|
It is currently Fri Apr 19, 2024 4:38 am
|
Author |
Message |
MUNCHLAX :)
Ace Trainer
Joined: Mon Apr 19, 2010 12:19 am Posts: 252 Location: You remember the twin towers?
|
I have found that milotic is very broken now
Milotic @ Leftovers Bold 252 HP 220 DEF 36 Sp Def Dragon Tail Boiling Water Rest Sleep Talk
Beast.......
_________________pm me for a battle my fc is 4297 5662 5505 ![Image](http://archives.bulbagarden.net/media/upload/3/32/Rarecandy.jpg)
|
Thu Jan 06, 2011 2:27 am |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Megamaster37
Pokemon Trainer
Joined: Thu Feb 18, 2010 6:28 am Posts: 38
|
Found something quite interesting in Gen 5 Donphan.
Donphan @ Shell Bell (Level 2) Sturdy Endeavor Ice Shard Stealth Rock Rapid Spin
Shell Bell heals Donphan's HP after it uses Endeavor, and Ice Shard finishes off the final HP. Works a sa decent lead, although it is unable to beat Ghosts or Pokemon with Leftovers, so isn't effective for taking out more than 1 or 2 pokemon (although when facing these, it canat least set up SR or use Rapid Spin before getting KO'd).
There's also a level 25 version with Earthquake and Gyro Ball that I hope can defeat the Leftovers pokemon while still not surviving any attacks whatsoever, but it hasn't been tested yet.
_________________Platinum FC: 1892-1912-1149
![Image](http://i55.tinypic.com/173ez7.gif)
|
Thu Jan 06, 2011 5:49 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
MUNCHLAX :)
Ace Trainer
Joined: Mon Apr 19, 2010 12:19 am Posts: 252 Location: You remember the twin towers?
|
Aron is better.
_________________pm me for a battle my fc is 4297 5662 5505 ![Image](http://archives.bulbagarden.net/media/upload/3/32/Rarecandy.jpg)
|
Fri Jan 07, 2011 6:05 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
NastyNati311
Psychic Trainer
Joined: Fri Jul 30, 2010 6:59 pm Posts: 81 Location: Cincinnati, Ohio
|
Curse trapping Dusclops:
Dusclops @ Leftovers Relaxed nature 252 HP 196 Sp Def 64 Def - Taunt/Protect/Earthquake - Mean Look - Curse - Pain Split
The idea is to Taunt right off the bat so that the opponent can't Roar or Whirlwind Dusclops out. Then proceed to Mean Look to keep it from switching out. Then use Curse if Dusclops has enough HP that you know it will be able to survive a hit, or Pain Split to recover. Taunt can be replaced with Protect if your not worried about phazers and want to gain more HP or EQ if you want some reliable damage. This set works for Dusknoir too, but I first tried it out with Dusclops, so that's why it's there.
_________________Heart Gold Friend Code: 4383 9902 6814FC changed recently. Anyone who has registered me should change it in their Pal Pad.My trading thread: viewtopic.php?f=36&t=27005
|
Mon Jan 31, 2011 5:13 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
MasonTheChef
Pokemon Master
Joined: Sun Jan 13, 2008 5:02 am Posts: 1575 Location: Michigan
|
In GenV Dusclops can use the evolution stone over leftovers for a major def boost. But move the HP EVs to Def/S.def to minimize the hp lost from curse and maximize the healing from pain spilt.
|
Mon Jan 31, 2011 5:34 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
NastyNati311
Psychic Trainer
Joined: Fri Jul 30, 2010 6:59 pm Posts: 81 Location: Cincinnati, Ohio
|
MasonTheChef wrote: In GenV Dusclops can use the evolution stone over leftovers for a major def boost. But move the HP EVs to Def/S.def to minimize the hp lost from curse and maximize the healing from pain spilt. Originally I had 252 in both defenses, but after the Curse and the one inevitable hit I took after the Taunt, I was down to about 50 HP, well within a one hit KO range. Since Dusclops is no Jolteon, I would be forced to switch or sacrifice Dusclops. Now I'll usually have around 120, and with Dusclops considerable natural bulk, I'll live another hit with a perfect amount for a successful Pain Split. This is a Gen IV set, so that's why not evo stone. Once I get Black or White, I'll probably just evolve it.
_________________Heart Gold Friend Code: 4383 9902 6814FC changed recently. Anyone who has registered me should change it in their Pal Pad.My trading thread: viewtopic.php?f=36&t=27005
|
Mon Jan 31, 2011 5:47 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
MasonTheChef
Pokemon Master
Joined: Sun Jan 13, 2008 5:02 am Posts: 1575 Location: Michigan
|
I meant if you used the evo stone to then move the def points so you get an even more insane boost to both defenses.
|
Mon Jan 31, 2011 6:22 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
NastyNati311
Psychic Trainer
Joined: Fri Jul 30, 2010 6:59 pm Posts: 81 Location: Cincinnati, Ohio
|
No, I understood what you said. Its just that this is a gen IV set, hence why I couldnt use the evo stone. Once I move it to gen 5, I'll probably just evolve it into Dusknoir to get the Defense and Attack boosts, rather than waste my item slot on it. It seems to work in most tiers anyway, as I have tested it multiple times in each one. Sorry for not being more clear.
_________________Heart Gold Friend Code: 4383 9902 6814FC changed recently. Anyone who has registered me should change it in their Pal Pad.My trading thread: viewtopic.php?f=36&t=27005
|
Mon Jan 31, 2011 6:33 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Aquadude
Dragon Tamer
Joined: Fri Jul 09, 2010 7:48 pm Posts: 185
|
I've a second set on one of the most underrated pokemon ever My signeture Gen 5 pokemon Druddigon Druddigon ![Image](http://nintendoland.com/upload/Druddigon.gif) @ rocky helmet Ability: rough skin adamant nature +atk -Sp. atk Ev's 100 Hp 116 Atk 116 def 176 sp. def Move set Glare Dragon claw Earthquake Rock Slide/Smack down/ Fire fang at first this may seem like a crappy druddigon compared to others but look at how much kickback the opponent gets if they hit you with a direct physical attack (an attack that makes cotact with druddigon) that and a high attack really helps make dragon claw hit hard like EQ and that combo does not cover 4 pokemon rock slide keeps a lot of flying type pokemon in check fire fang allows nothing to block it's three moves entirely and smack is a weird case it will directly help you take care of shedinja and skarmory but if the user of a bronzong forgets to switch out you can get an EQ in on it beware ice type attacks that do not make contact with you and special dragon attacks and beware of any non contact physical attacks mystery sword and psychoshock with all those notes behind me it tanks very well and can turn the tide in an instant It is a surprisingly amazing pokemon that hits hard and takes damage well with occasional kickback what isn't to like Note EQ=Earthquake
_________________ Aquadude: Are you trying to mislead me ... /vXv\ aka the bat master:No, I'm trying to mislead everyone equally
Last edited by Aquadude on Thu Apr 07, 2011 4:31 pm, edited 1 time in total.
|
Thu Mar 31, 2011 1:46 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Shuckle-rock$
Pokemon Ranger
Joined: Wed Nov 17, 2010 5:43 pm Posts: 667 Location: In a night-sea journey
|
![Smeargle {smeargle}](./images/smilies/235.gif) @ Own Tempo @ Focus Sash Jolly, 252Hp, 4Atk, 252Spd Perish Song Spore Stealth Rock/Spikes Protect The trick is to use Perish Song first, then he endures a hit from the foe. Then he uses Spore to put the foe asleep. Then he uses SR/Spikes so the next turn the foe must switch out and get hurt from the entry hazard or die from PS, while Smeargle simply Protects.
_________________![Image](http://img195.imageshack.us/img195/2273/uberoffensecard.png)
|
Sun Apr 03, 2011 5:19 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
GofD
Pokemon Master
Joined: Wed Aug 04, 2010 5:38 pm Posts: 1422 Location: Somewhere in this general area.
|
Thats quite smart SR.
Anyways this is a Ferrothorn im thinking about making. Still deciding on a few of the moves though.
Nature: Brave ability: iron barbs Item rocky helmet 6hp/252 att/ 252 Sp.def
Curse Gyroball ingrain/leechseed powerwhip/explosion
Yes, I know ferrothorn is more defensive then offensive, but hear me out. With Iron Barbs AND the rocky helemt, opponest will think twive before using physical moves, EXPECIALLY ones with recoil damage. Thats why I put the Evs into SP.Def, the opponets will try to hit you with Special moves insted. Ingrain/ leech seed is for health, it just depends if you want to have to depleate your foe's Hp, and have to seed each new one OR be stuck with FerroThorn until it faints. Curse ups Att and DEf while lowering speed. This helps to make Gyro ball hit that much harder, including STAB. Then it either Power whip for another STAB or Explosion to go out with a BANG!
(NOTE: I guess if someone was woried about fire types Bulldoze could be used in the last slot for type coverage)
_________________ A glass is never empty it will always be full of air, unless its in a vacuum, THEN its empty.
|
Sun Apr 03, 2011 6:09 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
NastyNati311
Psychic Trainer
Joined: Fri Jul 30, 2010 6:59 pm Posts: 81 Location: Cincinnati, Ohio
|
@ Shuckle Rox- Seems like a gimmick set more than one that would actually work. Try this:
Smeargle @ Focus Sash Jolly nature 252 Spd/252 HP/4 Def - Spore - Protect - Mean Look - Perish Song
Spore first, then mean look, then Perish song. Makes sure you get a kill rather then relying on hazards.
@ GoD- Ferrothorn can hold it's own as a physical attacker, but you have to use it right. Don't use bulldoze, as fire types will outspeed and most likely KO with any special STAB fire move. You have to switch on them anyways so dont bother covering that.
_________________Heart Gold Friend Code: 4383 9902 6814FC changed recently. Anyone who has registered me should change it in their Pal Pad.My trading thread: viewtopic.php?f=36&t=27005
|
Mon Apr 04, 2011 7:53 am |
|
![](./styles/acidtech/theme/images/spacer.gif) |
GofD
Pokemon Master
Joined: Wed Aug 04, 2010 5:38 pm Posts: 1422 Location: Somewhere in this general area.
|
I agree, bulldoze on a Ferrothorm is a bad idea. The third and fourth spots are still being debated, but I think either set will make a good offensive Ferrothorn.
_________________ A glass is never empty it will always be full of air, unless its in a vacuum, THEN its empty.
|
Mon Apr 04, 2011 9:23 am |
|
![](./styles/acidtech/theme/images/spacer.gif) |
NastyNati311
Psychic Trainer
Joined: Fri Jul 30, 2010 6:59 pm Posts: 81 Location: Cincinnati, Ohio
|
GofD wrote: I agree, bulldoze on a Ferrothorm is a bad idea. The third and fourth spots are still being debated, but I think either set will make a good offensive Ferrothorn. Use this: Ferrothorn @ Life Orb (already has residual damage w/ Iron Barbs, don't need rocky helmet) Brave nature 252 Atk/180 HP/76 Sp Def * 0 Speed IV - Curse - Gyro Ball - Power Whip - Leech Seed Leech Seed aids Life Orb recovery, so make getting that set up a prority. Max attack as Ferrothorn has more than enough natural bulk to hold it's own defensively.
_________________Heart Gold Friend Code: 4383 9902 6814FC changed recently. Anyone who has registered me should change it in their Pal Pad.My trading thread: viewtopic.php?f=36&t=27005
|
Mon Apr 04, 2011 10:41 am |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Shuckle-rock$
Pokemon Ranger
Joined: Wed Nov 17, 2010 5:43 pm Posts: 667 Location: In a night-sea journey
|
This one can be annoying when used right. Jellicent @ Cursed Body @ Leftovers Bold, 252Hp, 128Def, 128Spdef Taunt Protect Scald Recover I never tried this out, but it looks fun. First he uses Taunt so the foe will be forced to attack him and Cursed Body may disable the attacks. Then if an attack hasnt been disabled yet, use Protect and raise the chances more. Keep using Protect every other turn, and if Taunt wears off, just Taunt again. Also, use Scald for attacking and if the foe gets burned, and its a physical poke, then hes doomed. Finally use Recover when HP gets low. ITS ANNOYING!!!11! This next poke can wreck havoc in NU or possibly UU. ![Glalie {glalie}](./images/smilies/362.gif) @ Ice Body/Inner Focus @ Liechi Berry Jolly, 12Hp, 244Atk, 252Spd Substitute Earthquake Crunch Explosion Using the right prediction, this can wreck certain pokes. First he uses Substitute, and now he is protected. Then begin EQing (but DO NOT CRUNCH) the foe until his Substitute breaks. Then use Sub again and keep EQing. When the Sub breaks, use Sub again and now Liechi Berry will activate. Now here's the trick: Glalie using Liechi nearly always means an Explosion is coming, so the foe should predict this and switch to a Ghost to take Explosion, but Glalie imediatly Crunches the ghost to shreads. Thats why not to use Crunch at first- the foe wont switch to a ghost if he knows Crunch is there. Anyway, once the Ghost faints, another poke comes out. But this time, Glalie Explodes and the foe will be doomed! You could at least hit two birds (pokes) with one stone (giant ice head) using this strategy.
_________________![Image](http://img195.imageshack.us/img195/2273/uberoffensecard.png)
|
Wed Apr 06, 2011 1:49 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
GofD
Pokemon Master
Joined: Wed Aug 04, 2010 5:38 pm Posts: 1422 Location: Somewhere in this general area.
|
Since I cant find any Gen 5 movsets for Gen 4 pokes, I decided to perfect A roserade from my platinum game.
Roserade Modest Nature 6hp/252/Sp.att/252 speed Ability: natural cure Item- ?
shadow ball sludge bomb gigia drain HP ground/ ?
Well, the roserade in my palinum game worked really well so I decided to improve t in this gen. This set is to be a special sweeper. Yeah there's probably better ones, but I liked using Roserade, so meh. Shadow ball is for Pshychic types. Giga drain is for some healing potentila and stab. Sludge bomb is also for stab. I was going for HP rock for more type coverage, but mine is HP ground. Great against fire types, But that still leaves an opening for flying types. So im looking into some other options for Hp ground.
_________________ A glass is never empty it will always be full of air, unless its in a vacuum, THEN its empty.
|
Thu Apr 07, 2011 1:38 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Shuckle-rock$
Pokemon Ranger
Joined: Wed Nov 17, 2010 5:43 pm Posts: 667 Location: In a night-sea journey
|
![Skarmory {skarmory}](./images/smilies/227.gif) @ Sturdy @ Life Orb Jolly, 4Def 252Atk, 252Spd Swords Dance Drill Peck Rock Slide Steel Wing/X-Scissor/Night Slash If you REALLY want to catch the foe off guard, then use this. The thing is, NO SKARMORY IS SEEN WITHOUT SPIKES/SR AND ROAR/WHIRLWIND. So once you've Swords Danced up, fire away with good attacks, mainly Drill Peck. ![Gyarados {gyarados}](./images/smilies/130.gif) @ Intimidate @ Choice Specs Modest, 4Def, 252Spatk, 252Spd Surf/Hydro Pump Dragon Pulse/Ice Beam Fire Blast Thunderbolt And if you thought the Skarmory set was crazy, get this: a Modest and Choice Spec Gyarados is so unpredicted that the foe will literably be screaming "WHAAAAAAAAAAAAAAAAAAAT?!?!?!?!?!?!?!?!?!?!" when this Gyarados is Special attacking things to death. And if possible, try to Baton Pass a Spatk boost to it before hand. Besides, you know that 360Spatk stat is hott.
_________________![Image](http://img195.imageshack.us/img195/2273/uberoffensecard.png)
|
Mon Apr 11, 2011 6:30 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Shuckle-rock$
Pokemon Ranger
Joined: Wed Nov 17, 2010 5:43 pm Posts: 667 Location: In a night-sea journey
|
Thought of a few more movesets: ![Sableye {sableye}](./images/smilies/302.gif) @ Prankster @ Choice Scarf Jolly, 252Hp, 4Atk, 252Spd Trick Torment Mean Look Protect /Shadow SneakThis set is made to completely shut down the best walls. First he Tricks his Choice Scarf to whatever wall is in the way, and hopefuly getting a good item in return. Now the wall most likely uses a non-attacking move that only works once in a row (say Reflect, Rain Dance, etc), and he will be stuck using that move. Then Sableye uses Torment so the foe will be forced to Struggle every other turn. And to top it off, Sableye traps the foe with Mean Look to prevent the foe's escape. Protect is to avoid threatening moves by the foe. Edit: Added Shadow Sneak in. Can be used as his only attacking move.![Azelf {azelf}](./images/smilies/482.gif) @ Levitate @ Focus Sash Naive/Hasty, 4Atk, 252Spatk, 252Spd Magic Coat Thunderbolt HP Ice/Flamethrower U-turn/Explosion Quite an effective lead. First he uses Magic Coat, and that's it really. Any SRs or Spikes or Taunts the foe's lead uses is now placed onto the foe's side, so now the foe is stuck with them! Then Azelf sweeps away with special attacks. Or he can scout out with U-turn or go out with a bang with Explosion, but since it's base power got nerfed in Gen V, then U-turn is better.
_________________![Image](http://img195.imageshack.us/img195/2273/uberoffensecard.png)
Last edited by Shuckle-rock$ on Wed May 11, 2011 2:04 pm, edited 1 time in total.
|
Sun May 01, 2011 8:54 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Blastiose_ex
Dragon Tamer
Joined: Fri Feb 23, 2007 2:36 pm Posts: 186 Location: The Golden Skuntank
|
Just to let you know, I love that sableye set ![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif) but you probably don't need any speed ev's with prankster.
_________________ FRIEND CODES Name: Kenny Black: 3396-3216-0388 Platinum:0131 6405 3972 HG:3653-2811-9825 Up for a battle anytime! Just send me a PM.
|
Wed May 11, 2011 12:22 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Shuckle-rock$
Pokemon Ranger
Joined: Wed Nov 17, 2010 5:43 pm Posts: 667 Location: In a night-sea journey
|
@Blastoise_ex Thanks! Also, the speed EVs are for against any other Prankster pokes, and with Choice Scarf, anything with a speed less than 327 gets outran.
Also, I thought of an ok way to put Zen Mode on Darmanitan into use:
Darmanitan @ Zen Mode @ Chesto Berry Jolly, EVs: 252Hp, 4Atk, 252Spd, IVs: 29Hp Belly Drum Rest Fire Punch/Flare Blitz Earthquake/Stone Edge
The strategy here is to use Belly Drum and with the right IVs, he will change to Zen Mode when his HP lowers, so now his defense will skyrocket and endures an attack. Then since his speed now plumets, the foe will attack again, but with high HP he will hopefuly survive, and then he uses Rest and recovers health, and Chesto Berry cures his sleep. So now he has full HP and maxed out attack and ready to wreck! But now he only has TWO moves to sweep with: a fire move or EQ/SE. So this may not be very useful though...
So this may be useful in UU or even OU.
_________________![Image](http://img195.imageshack.us/img195/2273/uberoffensecard.png)
|
Wed May 11, 2011 1:59 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Megamaster37
Pokemon Trainer
Joined: Thu Feb 18, 2010 6:28 am Posts: 38
|
OK, I got a good one here:
Skarmory @ Leftovers Trait: Sturdy EVs: 252 HP / 4 Def / 252 SDef Careful Nature (+SDef, -SAtk) - Whirlwind/Roost - Protect - Freefall - Toxic
This works very well with Toxic Spikes/Spikes support too. Toxic/Protect is pretty standard, but Freefall is where the fun starts. Not only does it have a decent 90 Base power, unlike Brave Bird, it causes no Recoil. When in the air, Toxic Poison worsens, I gain HP from Leftovers, and the opponent can't attack on either the first or second turn. Whirlwind helps my team a lot becasue of Spikes support from Forretress (which got Sturdy this Gen, making it less of a risk at lead)., but Roost is also a good option here if you don't have a Spiker.
Works well, and is completely custom.
_________________Platinum FC: 1892-1912-1149
![Image](http://i55.tinypic.com/173ez7.gif)
|
Wed May 11, 2011 7:14 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Shuckle-rock$
Pokemon Ranger
Joined: Wed Nov 17, 2010 5:43 pm Posts: 667 Location: In a night-sea journey
|
OK I just thought of a deadly strategy called "Suicide Bombing". It evolves sacrificing a poke to bring a deadly foe down. Perhaps a deadly Revenge Kill. ![Gastly {gastly}](./images/smilies/092.gif) @ Levitate @ Custap Berry Level 1, Hasty/Naive Nature, IVs: 0Hp 0Def 0Spdef Endure Destiny Bond Grudge Pain Split/Disable ![Shuppet {shuppet}](./images/smilies/353.gif) @ Insomnia @ Custap Berry Level 1, Hasty/Naive Nature, IVs: 0Hp 0Def 0Spdef Endure Destiny Bond Grudge Pain Split/Disable For starting, you can't switch into an attack; you have to send it out when another party member dies. So once he's in, use Endure to endure an attack, Custap activates and lets them use Destiny Bond first and if the foe attacks, then the foe dies along the weak poke. This can really be used by anyone with Endure and Destiny Bond. Opinions?
_________________![Image](http://img195.imageshack.us/img195/2273/uberoffensecard.png)
|
Fri May 13, 2011 6:52 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Mutant_Mewtwo
Pokemon Ranger
Joined: Tue Dec 20, 2005 2:37 am Posts: 582
|
Honest Opinion? Why not just use a Gengar?
Gengar @ Life Orb Timid Nature Levitate 4 HP / 252 SpA / 252 Spe - Shadow ball - Focus Blast - Substitute - Destiny Bond
With 110 Base Speed and maxing it out there are only a handful of pokemon (Pre-Scarfed) that you are slower than. Switch in, Substitute to scout. If you're going to die, Destiny Bond. If your not. Smash away.
And then you have the fact that if you ever switched in a Lvl 1 pokemon you are immediate set-up bait. If someone switched that thing in on me the first thing I would do is switch in my Taunt user because inevitably, anything thats Lvl 1 (unless a Sturdy, Endeavour, Priority abuser) is going to need some support moves for it's plan to work. Also, any status and your dead. Sandstorm or Hail, your dead. Someone doesn't kill you off after the Custap activates because they aren't stupid, your dead. Just really don't think it'd work.
- Shuckle died a terrible death - Shuckle-rock$ sent out Gastly - Mutant_Mewtwo withdrew Magikarp and sent out jellicent - Gastly Used Endure - Jellicent used Taunt - Gastly can't use endure after the Taunt - Jellicent used Surf - Gastly Fainted
|
Sat May 14, 2011 12:41 am |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Shuckle-rock$
Pokemon Ranger
Joined: Wed Nov 17, 2010 5:43 pm Posts: 667 Location: In a night-sea journey
|
@Mutant_Mewtwo I was thinking you could switch it in to a poke locked on a move (for ex. Rayquaza KOs a poke with outrage, and I switch a Level 1 poke in so they can't switch out for a turn) but I see my idea was pretty much outclassed. And Gengar and even Wobbuffet pull a better set So I thought of a couple of Baton Pass combos: 100% Uber wrote: Gorebyss ![Gorebyss {gorebyss}](./images/smilies/368.gif) @ Hydration @ Lefties Calm, 252Hp, 4Def, 252SpD Shell Smash Substitute Baton Pass Scald Deoxys-A ![Deoxys {deoxys}](./images/smilies/386.gif) @ Pressure @ Focus Sash Naive/Hasty, 4Atk, 252SpA, 252Spe OR 252Atk, 4SpA, 252Spe Shadow Ball Superpower Extremespeed Ice Beam / Grass Knot In order for this to work you MUST have a Rapid Spinner in the team to spin away and SR, Spikes, etc, and you need a weather changer that either changes weather to sunny or rainy, or cancel weather to get rid of any Sandstorms or rare Hails (so Deoxy-A's Focus Sash won't break on coming in). But with the right support, Deoxys-A will turn the match 6-0. So here it's pretty obvious: Gorebyss Shell Smashes up, and if possible sets up a Substitute, and BPs it to Deoxys-A. And from there, Deoxys-A, using its now 794-918-876 (or 918-794-876) stats drops some nuclear bombs. The EVs options on Deoxys-A are simple: if you need more special power, do the first set. And if you need more physical power, do the second set. And the forth move on him is for your needs: Ice Beam hits dragons like Rayquaza and Garchomp and others, while Grass Knot takes out Groudon and Kyogre, as well as several other pokes. Don't Touch the Torn wrote: Smeargle ![Smeargle {smeargle}](./images/smilies/235.gif) @ Own Tempo @ Focus Sash / Lum Berry Jolly, 4Hp, 252Def, 252Spe Spore Ingrain Aqua Ring Baton Pass Ferrothorn ![Image](http://archives.bulbagarden.net/media/upload/d/d3/Ani598MS.png) @ Iron Barbs @ Lefties Sassy, 252Hp, 4Def, 252SpD IV: 0Spe Toxic Protect Leech Seed Gyro Ball / Power Whip Man, this thing never dies. The strategy is with Smeargle to Spore first, then it MUST set up Ingrain. Then if possible set up Aqua Ring. Then he BPs these to Ferrothorn, and the frustraion begins. If Ferrothorn gets Ingrain, Aqua Ring, AND Leech Seed up, it restores with its Lefties 5/16 of its health per turn (!!!) and worse, the foe can't Roar it away due to Ingrain. So once Ferrothorn is up, he Toxics the foe, then Leech Seeds up. And then he alternates with using Protect to rack up Toxic and Leech Seed damage, while healing himself, and using Gyro Ball or Power Whip. And of course if the foe switches out to remove Leech Seed, just Seed whatever comes in.
_________________![Image](http://img195.imageshack.us/img195/2273/uberoffensecard.png)
|
Mon Jun 13, 2011 9:38 pm |
|
![](./styles/acidtech/theme/images/spacer.gif) |
Mutant_Mewtwo
Pokemon Ranger
Joined: Tue Dec 20, 2005 2:37 am Posts: 582
|
Do you want my opinions on these one's aswell? ![Laughing :lol:](./images/smilies/icon_lol.gif)
|
Tue Jun 14, 2011 10:02 am |
|
![](./styles/acidtech/theme/images/spacer.gif) |
|
Who is online |
Users browsing this forum: No registered users and 110 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|