Joined: Tue May 24, 2011 8:10 am
Location: In the shadows, watching over the world
Since shinashu has been trying to draw attention to the Battle Tower again, I decided to give a hand. This thread is meant to help anyone who is new to competitive battling or feels unsure about his/her abilities. Here, you'll get information on the basics of teambuilding and battling as well as on some key strategies and threats on the current metagame. You may also ask questions if there is anything you don't understand or feel uneasy with.
So, to business!
First, a brief description of tiers. These are NU (neverused), RU (rarelyused), UU(underused) and OU (overused). NU, RU and UU have their own banlist, BL (borderline)1,2 and 3. OU has a much bigger banlist called Ubers, which includes the most powerful Pokemon. An additional tier is VGC (video game championships) which uses the Nintendo banlist.
Pokemon get classified depending on their usage rate. The higher the rate, the higher the tier. Currently, the site which calculates the usage rates is Smogon. The lists of each site are made based on these calculations.
Note that being on a lower tier doesn't mean a Pokemon is bad. It usually means that it can't adapt to the current metagame or there are other Pokemon that fill its position better (e.g. Flygon gets outclassed by Garchomp, but this doesn't mean Flygon sucks).
This is perhaps the most important part in battling. A well-prepared team is neccessary if you want to pose a threat to your opponents. The things that define a good team, however, are not always the same. The following tips include the basis of teambuilding.
I. Strategy. Every team must have one. Whether it's setup offense, status stalling, weather or some other tricks of your own, it's the core of every team. While strategy is a personal matter and I cannot tell you which one to use, allow me to say this: know what strategy you play. Many people just copy a team from the net or some other player, but in truth they can't utilize their potential and end up losing. So if you wanna use a specific strategy, make sure to learn as many things as possible about it. Run your own tests and modify it to suit your battle style better. Don't just run wild with a rip-off team.
II. Balance in Pokemon. It's neccessary in every good team. Nobody can run a team full of sweepers or tanks. They will easily be countered. So make sure you've got balance. Don't run too many Pokemon of the same type, and try to have good coverage in typings, both offensively and defensively. A team focused around only one type might be great until a counter-type Pokemon either walls you or sweeps you. Make sure to be prepared. Plus, don't run a team based only on offense or defense. Even the most offensive teams require a tank to take some hits and vice-versa. So think carefully about your team's counters and prepare accordingly.
III. Test your team. It's important to do so. You can play Random Matchup Free Mode, with your friends, or over simulators like Pokemon Online. Through the tests, you'll see the pros and cons of your team, and you'll adjust your strategy and style accordingly in order to make the perfect team.
2. Battling Techniques
Preparation is always important. However, in a real battle, things are different. Preparation ends, and its time to show what you know. Often, things might not go to plan and you'll need to be prepared. Here are some tips.
I. Switching. You targeted your opponent with your super-powerful Hydro Pump. Your Keldeo is sure to exterminate his pathetic Gliscor. But, oh the horror! Your opponent switched into Gastrodon! Storm Drain took the Attack, and now Gastrodon is ready to annihilate your team.
To avoid such situations, think carefully about your opponents switching capabilities. In most matches, you'll probably have Team Preview, so you'll know your opponent's team. Try to predict his movements based on that knowledge and switch your own Pokemon or change your attack dependently. This can often make the difference between victory and defeat.
II. Opposing strategy-team. Through Team Preview, you'll have the chance to see your opponent's Pokemon. This won't only help in switching, but it will also allow you to change your style so that you can fight at your best advantage. Try to guess the opposing strategy. In some cases, it's blatantly obvious (e.g. a Politoed is 99% guarantee of a Drizzle team). In some other cases, it might be harder (e.g. Bronzong can mean either Trick Room or Explosion). As you evolve, you'll be able to understand such things more easily and use them to your best advantage. Thus, you'll be able to cancel enemy strategies and win.
3. The Metagame
No matter what you do, how you build your team or how you'll battle, you must base it off the current metagame. Being original is good, but you need to know what you're facing. So even if you don't build a team using a common strategy, you won't use a useless gameplay either. Here is some basic information on some things you need to know about.
I. Weather. Arguably the definition of Gen V metagame. Weather had always been famous, but in Gen V, with the introduction of the Dream World, weather climbed to new heights.
Almost all weather teams run their weather inducer, namely Politoed, Ninetales, Tyranitar/Hippowdon and Abomasnow. The only exception to that are teams which use Swift Swimmers, since Drizzle+Swift Swim isn't allowed from certain sites. Official Nintendo battling (VGC) isn't affected by that.
Next to the inducer, the team will usually run a Double Speed Ability Pokemon, namely a Swift Swimmer (unless it's banned), Sand Rusher or Chlorophyller. Hail doesn't have such a Pokemon yet.
The rest of the team is consisted either of Pokemon that benefit well from the weather, for example a strong Water or Electric-type in Rain, a strong Fire or Grass in Sun etc. Also, each team will potentially run a Pokemon to counter its possible enemies (e.g. a Rain team might use a Ferrothorn).
Weather teams are strong and hard to counter, but remember, there are always ways. Your best shot is to use your own weather inducer to cancel opposing weather.
II. The Power Creep. Or, in common language, the high offensive stats. This metagame is dominated by Pokemon with a really high offensive level which can practically sweep through whole teams if left to run wild. Such raw power makes it hard for stall teams to function or for slower Pokemon to setup since there's a good possibilty they'll be annihilated before you know it. Be very careful when facing powerhouses or you'll get burned bad.
III. Specialization. There's a little to no room for Pokemon with even stat spreads or multiple roles. In this metagame, you either fill one, the most two, roles well, or you do nothing. There are very few Pokemon which serve multiple roles at the same time; so you must figure each Pokemon's role, or you'll find yourself in major trouble.
I hope the above were helpful to you. If there's anything you don't understand, just ask.
Good luck in your way to the top!
The chill of death, the heart of a metalhead. A lone rebel.
I'm a competitive battler, ask me if you have any questions on competitive battling or want advice on Ubers teambuilding.
Credit to DragoBoy for the banner!
You spit on mercy? Then you will have NONE. You want carnage?! You will get more blood than you EVER bargained for!
Last edited by ChillBill on Fri Feb 15, 2013 12:09 pm, edited 1 time in total.