crunch
Solarbeam
Will-O-Wisp (Egg Move)

{castform} Item: Shell Bell & Ability: Forecast
Sunny Day
Weather Ball
Solarbeam
FILLER

Start the battle with Houdoom's Will-O-Wisp and Castform's Sunny Day. Next turn use Will-O-Wisp on the other enemy and Weather Ball on Houndoom himself to increase his fire attack power. The following turn, use Flamethrower (first if enemies is fire weak or normal), Crunch (first if enemies is dark weak), and Solarbeam (first on grass weak enemies), and Castform uses the same thing without Crunch, and replace Flamethrower with Weather Ball.


There was a small problem, with it so I'll edit it for you in the quote

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Sun Oct 30, 2005 9:23 am
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{solrock} @ lefties Jolly Evs: 129 atk 252 spd 129 sp def Levitate
Reflect
Cosmic power
Rock Slide
EarthQuake


{lunatone} @Shell Bell Bold Evs:Def129 Spd129 Sp atk 252 Levitate
Light Screen
Ice Beam
Psychic
Calm mind


Turn 1: Bring Up your defense with Light screen and Reflect.
Turn 2: While solrock brings up defence with cosmic power. Attack with Lunatone
turn 3: Now Bring up Sp atk and Sp def of lunatone using Calm mind. Attack with Solrock
turn 4: You are in a good position to be on the offensive (hopefully) Attack with both.
Turn 5: Re Activate light screen and reflect.

note:Turns 2 and 3 can be reversed depending on if you are fighting opponents with high Sp Def or high Def

Grass types: Ice Beam with Lunatone. Cosmic Power with solrock
Water types: Psychic with lunatone. cosmic power With Solrock
Dark types:Ice beam with lunatone. Earthquake with Solrock. Make sure you Have light screen up.
Ghosts: Rock Slide with Solrock. Ice beam with Lunatone. Make sure You have reflect up.

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Sat Nov 05, 2005 3:01 pm
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Item: Quick Claw
Nature: Mild/Rash
Moves: Heat Wave-Dragon Claw/Earthquake-Rock Slide-Endure/sunnyday

Image
Item: Quick Claw/Leftovers
Nature: Mild/Rash
Moves: Eruption-Earthquake-Solarbeam-Rockslide

This is an opening move strategy that you use to kill both of your opponent's guys in one turn, thus the natures. Sunnyday can replace endure since your opponent may change the weather on you. Groudon's Quick Claw should be replaced with Leftovers only if you are giving Charizard Earthquake.

EV's for both: 252 Spd, 128 Att, 128 Sp. Att, 6 Anywhere

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Sun Nov 27, 2005 8:09 am
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{mewtwo} @ Lefties
Psychic
Thunderbolt
Ice Beam
Flamethrower

{tyranitar} @ Lefties
Surf
Earthquake
Brick Break
Shadow Ball / Crunch

The Tyranitar could be replaced by a Mew if you wanted higher Special Attack and speed, but your Attack would go down, thus making Earthquake, Brick Break, and Shadow Ball less effective (plus Mew cannot learn Crunch), but it would increase the power of Surf.

This team is capable of performing a Super Effective attack against any single-type Pokemon. Of course, it can not do Super Effective to some Pokemon such as Kingdra that have no weaknesses, but it is still a very good team.

Edit from sN0wBaLL: The only Pokemon that has zero weaknesses is Sableye. Like Tobey said, Kingdra is weak to Dragon type attacks.

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{mewtwo} Psychic-IceBeam-Flamethrower-Recover
{kyogre} IceBeam-Surf-Thunder-Earthquake
{metagross} MeteorMash-SludgeBomb-ShadowBall-BrickBreak
{groudon} Earthquake-BrickBreak-RockSlide-Solarbeam
{lugia} ShadowBall-PsychoBoost-Aeroblast-Recover
{rayquaza} Flamethrower-Thunderbolt-Surf-DragonClaw


Mon Dec 05, 2005 10:15 pm
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Kingdra is weak to the Dragon Type.

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Tue Dec 06, 2005 4:21 am
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Tobey wrote:
Kingdra is weak to the Dragon Type.


But strong against it as well, so that's really not a weakness if it goes both ways.

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{mewtwo} Psychic-IceBeam-Flamethrower-Recover
{kyogre} IceBeam-Surf-Thunder-Earthquake
{metagross} MeteorMash-SludgeBomb-ShadowBall-BrickBreak
{groudon} Earthquake-BrickBreak-RockSlide-Solarbeam
{lugia} ShadowBall-PsychoBoost-Aeroblast-Recover
{rayquaza} Flamethrower-Thunderbolt-Surf-DragonClaw


Tue Dec 06, 2005 6:46 am
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It's a bit of a weakness since the strongest Dragon move {kingdra} can learn is DragonBreath, while there are stronger Dragon moves such as Outrage and DragonClaw that many pokemon can learn (DragonClaw, I mean).

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Tue Dec 06, 2005 11:13 am
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Memphus wrote:
Tobey wrote:
Kingdra is weak to the Dragon Type.


But strong against it as well, so that's really not a weakness if it goes both ways.


Anyone who teaches Kingdra a Dragon Attack is lol. Also, A weakness is a weakness. Quite a few pokemon are faster than a Kingdra when Rain Dance isn't active and Dragon Claw + Flamethrower isn't an uncommon thing on Dragonite and the occasional Salamence.

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Tue Dec 06, 2005 2:35 pm
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