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 Not Enough Double Battles in Ruby, Sapphire, Fire-R & Le 
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Dragon Tamer
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Hi.

I think it's safe to say that the makers of Pokemon, Nintendo, didn't put
enough double battles into the Pokemon Ruby, Sapphire, Fire Red and
Leaf Green Gameboy Advance Games.

I've played the japanese version of Pokemon Emerald and there are way
more double battles in there than there are in the other 4 versions!

I really hate the fact that in Fire Red and Leaf Green, you have to make
it halfway through the game before you have your FIRST double battle!!!

I know that there's the VS Seeker and the PokeNav device that tells you
when trainers want a re-match with you, but after a while, you just get
tired and bored of battling the same trainers over and over again!

Also, in double battles, your EXP. Points and HP Number aren't shown.
Is it because there's not enough room on the screen?

I'm interested in what you trainers out there have to say about this.


Fri Dec 17, 2004 1:55 pm
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Pokemon Ranger
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Personally, I don't like double battles, so the fewer they want to put in, the better. When I first heard they were putting double battles into the game, I was disappointed. And it's not that I dislike double battles because I'm bad at them (I'm not), it's because the screen just gets too cluttered and too busy. I'd rather have a game full of one-on-ones than a game with any number of double battles. Another thing with in-game double battles is that no matter what, you're GOING to win, because no matter who it is you're battling, you ALWAYS have six Pokemon and they ALWAYS have two. If the opposing pairs of trainers both brought three Pokemon into the fight instead of one, or if they limited you to using ONLY two Pokemon, I might like it a little bit better.

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Fri Dec 17, 2004 2:55 pm
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Dragon Tamer
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To PaperSun:

In Pokemon Emerald, though, they changed it.
Rival trainers now have multiple pokemon in double battles! :D
Also the same in Pokemon Colosseum. :D

It would be nice if there were Wild Double Battles. :D

And what about Triple Battles??? :idea:


Fri Dec 17, 2004 3:25 pm
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Ace Trainer
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Pokemaster2005 wrote:
To PaperSun:

In Pokemon Emerald, though, they changed it.
Rival trainers now have multiple pokemon in double battles! :D
Also the same in Pokemon Colosseum. :D

It would be nice if there were Wild Double Battles. :D

And what about Triple Battles??? :idea:


Colosseum's nothing but double battles, and they're QUITE difficult. I think that I like double battles more because of colosseum

as for wild 2vs2 battles, I think that'd be a bit too easy. The only exception would be if in Emerald, you fought and captured the wild Groudon and Kyogre at the same time.

Triple battles, however, is just silly...


Fri Dec 17, 2004 3:35 pm
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Pokemon Ranger
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Mr. Saturn wrote:
Colosseum's nothing but double battles, and they're QUITE difficult.


Perhaps I'd enjoy double battles more on Colosseum, then. They're just too easy on R/S/FR/LG.

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Fri Dec 17, 2004 4:13 pm
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Ace Trainer
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papersun wrote:
Mr. Saturn wrote:
Colosseum's nothing but double battles, and they're QUITE difficult.


Perhaps I'd enjoy double battles more on Colosseum, then. They're just too easy on R/S/FR/LG.


If you're not prepared or not aware of Double Battle strategy, you'll lose even with ubers... (whether the opponent has them or not)

the story mode double battles are easy, but the actual colosseum mode is a whole different beast from the r/s/fr/lg double battles...


Sat Dec 18, 2004 10:11 am
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Dragon Tamer
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I think double battles are cool, but it would be better if you were only limited to 2 just like the other people on the game.

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Sat Dec 18, 2004 6:46 pm
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Bug Catcher
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I think one of the reasons I find double battles harder is because you don't get the chance to switch pokemon after you defeat each one of your oppenents pokemon.

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Sat Dec 18, 2004 11:32 pm
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Psychic Trainer
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Pokemaster2005 wrote:
It would be nice if there were Wild Double Battles. :D

And what about Triple Battles??? :idea:




I'd go against you on both ideas. Wild double battles lead to all sorts of rarity issues. You're - in a sense - doubling your chances of catching any wild Pokemon. That's beat. Sometimes it makes sense - most of the Pokemon in the cartoon are shown traveling in packs - but I just don't see it proving to provide more benefit than detriment.

Once you open the floor to a third Pokemon, you actually lose on strategy. There are too many Pokemon doing too many things with too many Pokemon powers taking effect... it really wouldn't be very fun once you got passed the novelty value of fighting in such mass numbers. The only way I could see it working is if they have 3 trainers vs 3 trainers fights where the setup is similar to that of the Magic:TG Online's Emporer Match.

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Sun Dec 19, 2004 12:59 am
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Ace Trainer
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Ph@catt wrote:
I think one of the reasons I find double battles harder is because you don't get the chance to switch pokemon after you defeat each one of your oppenents pokemon.


well, you don't get to do that anywhere outside the GB games, and even in the GB games, it's disabled in a link battle (and can be disabled in regular single player)


Sun Dec 19, 2004 11:59 am
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Pokemon Trainer
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I pretty much like double battles. for the reason that both your pokemon get experience points. but.... on colloseum... its just to slow. i like the double battles on gameboy. its much faster and better put together. and i like that if u have one pokemon in your party. you can enter a double battle and get experience points for both pokemon you defeat. rather than waiting for the trainer to pull out another one. but then theres always the risk of getting double teamed. which sucks. but double battles in my opinion are a nice addition to the pokemon world. =)

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Wed Dec 22, 2004 3:29 pm
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