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Sw/Sd team making https://psypokes.com/forums/viewtopic.php?f=27&t=46802 |
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Author: | MasonTheChef [ Tue Dec 17, 2019 9:10 am ] |
Post subject: | Sw/Sd team making |
In the age old tradition of being too lazy for google docs. Posting my team I'm working with for VGC20. Garlic (Hitmontop) @ Life Orb Ability: Intimidate Level: 50 EVs: 188 HP / 252 Atk / 4 Def / 28 SpD / 36 Spe Adamant Nature - Fake Out - Brick Break - Rock Slide - Close Combat EVs HP hits 149 to round down LO recoil Speed outpaces all Incineroar sets from 2019 and 0spd Indeedee Gunkanmaki (Gyarados) @ Wacan Berry Ability: Intimidate Level: 50 EVs: 12 HP / 252 Atk / 4 Def / 12 SpD / 228 Spe Jolly Nature - Thunder Wave - Waterfall - Bounce - Earthquake EVs Speed outpaces max 130s at +1 Gelatin (Ditto) @ Quick Claw Ability: Imposter Level: 50 EVs: 252 HP / 252 Def / 4 Spe Impish Nature - Transform EVs It's a Ditto Spice (Hydreigon) @ Choice Scarf Ability: Levitate Level: 50 EVs: 12 HP / 4 Def / 252 SpA / 4 SpD / 236 Spe Modest Nature IVs: 0 Atk - Flash Cannon - Earth Power - Heat Wave - Dark Pulse EVs Outpaces neutral 95s at +1 Kettle (Bronzong) @ Sitrus Berry Ability: Heatproof Level: 50 EVs: 180 HP / 76 Atk / 252 Def Impish Nature IVs: 0 Spe - Ally Switch - Speed Swap - Body Press - Iron Head Ghee (Butterfree-Gmax) @ Focus Sash Ability: Compound Eyes Level: 50 EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Sleep Powder - Protect - Pollen Puff - Hurricane |
Author: | Lord Darksol [ Thu May 14, 2020 1:24 pm ] |
Post subject: | Re: Sw/Sd team making |
Quote: Gelatin (Ditto) @ Quick Claw Ability: Imposter Level: 50 EVs: 252 HP / 252 Def / 4 Spe Impish Nature - Transform EVs It's a Ditto I love your Dittos' name. |
Author: | KierTronik [ Thu May 14, 2020 9:08 pm ] |
Post subject: | Re: Sw/Sd team making |
Lord Darksol wrote: Quote: Gelatin (Ditto) @ Quick Claw Ability: Imposter Level: 50 EVs: 252 HP / 252 Def / 4 Spe Impish Nature - Transform EVs It's a Ditto I love your Dittos' name. gelatin is great |
Author: | MasonTheChef [ Mon May 18, 2020 1:57 pm ] |
Post subject: | Re: Sw/Sd team making |
Current team I'm running: https://www.reddit.com/r/stunfisk/comme ... emie_team/ Built this team with the goal of running Decorate Alcremie viably against common lead cores with a bulky enough backend to withstand Dynamax pushes and clean up. Without using Alcremie the team still has strong lead combos with Hitmontop providing support and Alcremie having function as a late cleaner. Strawberry (Alcremie-Gmax) @ Choice Scarf Ability: Aroma Veil EVs: 180 HP / 44 Def / 44 SpA / 4 SpD / 236 Spe Timid Nature - Decorate - Magic Room - Dazzling Gleam - Mystical Fire Main Support of the team, along with a well chosen ally can steamroll teams on turn 1 with or without Dmaxing. The biggest enemy of this is redirection especially with the scarf lock, against those leads Magic Room can be chosen to both throw the scarf away, but also null any Sashes, Babri berries, WPs, Eviolites, and LOs which can be pretty damaging to some teams. Then after the redirection threat is gone Buff up or switch and come back when the scarf is active again. Dazzling Gleams is STAB and ok spread damage. Mystic Fire covers some steel threats and can push down mild special threats to keep the team attackers around longer. EVs Survive Banded Excadrill's Iron Head in Gmax and Gengar's Sludge Bomb. Dazzling Gleam OHKOs standard Hydreigon Max Flare usually OHKO's Ferrothorn Outpaces Base 117s (Salazzle)and Base 61(TTar) with scarf Blender (Duraludon) @ Assault Vest Ability: Stalwart EVs: 124 HP / 244 SpA / 140 SpD Modest Nature - Thunderbolt - Draco Meteor - Steel Beam - Snarl Duraludon is the most commonly chosen lead along Alcremie, Being a powerful Dmax Tank that can wipe out many threats at +2 and shore up defense with max boosts. Steel Beam and Draco meteor are used for the additional power increase while maxed, and continued power afterwards to keep a push going. Thunderbolt and Snarl are mainly for coverage as it has little else coverage wise, if needed it can self KO with Steel beam to help another mon get in safely. EVs Near Max S.Atk can OHKO a lot of the common meta at +2 Survives Dragapult's Specs DM and +2 Togekiss Aura Sphere, Conkeldurr's Drain Punch Gunkanmaki (Gyarados) @ Wacan Berry Ability: Intimidate EVs: 12 HP / 252 Atk / 4 Def / 12 SpD / 228 Spe Jolly Nature - Waterfall - Protect - Bounce - Earthquake Gyarados fills a similar role as Duraludon, being a giant threat with a Decorate+Dmax boost. More apt to take teams using Conkedurr and Excadrill as well as Sun/Sand Teams. Protect can get it additional Decorate boosts. Gyara+Top also make a strong lead against Physically offensive leads such as Ttar+Exca and Incineroar, Whimiscott, Dracofish based leads. EVs Max Attack for... Max attack Speed outpaces max Base 130s at +1 Garlic (Hitmontop) @ Life Orb Ability: Intimidate EVs: 188 HP / 252 Atk / 4 Def / 28 SpD / 36 Spe Adamant Nature - Fake Out - Helping Hand - Rock Slide - Brick Break Hitmontop is a support to switch in after alcremie has given it's boost or needs to run. Intimidate and Fake out keep the ally attacker safer, Helping Hand is like a minor decorate and fill the same uses with Gyarados, Duraludon and Snorlax in TR. Brick Break keeps screens away and with LO hits the same OHKOS/2HKOS CC does against non-Dmax Excadrill,TTar and Incineroar. Without Alcremie It's a strong lead alongside Gyarados and Snorlax. EVs HP rounds down LO damage Max Attack for.. max attack. OHKOS Excadrill and TTar with LO Rock slide OHKOs Charizard Survives Grimmsnarl's Play rough + 1 LO damage Speed outpaces all common Incineroar sets Pomelo (Snorlax-Gmax) @ Toxic Orb Ability: Thick Fat EVs: 4 HP / 252 Atk / 244 Def / 4 SpD Brave Nature IVs: 0 Spe - Curse - Self-Destruct - High Horsepower - Facade Snorlax is the team answer to Hard TR teams that I may not be able to prevent from going up, instead using Curse puts me slower than most TR attackers and with a decorate boost becomes extremely powerful. OHKOing about every TR set that's not Ghost type. Toxic orb keeps burns away. Even without a Decorate boost it still puts in good damage and pairs well with Aegislash and Top. Self Destruct is mostly gimmick, but when it works it can completely turn a game around. Also if Lax is Gmax'd It becomes a 150BP STAB. EVs Max Attack for... Max Attack. Max Quake OHKOS Rhypheior at +3 Facade OHKOs Hatternee at +1 Togekiss at +2 Defense for as much physical bulk as possible Chef's Knife (Aegislash) @ Spell Tag Ability: Stance Change Level: 50 EVs: 244 HP / 4 Atk / 20 Def / 164 SpA / 76 SpD Quiet Nature - Shadow Sneak - King's Shield - Shadow Ball - Close Combat Softer answer to TR teams but more that capable of dealing with what snorlax can't, Dusclops. with a decorate boost and spell tag it's capable of OHKOing any current set. +2 164+ SpA Spell Tag Aegislash-Shield Shadow Ball vs. 248 HP / 252+ SpD Eviolite Dusclops: 146-174 (100 - 119.1%) -- guaranteed OHKO Outside of that it functions like a typical WP Aegislash with Decorate powering it instead, Shadow Sneak picks off any weakened set, CC for coverage. EVs S.atk to OHKO Dusclops Bulk to survive Charcoal Charizard's Heat Wave in Sun and LO EQ from Excadrill. Replays: https://replay.pokemonshowdown.com/gen8 ... 1109161898 Magic Room strat. https://replay.pokemonshowdown.com/gen8 ... 1108883974 Gyarados Rampage https://replay.pokemonshowdown.com/gen8 ... 1108888640 Failed but still sucuessful Boomlax lead. Alcremie survives an unboosted SD |
Author: | KierTronik [ Mon May 18, 2020 8:57 pm ] |
Post subject: | Re: Sw/Sd team making |
Nice! those clips are epic. |
Author: | Lord Darksol [ Sat May 23, 2020 4:31 pm ] |
Post subject: | Re: Sw/Sd team making |
I've lost my team making abilities over the years... buuuuut, I do still have all my old teams saved. I'll show my good old Salamence. Salamence lv.79 [shiny] Ability: Intimidate Nature: Gentle Item: Lum berry Moves: Dragon Dance Dragon Breath Hyper beam Glare Stats: Base | IV | EV | Total Hp 95 31 22 280 Attack 135 22 79 250 Defense 80 27 51 145 Sp. Atk 110 17 8 193 Sp. Def 80 5 65 161 Speed 100 31 217 230 Hidden Power: Dragon Friendship: 255 If I can find more I`ll post them. So, how do you like my Salamence? (and why don`t people posts their EVs and IVs?) |
Author: | KierTronik [ Wed May 27, 2020 4:16 pm ] |
Post subject: | Re: Sw/Sd team making |
Lord Darksol wrote: I've lost my team making abilities over the years... buuuuut, I do still have all my old teams saved. I'll show my good old Salamence. Salamence lv.79 [shiny] Ability: Intimidate Nature: Gentle Item: Lum berry Moves: Dragon Dance Dragon Breath Hyper beam Glare Stats: Base | IV | EV | Total Hp 95 31 22 280 Attack 135 22 79 250 Defense 80 27 51 145 Sp. Atk 110 17 8 193 Sp. Def 80 5 65 161 Speed 100 31 217 230 Hidden Power: Dragon Friendship: 255 If I can find more I`ll post them. So, how do you like my Salamence? (and why don`t people posts their EVs and IVs?) very gud boi |
Author: | Lord Darksol [ Thu May 28, 2020 7:35 am ] |
Post subject: | Re: Sw/Sd team making |
Albeit an... illegal (invalid) pokemon... As always, I love to play around a bit. |
Author: | MasonTheChef [ Wed Jul 15, 2020 4:29 pm ] |
Post subject: | Re: Sw/Sd team making |
Started Season 5 at zero rank with this team, got up to Master rank on my 50th match 33W/17L **Team link:** https://pokepast.es/92a8c3aaaa13a2a2 **Team Rental:** https://imgur.com/a/r2xRFmq The team was built from three two pokemon "cores" and most match-ups consisted of picking one core in front and another in back. Occasionally swapping a offensive or support mon if I saw a good match-up or setting sun up for Venusaur after turn 0-1. The team cores are: Alcremie+Duraludon (Decorate Tank) Hitmontop+Gyarados (Dual Intimidate) Torkoal+Venusaur (Sun+Chlorophyll) ------------------------------ Strawberry (Alcremie) @ Choice Scarf Ability: Sweet Veil EVs: 4 HP / 4 Def / 228 SpA / 20 SpD / 252 Spe Timid Nature - Decorate - Magic Room - Dazzling Gleam - Mystical Fire Notes: Speed outpaces 120’s with scarf, Survives WL Venusaur’s Sludge bomb. Blender (Duraludon) (M) @ Assault Vest Ability: Stalwart EVs: 196 HP / 4 Def / 244 SpA / 60 SpD / 4 Spe Modest Nature - Thunderbolt - Dark Pulse - Dragon Pulse - Steel Beam Notes: Ohkos Togekiss with Steel Beam/Max Steel, Dmax-kiss at +2 while Aura sphere is a 3hko. Survives any hit from LO Dragapult. OHKOs common 252/164 Dusclops at +2 with Max Dark This core came from a team I ran prior to IoA and performs just as well in the current game. Great against redirection and TR leads bar P2. Alcremie’s goal is to decorate Duraludon so Dmax can OHKO almost the entire meta. While follow me users don’t affect Duraludon, Alcremie can use Magic room to null it’s scarf to set up on safer turns, this also has the bonus of nullifying any opposing Focus sashes, WP, Babris that can prevent a clean sweep. If Alcremie is threatened it can switch to Torkoal to threaten Steels and remove Sand/Rain or Top/Gyara to apply Intimidate. Sweet Veil makes Amoonguss useless against this core as Duraludon is immune to it's Rage powder/clear smog. Venusaur and Gyarados can replace Duraludon when needed for a similar strat. When set in the rear Alcremie can function as a late cleaner with Dazzling gleam or Sun boosted Mystic fire, while Duraludon functions more of a tank role with it’s resistances covering most of the team’s type weaknesses. ------------------------------- Basil (Hitmontop) @ Focus Sash Ability: Intimidate EVs: 108 HP / 252 Atk / 4 Def / 4 SpD / 140 Spe Adamant Nature - Fake Out - Wide Guard - Rock Slide - Brick Break Notes: Outspeeds uninvested Rillaboom, Max 95s at +1 from max air Gunkanmaki (Gyarados) (F) @ Sharp Beak Ability: Intimidate EVs: 12 HP / 252 Atk / 4 Def / 12 SpD / 228 Spe Jolly Nature - Taunt - Waterfall - Bounce - Earthquake Notes: Outspeeds max 130s at +1, OHKOs Max Def Amoonguss, 252/0 Indeedee-F and 4/0 Dragapult. 2hkos 252/+252 Togekiss with max Air Gyara+Top is ideal for leading against TTat+Excadrill, Indeedee+Alakazam, Torkoal+Venusaur leads and teams using Whimiscott/Grimmsnarl. Hitmontop can Fake out the support threat while Gyarados can either Dmax and set Rain or speed boosts or disable a support with Taunt. Top’s Wide Guard protects from Rock slides, Expanding Force, Eruptions etc. When not leading, Top can jump in easily and support with all it’s tools. Gyarados pairs well with Duraludon to keep momentum and to a lesser extent Venusaur, though it’s not too effective if the sun is up. -------------------------------- Ancho (Torkoal) @ Charcoal Ability: Drought EVs: 252 HP / 60 Def / 108 SpA / 84 SpD Relaxed Nature - Protect - Yawn - Overheat - Body Press Notes: Survives Ttar’s Max Rockfall, Excadrills CB EQ, and LO Venusaur’s Earth Power. OHKO’s 252/252+ Amoonguss 93%. Enough speed to outpace 0spd Amoonguss. Turnip (Venusaur-Gmax) @ Life Orb Ability: Chlorophyll EVs: 28 HP / 4 Def / 252 SpA / 20 SpD / 204 Spe Modest Nature - Protect - Giga Drain - Earth Power - Sludge Bomb Notes: Outpaces Ttar, Scarf 100’s at +2, LO rounds down, OHKOs Terrakion (Max grass is only 18%KO vs Dmax Terra) The final core is a much more common sight, it matches well against rain teams and team packing fast threats such as Cinderace, Barraskewda, and Terrakion. Venusaur can Dmax for a heavy offense and residual damage with Vine Lash while its max coverage moves can push up Torkoal or Duraludon with S.atk or S.def buffs. Protect on both lets each scout or remove threats that could harm the other, buy time for yawn or switch Torkoal out/back in to get the chlorophyll buff back up. Torkoal can’t be ignored without taking a heavy hit from Overheat. Body press is coverage against Ttar, nearly OHKOing it as well as good chip to Incineroar and the rare Blissey. Yawn is to shut down anything that can’t be handled or can tank out late game. Both are often chosen together in the rear slots for the same chlorophyll boost and cleaning up strat. --------------- Anti-Lead Strats: Expand Force Indeedee+Alakazam: Hitmontop+Gyarados does best, WG keeps expanding force/DG away while top takes two single hits to remove, Gyarados can Dmax and OHKO either with max Air, then KO the other next turn with the speed boost. Top can then outspeed and finish off a sashed indeedee with rock slide. Togekiss+Friends: As long as the ally doesn't shut Duraludon down (Excadrill,Terrakion) It can take Togekiss easily, Alcremie can Magic Room away it’s WP and Babri for a clean KO if I expect Follow me. Venusaur can also OHKO kiss 18% of the time with Sludge bomb so chip from Alcrieme or Top’s Fake out is needed, but it can tank most Ground/Fighting mons alongside Togekiss. Amoonguss Aside from being wary to use Decorate, Alcrieme+Duraludon can Ignore to make it a 2v1 match. Torkoal and Gyarados can easily OHKO it with Overheat/Max Air (Bounce can OHKO 252/0def variants.) Poiltoed+Kingdra Torkoal wins the weather war while Venusaur can go to town, Torkoal will typically get replaced turn 1 with Duraludon, Gyarados or Hitmontop to remove rain again if needed. Terracott Gyarados and Hitmontop shut it down well, Fake out Whim and Max Air while Terra does little at -2, Dragapult variants are handled by Torkoal+Venusaur with Vine lash ensuring the KO chance on Terrakion while Torkoal protects or Yawns the Dragapult. Indeedee+Haterenne Alcrieme+Duraludon was built for this. Magic room if you expect Follow me, Hat loses its sash/Babri and is OHKO'd with max Steel. Ttar+Excadrill Hitmontop+Gyarados was built for this lol. At -2 even their Max rocks do little to Gyarados, gotta be careful for WPs though. P2 TR teams Only TR user that gives me problems, but Alcrieme can null it’s eviolite while Duraludon or Torkoal can handle it’s common partners. Top+Gyara can Fake Out+Taunt it, but has to be wary of T-bolt ------------------------ Replays: (1st draft team) https://replay.pokemonshowdown.com/gen8 ... 1139527440 Venusaur snowball. https://replay.pokemonshowdown.com/gen8 ... 1137610199 Duraludon+Alcrieme core switching well with Torkoal+Venusaur https://replay.pokemonshowdown.com/gen8 ... 1137074692 Expected Ttar+Excadrll got Smite hax. https://replay.pokemonshowdown.com/gen8 ... 1137071941 Really good use of Torkoal+Venusaur https://replay.pokemonshowdown.com/gen8 ... 1137049489 Decorate strat with Duraludon https://replay.pokemonshowdown.com/gen8 ... 1137057000 Magic room+Decorate w/ Venusaur (I assume Shednija was sashed) |
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