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Thoughts on Sun and Moon
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Author:  GhostPony750 [ Mon Nov 21, 2016 1:29 pm ]
Post subject:  Thoughts on Sun and Moon

Sincerely, this game is really great. The main reason is that the game is actually difficult, the AI will mess you up if you are not careful. For constrast, I beat the entirety of ORAS with a solo HM slave Linoone, while right now I have a balanced team and still lose some pokemon to random trainers. (nuzlockes are going to be fun lmao)

Although I'm not a fan of the isles, the world looks really small and repetitive, you just make it across the isles and move to the next one. I also dislike the graphics but that is subjective. The game is not very immersive in itself. Also, so far there isn't much to do... you just go to the next trial and nothing else happens.

Another nice thing is the abundance of different pokemon to pick from right at the start. Lots of pokemon from Kanto and Johto, plus the new ones, which looks pretty nice for most (finally omg) Also, with the removal of the HMs, we are free to do whatever team we'd like, we are not limited by them anymore.

This is my favorite main pokemon game since Platinum,

Author:  Kiga [ Mon Nov 21, 2016 8:37 pm ]
Post subject:  Re: Thoughts on Sun and Moon

About the graphics, apparently Sun and Moon were developed alongside the third version, the codenamed "Pokémon Stars", which was announced for release on the Nintendo Switch sometime next year. From what I've read, the graphics engine for Sun and Moon was designed with the Switch in mind, which is why they can seem odd at times on the 3DS.

I have to agree that these games are probably some of the strongest entries in the series, and it's even more evident now that the "easy" and "hard" modes are still there, they've just supplanted the Exp. Share. I just got to a point in the game that took a sharp level curve - in the wild pokémon, not just the trainers - after Highlight to view spoiler.
fighting someone that could have been a champion in another game, if her pokémon were twenty levels higher. This was still a mid-game boss fight, where she will clearly be seen again. We have not had an antagonist like this since perhaps Giovanni in Red and Blue, or N, and likely surpassing even them.

I'm loving the story, and I can't wait to see what Stars can add to it, considering the fact that Platinum, the last "third entry", improved on the base story by leaps and bounds.

I'm playing Moon now, and for the first time in generations, I'm looking forward to playing Sun soon after this, perhaps repeatedly. The biggest improvement, by far, and despite the fact that some of my favorites aren't in the game and won't even be accessible until January, is that they've cut out around five hundred pokémon altogether. This is a trend that desperately needs to continue, because stuffing 650+ pokémon into a single set of games is rediculous, and with the culmination of that trend - the addition of thirty plus legendaries in ORAS - it's just something that needed to happen, especially now that we're within possibly two generations of a one thousand total. This does point out the need for more games in this generation, however, but we're getting strong hints for that Sinnoh remake being around the corner.

Overall, a very good game, and a worthy entry for the twentieth anniversary.

Author:  Ducky0nfire [ Wed Mar 29, 2017 11:48 pm ]
Post subject:  Re: Thoughts on Sun and Moon

Definitely one of the better Pokemon games I've played. It has a feel of like old Gameboy Pokemon Blue/red etc. Makes it a really enjoyable experience to play.

Author:  Antonio94 [ Mon Jun 26, 2017 11:55 pm ]
Post subject:  Re: Thoughts on Sun and Moon

I've been playing Pokemon Sun and Moon after a long time abandoned this franchise since 3DS (mainly I didn't have one). Besides gameplay changes, what I'm most interested in Pokemon Sun and Moon is probably the story and the Ultra Beasts.
The story still follows the similar line like other games: a villainous team/organization tries to change the world through their own way. However, I feel like villains in Sun and Moon are more relatable, like the Team Skull (hilarious they are but they actually have reason and it's quite realistic) or Lusamine. What pique my interest most is the Ultra Beasts since these guys are quite powerful and peculiar in the world of Pokemon (I'll post something about their concept soon).
Overall, a really good Pokemon title, and it's probably the best (though I still prefer SoulSilver and HeartGold better XD).

Author:  Borger [ Thu Jul 20, 2017 6:28 am ]
Post subject:  Re: Thoughts on Sun and Moon

Ducky0nfire wrote:
Definitely one of the better Pokemon games I've played. It has a feel of like old Gameboy Pokemon Blue/red etc. Makes it a really enjoyable experience to play.


That's good to hear. The original pokemon red was my fav game of all time.

Author:  agneska001 [ Mon Jun 01, 2020 2:31 pm ]
Post subject:  Re: Thoughts on Sun and Moon

It's been a year since the games release and I still don't know how I feel about it. I really liked how it was a strong shift in graphics and gameplay like x and y, and how the story was a lot more solid. But at the same time they did a lot of things that made it feel different. To me, it seemed like the story restricted you at points and there wasn't that much room to stop and explore by yourself like in past games. I understand that this might be a new start for players but there shouldn't be as much tutorials. The catching tutorials in gen 1 and 2 were optional and we still made it. To me it also seems like there is little to no after game, and I've hardly came back to it as much as I have x and y. Overall my current thought are that it was good but felt really different. I like how it tried new things but still needs perfected.

Author:  KierTronik [ Wed Jun 03, 2020 3:16 pm ]
Post subject:  Re: Thoughts on Sun and Moon

agneska001 wrote:
It's been a year since the games release and I still don't know how I feel about it. I really liked how it was a strong shift in graphics and gameplay like x and y, and how the story was a lot more solid. But at the same time they did a lot of things that made it feel different. To me, it seemed like the story restricted you at points and there wasn't that much room to stop and explore by yourself like in past games. I understand that this might be a new start for players but there shouldn't be as much tutorials. The catching tutorials in gen 1 and 2 were optional and we still made it. To me it also seems like there is little to no after game, and I've hardly came back to it as much as I have x and y. Overall my current thought are that it was good but felt really different. I like how it tried new things but still needs perfected.

i like usum better then sm

Author:  KierTronik [ Wed Jun 03, 2020 3:17 pm ]
Post subject:  Re: Thoughts on Sun and Moon

agneska001 wrote:
It's been a year since the games release and I still don't know how I feel about it. I really liked how it was a strong shift in graphics and gameplay like x and y, and how the story was a lot more solid. But at the same time they did a lot of things that made it feel different. To me, it seemed like the story restricted you at points and there wasn't that much room to stop and explore by yourself like in past games. I understand that this might be a new start for players but there shouldn't be as much tutorials. The catching tutorials in gen 1 and 2 were optional and we still made it. To me it also seems like there is little to no after game, and I've hardly came back to it as much as I have x and y. Overall my current thought are that it was good but felt really different. I like how it tried new things but still needs perfected.

Author:  Lord Darksol [ Wed Jun 17, 2020 7:25 am ]
Post subject:  Re: Thoughts on Sun and Moon

KierTronik wrote:
agneska001 wrote:
It's been a year since the games release and I still don't know how I feel about it. I really liked how it was a strong shift in graphics and gameplay like x and y, and how the story was a lot more solid. But at the same time they did a lot of things that made it feel different. To me, it seemed like the story restricted you at points and there wasn't that much room to stop and explore by yourself like in past games. I understand that this might be a new start for players but there shouldn't be as much tutorials. The catching tutorials in gen 1 and 2 were optional and we still made it. To me it also seems like there is little to no after game, and I've hardly came back to it as much as I have x and y. Overall my current thought are that it was good but felt really different. I like how it tried new things but still needs perfected.


it seemed like the story restricted you at points and there wasn't that much room to stop and explore by yourself like in past games.

Uh... Just use a walk through walls cheat code! You can go anywhere with that.

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